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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
09/07/2015, 16:31
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#2041
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elite*gold: 15
Join Date: Feb 2014
Posts: 313
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hello to change prices shop which folder you have to go?
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09/07/2015, 17:56
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#2042
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Join Date: Apr 2015
Posts: 246
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Quote:
Originally Posted by 45the45
Why it isn't conected?
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You need to send to both clients the right create ship packet. Which is (at least for 4.1 client)
Code:
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|FactionId|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATES|NPC|CLOACK
Quote:
Originally Posted by YURI-ELIADE.ITALY
hello to change prices shop which folder you have to go?
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Probably to the database
Regards.-
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09/08/2015, 10:57
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#2043
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,043
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From now on I'll delete any post which have to do with the DP files. (except cryz or Bau write something).
The DP Files are not supposed to be everywhere and whoever still uses them after what cryz already told what he can do, if you run them, it's their own fault.
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09/08/2015, 20:40
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#2044
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Join Date: Oct 2012
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I need help for this... Why doesn't work?
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09/08/2015, 21:14
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#2045
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Quote:
Originally Posted by megasuperleader
I need help for this... Why doesn't work?
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See I've you are connected to net (somtimes happens to me) check you index file and check I've it's correct DO IMG
or possible change I've you can localhost:81 to localhost or 127.0.0.1
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09/08/2015, 21:59
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#2046
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Join Date: Oct 2012
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Quote:
Originally Posted by 45the45
See I've you are connected to net (somtimes happens to me) check you index file and check I've it's correct DO IMG
or possible change I've you can localhost:81 to localhost or 127.0.0.1
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Yeah, my port 80 is locked, from 'System'... I don't know how disable it.
Edit:
Ok. I have unlocked the port.
But there is this problem:
What I should to do?
(I have this problem with ALL the CMS).
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09/09/2015, 20:29
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#2047
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Is DO trolling me?
I'm trying to sniff packets from real DO.
1rst packet: with ID 666. (VersionRequest)
2nd packet: with ID 667. (VersionResponse)
3rd packet: with ID 10006. (ObfuscationRequest)
4th packet: with ID 2376. (ObfuscationResponse)
Ok, I'm stuck in that 4th packet.
There are 2 params sent:
-An int called size that has to be bigger than 0 to call a void.
-An bytearray called code that hsi length has to be smaller than 4096 to call a 2nd void.
The problem is that the int gives me 0, so it doesn't call the 1rst void, and the bytearray length gives me 5256, so it deosn't call the 2nd void.
If no voids are called, how the function of ObfuscationInjectionCallback is called?
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09/09/2015, 21:07
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#2048
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elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
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Quote:
Originally Posted by olitis1
I'm trying to sniff packets from real DO.
1rst packet: with ID 666. (VersionRequest)
2nd packet: with ID 667. (VersionResponse)
3rd packet: with ID 10006. (ObfuscationRequest)
4th packet: with ID 2376. (ObfuscationResponse)
Ok, I'm stuck in that 4th packet.
There are 2 params sent:
-An int called size that has to be bigger than 0 to call a void.
-An bytearray called code that hsi length has to be smaller than 4096 to call a 2nd void.
The problem is that the int gives me 0, so it doesn't call the 1rst void, and the bytearray length gives me 5256, so it deosn't call the 2nd void.
If no voids are called, how the function of ObfuscationInjectionCallback is called?
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I wasn't able to bypass that packet correctly too, but you can skip it.
What I did and seems like all the developers using that clients did (aka Cryz, SB team) is edit the version request packet to send the userID and sessionID instead of the minor, major and build params.
So you can get the information for the player (to execute the login in your emulator or whatever).
So once i recieve the VersionRequest i answer with the login packet directly.
Regards.-
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09/09/2015, 21:13
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#2049
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Quote:
Originally Posted by S7K Yuuki
I wasn't able to bypass that packet correctly too, but you can skip it.
What I did and seems like all the developers using that clients did (aka Cryz, SB team) is edit the version request packet to send the userID and sessionID instead of the minor, major and build params.
So you can get the information for the player (to execute the login in your emulator or whatever).
So once i recieve the VersionRequest i answer with the login packet directly.
Regards.-
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Thanyou for your response, I'm actually doing another thing, I've modified main.swf and instead of sending versionrequest it sends loginrequest directly to receive login credentials, but I'm not asking how to receive login credentials to create a newer server of do...
I want to sniff Do packets becasue I'm currently having a problem when settingscommand is sent.
When I send this command client sends me 25 (more or less) keybindingsupdate and I want to check what's wrong there by sniffing do packets.
I've checked all whole main.swf and my codes and there is nothing wrong there.
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09/09/2015, 21:33
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#2050
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elite*gold: 0
Join Date: Mar 2013
Posts: 169
Received Thanks: 16
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Digging into the game, and decided to listen to port 8080, packages can be hunted, but not all. Here are a couple of them, they seem encrypted. Is there any algorithm to decrypt them?
//packets
POST  HTTP/1.1
Host: eventstream-829-weblog-06.bigpoint.net
Proxy-Connection: keep-alive
Content-Length: 355
content-type: application/x-compressed-json
Referer: 
User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/44.0.2403.125 Safari/537.36
Accept-Encoding: gzip, deflate
Accept-Language: ru-RU,ru;q=0.8,en-US;q=0.6,en;q=0.4
Cookie: _ga=GA1.2.2034597170.1431457178
xڍ�Mk�0����f�|hF�m������E����|+�%俯l�M�Uz�yf�&�w%�Ӟ �<��5RL�bբ�(�E�
[G�1������Z���Q�4�ԉ
�RFN��� ��w�\������I�e�X��z�^X�1���lZ`��a�4&��]�M��lS���BX�N�t"B]���o��)O%V �y�5��K���Ϸ�j��$j�p��'�yɻ|�e�qqnԼm<�Y�;Ӓ��b����\ �c�W���=���ޛ�^{3YEk��O�}��<�{!�W��,��(�|R�H�U軫ԥ�8� �(�(�47&�<j���M�v����x��_;���
//I saw that some data is sent in json format, which needed DO json ? They have a half game made on xml.
//And what mmcore.srv=ldnvwcgeu06; ? What is it ?
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09/09/2015, 21:40
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#2051
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elite*gold: 0
Join Date: Oct 2012
Posts: 267
Received Thanks: 29
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There is this problem:
What I should to do?
(I have this problem with ALL the CMS).
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09/09/2015, 21:43
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#2052
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elite*gold: 0
Join Date: Mar 2013
Posts: 169
Received Thanks: 16
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Quote:
Originally Posted by megasuperleader
There is this problem:
What I should to do?
(I have this problem with ALL the CMS).
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There seems to be a problem with CSS. Check the links to CSS files, and all links. The jquery library must be used which lie in the htdocs folder.
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09/09/2015, 23:16
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#2053
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elite*gold: 15
Join Date: Feb 2014
Posts: 313
Received Thanks: 78
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please help I can not enter the cubic
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09/09/2015, 23:56
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#2054
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elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
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Quote:
Originally Posted by olitis1
Thanyou for your response, I'm actually doing another thing, I've modified main.swf and instead of sending versionrequest it sends loginrequest directly to receive login credentials, but I'm not asking how to receive login credentials to create a newer server of do...
I want to sniff Do packets becasue I'm currently having a problem when settingscommand is sent.
When I send this command client sends me 25 (more or less) keybindingsupdate and I want to check what's wrong there by sniffing do packets.
I've checked all whole main.swf and my codes and there is nothing wrong there.
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I misunderstood you, sorry. I'm still starting to use that clients, but if I find something usefull i'll post it.
Quote:
Originally Posted by oleg-19952008
Digging into the game, and decided to listen to port 8080, packages can be hunted, but not all. Here are a couple of them, they seem encrypted. Is there any algorithm to decrypt them?
//packets
POST  HTTP/1.1
Host: eventstream-829-weblog-06.bigpoint.net
Proxy-Connection: keep-alive
Content-Length: 355
content-type: application/x-compressed-json
Referer: 
User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/44.0.2403.125 Safari/537.36
Accept-Encoding: gzip, deflate
Accept-Language: ru-RU,ru;q=0.8,en-US;q=0.6,en;q=0.4
Cookie: _ga=GA1.2.2034597170.1431457178
xڍ�Mk�0����f�|hF�m������E����|+�%俯l�M�Uz�yf�&�w%�Ӟ �<��5RL�bբ�(�E�
[G�1������Z���Q�4�ԉ
�RFN��� ��w�\������I�e�X��z�^X�1���lZ`��a�4&��]�M��lS���BX�N�t"B]���o��)O%V �y�5��K���Ϸ�j��$j�p��'�yɻ|�e�qqnԼm<�Y�;Ӓ��b����\ �c�W���=���ޛ�^{3YEk��O�}��<�{!�W��,��(�|R�H�U軫ԥ�8� �(�(�47&�<j���M�v����x��_;���
//I saw that some data is sent in json format, which needed DO json ? They have a half game made on xml.
//And what mmcore.srv=ldnvwcgeu06; ? What is it ?
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They're in BigEndian + main is xored so you need to read them as byte arrays.
P.S: Do uses a lot JSON, for example the whole equipment, galaxy gates, shop, ... uses it. It's pretty usefull.
Quote:
Originally Posted by YURI-ELIADE.ITALY
please help I can not enter the cubic

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Have you checked the rest of the map? XD try to put 100 instead of 4 to see if it works.
Regards.-
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09/10/2015, 00:12
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#2055
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elite*gold: 15
Join Date: Feb 2014
Posts: 313
Received Thanks: 78
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nothing even with 100 does not appear even one
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