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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
05/01/2014, 16:33
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#676
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elite*gold: 46
Join Date: Oct 2010
Posts: 782
Received Thanks: 525
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Yeah very much security very wow. If you don't remember it i was able to restart it and to do much more things. Just some pictures to remind you :P
Your movement system was a fail (dunno if it got better tho) and your server had many many bugs. It was no way near perfect. And that's why you should learn the language first and don't use azure as a base.
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05/01/2014, 18:18
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#677
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elite*gold: 0
Join Date: Jan 2012
Posts: 1,997
Received Thanks: 3,422
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Look at the date bro -_-'
Et Batcher merci d'arrêter de chercher les embrouilles avec les autres!
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05/01/2014, 19:06
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#678
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elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
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i need bot to p server login test acc to kill etc
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05/01/2014, 22:05
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#679
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elite*gold: 0
Join Date: Feb 2009
Posts: 1,718
Received Thanks: 2,382
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Okay a question, do you think I must share my half-done php emulator? There is more php coders than java and .net here, so what do you think?
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05/01/2014, 23:25
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#680
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elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
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i find problem why cant run uridium wars main.swf need help remake flashvars.xml
example contact skype need this pls
Code:
internal function importFlashVars():void
{
var loc1:*=null;
loc1 = new flash.net.URLRequest("indexInternal.es?action=internalRoute&route=vars¶ms=" + escape("{\"type\" : \"clientFlashVars\", \"post\" : \"string\"}"));
var loc2:*=new flash.net.URLLoader();
loc2.addEventListener(flash.events.Event.COMPLETE, this.handleFlashVarsXmlLoaded);
loc2.load(loc1);
return;
}
internal function handleFlashVarsXmlLoaded(arg1:flash.events.Event):void
{
var loc6:*=null;
var loc7:*=null;
var loc1:*=XML(String(arg1.target.data));
var loc2:*=loc1.vars_CDATA;
var loc3:*=loc2.split("&");
var loc4:*={};
var loc5:*=0;
for (;;)
{
var loc8:*;
loc6 = loc8 = loc3[loc5];
if (!loc8)
{
break;
}
loc7 = loc6.split("=");
loc4[loc7[0]] = loc7[1];
++loc5;
}
this.parseFlashVars(loc4);
return;
}
internal function parseFlashVars(arg1:Object=null):void
{
var inVars:Object=null;
var key:String;
var val:String;
var flashvars:Object;
var resolutionID:int;
var supportedResolutionIds:Array;
var configRaw:Array;
var logConfig:net.bigpoint.darkorbit.gui.InstantLogViewConfig;
var i:int;
var loc1:*;
key = null;
val = null;
flashvars = null;
resolutionID = 0;
supportedResolutionIds = null;
configRaw = null;
logConfig = null;
i = 0;
inVars = arg1;
try
{
if (inVars)
{
flashvars = inVars;
}
else
{
flashvars = flash.display.LoaderInfo(this.root.loaderInfo).parameters;
}
loc2 = 0;
var loc3:*=flashvars;
label1546: for (key in loc3)
{
val = String(flashvars[key]);
var loc4:*=key;
switch (loc4)
{
case "dynamicHost":
{
net.bigpoint.darkorbit.settings.Settings.dynamicHost = "http://" + val + "/";
continue label1546;
}
case "userID":
{
net.bigpoint.darkorbit.Hero.userID = int(val);
continue label1546;
}
case "factionID":
{
net.bigpoint.darkorbit.Hero.factionID = int(val);
continue label1546;
}
case "sessionID":
{
net.bigpoint.darkorbit.Hero.sessionID = val;
continue label1546;
}
case "mapID":
{
net.bigpoint.darkorbit.settings.Settings.mapID = int(val);
continue label1546;
}
case "basePath":
{
net.bigpoint.darkorbit.settings.Settings.basePath = val;
if (net.bigpoint.darkorbit.settings.Settings.basePath.charAt(net.bigpoint.darkorbit.settings.Settings.basePath.length) != "/")
{
net.bigpoint.darkorbit.settings.Settings.basePath = net.bigpoint.darkorbit.settings.Settings.basePath + "/";
}
continue label1546;
}
case "cdn":
{
net.bigpoint.darkorbit.settings.Settings.staticHost = val;
continue label1546;
}
case "lang":
{
net.bigpoint.darkorbit.settings.Settings.language = val;
continue label1546;
}
case "pid":
{
net.bigpoint.darkorbit.settings.Settings.projectID = int(val);
continue label1546;
}
case "antstart":
{
this.antStart = true;
this.environment = 3;
continue label1546;
}
case "resolutionID":
{
resolutionID = int(val);
net.bigpoint.darkorbit.settings.Settings.resolutionID = 0;
net.bigpoint.darkorbit.settings.Settings.resolutionID = resolutionID;
net.bigpoint.darkorbit.settings.Settings.lastResolutionID = resolutionID;
net.bigpoint.darkorbit.settings.Settings.initialResolutionID = resolutionID;
continue label1546;
}
case "boardLink":
{
net.bigpoint.darkorbit.settings.Settings.boardLink = val;
continue label1546;
}
case "helpLink":
{
helpLink = val;
continue label1546;
}
case "loadingClaim":
{
com.bigpoint.utils.BPLocale.setEntry("loadingClaim", decodeURIComponent(flashvars[key]));
continue label1546;
}
case "localGS":
{
if (val.length == 0 || val == "0")
{
continue label1546;
}
if (val == "1")
{
net.bigpoint.darkorbit.settings.Settings.defaultGameServer = "localhost";
}
else
{
net.bigpoint.darkorbit.settings.Settings.defaultGameServer = val;
}
continue label1546;
}
case "chatHost":
{
net.bigpoint.darkorbit.settings.Settings.chatHost = val;
flash.system.Security.allowDomain(net.bigpoint.darkorbit.settings.Settings.chatHost);
continue label1546;
}
case "supportedResolutions":
{
supportedResolutionIds = val.split(",");
net.bigpoint.darkorbit.pattern.PatternManager.supportedResolutionIds = [];
i = 0;
while (i < supportedResolutionIds.length)
{
net.bigpoint.darkorbit.pattern.PatternManager.supportedResolutionIds[parseInt(supportedResolutionIds[i])] = true;
++i;
}
continue label1546;
}
case "autoStartEnabled":
{
this._autoStartEnabled = Boolean(int(val));
continue label1546;
}
case "instantLogEnabled":
{
net.bigpoint.darkorbit.settings.Settings.showInstantLog = Boolean(int(val));
continue label1546;
}
case "hpNumbersOnMapEnabled":
{
net.bigpoint.darkorbit.settings.Settings.SHOW_HP_NUMBERS_ON_MAP = Boolean(int(val));
continue label1546;
}
case "jsEventTrackingEnabled":
{
net.bigpoint.darkorbit.settings.Settings.JS_EVENT_TRACKING_ENABLED = Boolean(int(val));
continue label1546;
}
case "doubleClickAttackEnabled":
{
net.bigpoint.darkorbit.settings.Settings.doubleclickAttackEnabled = Boolean(int(val));
continue label1546;
}
case "resourcesXmlHash":
{
this.revisions["resourcesXML"] = val;
continue label1546;
}
case "gameXmlHash":
{
this.revisions["gameXML"] = val;
continue label1546;
}
case "maxLoadingRetries":
{
net.bigpoint.darkorbit.Main.MAX_LOADING_RETRIES = int(val);
continue label1546;
}
case "logConfig":
{
configRaw = val.split(",");
logConfig = new net.bigpoint.darkorbit.gui.InstantLogViewConfig();
logConfig.y = int(configRaw[0]);
logConfig.width = int(configRaw[1]);
logConfig.maxEntries = int(configRaw[2]);
logConfig.displayTime = int(configRaw[3]);
net.bigpoint.darkorbit.settings.Settings.instantLogViewConfig = logConfig;
continue label1546;
}
case "allowChat":
{
net.bigpoint.darkorbit.settings.Settings.createChat = Boolean(int(val));
continue label1546;
}
}
}
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05/02/2014, 20:55
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#681
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elite*gold: 0
Join Date: Apr 2012
Posts: 15
Received Thanks: 0
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Answer Please!
Quote:
Originally Posted by orhan_55
The Coolers or Moh Servidor the files I want.
I searched for weeks.
I'm so tired.
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Why don't answer that!
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05/02/2014, 21:05
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#682
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,043
Received Thanks: 8,252
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Quote:
Originally Posted by orhan_55
Why don't answer that!
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Nobody has them, except the server owners.
Code yourself some files.
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05/02/2014, 21:34
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#683
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elite*gold: 0
Join Date: Jan 2014
Posts: 466
Received Thanks: 446
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Nobody has them, except the server owners.
Code yourself some files.
__________________
I have the MOH server files but im not gonna give them out because im not like that
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05/03/2014, 15:28
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#684
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elite*gold: 0
Join Date: Feb 2014
Posts: 74
Received Thanks: 36
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Can anyone tell me the cloak packet?!
Thanks in advance,
~Asus
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05/03/2014, 16:39
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#685
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elite*gold: 46
Join Date: Oct 2010
Posts: 782
Received Thanks: 525
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Quote:
Originally Posted by Úŭş
Can anyone tell me the cloak packet?!
Thanks in advance,
~Asus
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Should be 0|n|INV|UserId|1 for invisible and 0 for visibile
if i remember right.
Edit: Yep, it's right.
Example usage:
Code:
void connection_OnCloackRequest(object sender, PacketEventArgs e)
{
var connection = (IConnection) sender;
m_logger.WriteInfoToConsole("Recieved CloackRequest");
if (connection.Ship.CanCloack())
{
connection.Send(
PacketBuilder
.PacketHeader()
.Append("n", "INV")
.Append(connection.UserId)
.Append(1)
.FinalizePacket());
}
}
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05/04/2014, 16:33
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#686
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elite*gold: 0
Join Date: Apr 2012
Posts: 15
Received Thanks: 0
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Quote:
Originally Posted by Requi
Nobody has them, except the server owners.
Code yourself some files.
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Please watch the video.
Too much error!
http://youtu.be/P_xNKFRujLA
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05/04/2014, 19:56
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#687
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elite*gold: 46
Join Date: Oct 2010
Posts: 782
Received Thanks: 525
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Quote:
Originally Posted by orhan_55
Please watch the video.
Too much error!
http://youtu.be/P_xNKFRujLA
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Thats neither your cms nor your emulator. It's the emulator and cms from one ultimate. How about really making your own server which is NOT based on azure because it sucks. I thought you "know" c#.
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05/04/2014, 22:03
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#688
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elite*gold: 0
Join Date: Feb 2014
Posts: 74
Received Thanks: 36
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Quote:
Originally Posted by omitma
Thats neither your cms nor your emulator. It's the emulator and cms from one ultimate. How about really making your own server which is NOT based on azure because it sucks. I thought you "know" c#.
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CMS = Adrian187's repack.
Emulator = Projekt Delta = One Ultimate (I know because when I worked with One Ultimate, I still have the emulator, and maybe the website source somewhere(OLD source, not new backpage one))
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05/04/2014, 22:55
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#689
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elite*gold: 0
Join Date: Apr 2012
Posts: 15
Received Thanks: 0
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Quote:
Originally Posted by omitma
Thats neither your cms nor your emulator. It's the emulator and cms from one ultimate. How about really making your own server which is NOT based on azure because it sucks. I thought you "know" c#.
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Quote:
Originally Posted by Úŭş
CMS = Adrian187's repack.
Emulator = Projekt Delta = One Ultimate (I know because when I worked with One Ultimate, I still have the emulator, and maybe the website source somewhere(OLD source, not new backpage one))
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So what should I do?
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05/04/2014, 23:06
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#690
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elite*gold: 0
Join Date: May 2014
Posts: 8
Received Thanks: 1
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Code your own
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