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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 12/29/2019, 14:39   #3181

 
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Quote:
Originally Posted by citiesxl View Post
Thanks. Can somebody please link an english 4.1 client because I can only find dead links and a spanish version
The client doesn't have a language, it's the resource files that go with it that you'll need to change.
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Old 05/11/2020, 19:22   #3182
 
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Question main.swf problem adding new designs / ships

Quote:
Originally Posted by Armandito13x View Post
How to add ships to our server 9.0?

1) Add to db> main> ship
2) Add to resource.xml> spacemap> xml> resources.xml
3) Open with a swf decompiler the file main.swf in> spacemap> then search in databinay the file "176_net.bigpoint.darkorbit.mvc.common.model.asset s.UberAssetsLib_LIB_SHIPS_XML"
Unzip it to your pc, add the ship in this example:
*<asset id = "ship_pusat_design_pusat-lava" comment = "Vengeance Pusat Lava">
********<display2D srcKey = "ship_pusat_lava" resKey = "mc" replacement = "ship_vengeance_design_pusat_lava" />
********<display3D tex_settings = "ship" geometry = "vengeance-pusat" texture = "vengeance-pusat" diffuse = "pusat-design-lava" glow = "pusat-design-lava" visualSize = "1.4" scale = "0.75" / >
****< / asset>
Src Key = It is the name that you will put to the swf file, in your grapichs / ship folder.
After you edit and save with any notebook, replace the file edited by the file that is in swf decompiler of the main.swf

4) Add the swf, in your grapichs> ship / with the name as we have already mentioned

That would be it.
Any questions you can send me a message to the live or also if you need a swf, ask me!

sorry my english
Hey, thanks for the help. I'm developing in the newest 10.0 CMS published here:
I'm adding some new designs, I use JPEXS to decompile the main.swf and I modify its .bin containing the ships, as like you said. But I have a problem, I just tried to use the native main.swf that comes inside of DarkOrbit 10.0 CMS, and I can't add new designs that aren't declared before in that main.swf, so I downloaded another swf where contains much more models already, and I can modify the declared designs and it works very well, but if I wanna add a NEW design in that 187_net.bigpoint.darkorbit.mvc.common.model.assets .UberAssetsLib_LIB_SHIPS_XML.bin, after I save the changes and replace the old .bin with the new, it appears the famous ! SHIP TYPE ... NOT DEFINED !. It isn't problem of cache, because I configured the .htaccess to clear cache every time I reload the page. So, are there another place where do I need to edit?


For example:
This is a model that was already declared when I downloaded in that main.swf:

If I change the ship ATF file name, it will work well, because the model are already declared.

Now, I will add a new design that was never declared before:

Then I register the model in the resources.xml and resources_3d.xml, after I go to JPEXS and I replace the new .bin and I save the new .swf inside, I add the model in the database and now I can use it in the Hangar, so I choose my new design, and booom:

Some help to know If I'm doing something bad?

Edit
I've been trying to find the issue, and I saw this ActionScript with this directory in the scripts:

In this .as script, you can see some ships declared here:

What confuses me is that not all the designs are there, and there are many ships that I have registered in the .bin that are not declared here, but I don't know if this ActionScript has something to do with the new designs that I'm trying to add...
If someone can help me, add me on Discord: EH | Mirame#2163
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Old 06/06/2020, 22:59   #3183
 
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#closed pls
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Old 06/07/2020, 01:03   #3184
 
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Does anyone have the cms for the icon-8 project?
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Old 06/07/2020, 04:22   #3185
 
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Quote:
Originally Posted by -=Flavio=- View Post
Does anyone have the cms for the icon-8 project?




Virustotal:
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Old 06/07/2020, 15:02   #3186
 
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Quote:
Originally Posted by Sήøwy View Post


Virustotal:
Thank you very much, I was looking for the archives of this version of the game for a long time!
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Old 06/09/2020, 19:34   #3187
 
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Unhappy

How can I add ships to the game
I just have that

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Old 06/09/2020, 22:24   #3188
 
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Quote:
Originally Posted by Kenzor_1 View Post
How can I add ships to the game
I just have that

There are some ships in the game. In server_ships look for id and change it in player_accounts.

But I think you have in mind ships in shop in cms. Best way is to learn HTML, CSS, PHP and MySQL. If you know these languages it will be easy for you. It will help you a lot in future to edit files.

I just searched about this shop and I think all you have to do is add some lines of code in files -> classes -> functions.php in function GetShop() in 1480 line. Just copy paste and change already existed items and add category.
I didin't try it and test it so not sure if it is all work to do.
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Old 06/22/2020, 02:00   #3189
 
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Quote:
Originally Posted by Sήøwy View Post

can you upload that somewhere else?
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Old 06/23/2020, 13:02   #3190
 
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Post install server????

Quote:
Originally Posted by Sήøwy View Post


Virustotal:
project_ICOn8_R2.zip
exactly how to install the server?
i have a regular web server with 256mb of storage so i would like to do this project
exactly how to install the server ???
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Old 06/23/2020, 14:31   #3191
 
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Quote:
Originally Posted by gyula359 View Post
project_ICOn8_R2.zip
exactly how to install the server?
i have a regular web server with 256mb of storage so i would like to do this project
exactly how to install the server ???
I honestly never installed it, try to figure it out; These files are not mine and were shared here on epvp many years ago.

I would also like to tell you to not try to even create a private server on 256MB ram, your game server needs memory in order to access data fast enough, keep in mind you also got operating system; depending on what you choose; at this amount you do not have many options and Linux might be your only way to go.
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Old 06/23/2020, 15:05   #3192
 
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Quote:
Originally Posted by Sήøwy View Post
I honestly never installed it, try to figure it out; These files are not mine and were shared here on epvp many years ago.

I would also like to tell you to not try to even create a private server on 256MB ram, your game server needs memory in order to access data fast enough, keep in mind you also got operating system; depending on what you choose; at this amount you do not have many options and Linux might be your only way to go.
and xamp or easyphp_12.1.0 with these how to run the game ??
Installation info ???

Notice: Undefined index: subAction in B:\Program Files (x86)\EasyPHP-12.1\www\Web\internalHandel.php on line 36
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Old 06/23/2020, 15:41   #3193
 
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Quote:
Originally Posted by gyula359 View Post
and xamp or easyphp_12.1.0 with these how to run the game ??
Installation info ???

Notice: Undefined index: subAction in B:\Program Files (x86)\EasyPHP-12.1\www\Web\internalHandel.php on line 36


Please read this thread fully, I don't have any other information to give you.
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Old 06/25/2020, 17:00   #3194
 
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Cannot get in to map-revolution, still establishing connection.
Using this emu: ver10, with his CMS. Linux Ubuntu 18, started by Mono, ports open, database configured, whats wrong?

EDIT

mono 30789 root 8u IPv4 124024 0t0 TCP *:8080 (LISTEN)
mono 30789 root 9u IPv4 124025 0t0 TCP *:9338 (LISTEN)
mono 30789 root 10u IPv4 124026 0t0 TCP *:4301 (LISTEN)
Ports are 100% open, i added an console.Writeline when someone connect to gameserver and:
But still establishing connection, cannot enter to map res and i have no idea what to do.
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Old 06/25/2020, 22:28   #3195
 
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DarkOrbit private server

Hi friends, I apologize if I made a mistake about the location of this post.
As of today, I decided to run a server, but this problem occurred.
Can somebody help me?
Thanks in advance.

My Discord: The Law#8662
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2018, darkorbit, emulator, private, server


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