Dont even try .. slotbar tooltips are giving me cancer
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
Ye i know packets packets but I have worked on a broken swf for 3 weeks and I'm kinda bored of these stuff now maybe later I packets dem packets
For now rockets behaviour are like lasers and I dont give a muck
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
The last parametet isn't the distance to travel but the time it takes to travel
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
One big tip: Never trust the user-input data and never use them for start position.
You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.
- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.
Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.
One big tip: Never trust the user-input data and never use them for start position.
You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.
- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.
Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.
Thats completly true, packets can be easily intercepted and modified..
I was wondering why they has all that params, like 1|newX|newY|oldX|oldY instead of just something like 1|playerID.
PS: Good luck Google! is good to see someone new and interested around, if you need something ask here or in skype ^^
Private private server :P READ FOR MORE INFO 12/01/2010 - SRO Private Server - 12 Replies hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.