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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
06/08/2015, 00:58
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#1786
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Why don't load ?
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06/08/2015, 01:01
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#1787
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Quote:
Originally Posted by Mr.Streuner
Why don't load ?
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06/08/2015, 01:04
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#1788
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Quote:
Originally Posted by Mr.Streuner
Why don't load ?
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Use the console of your browser to check what is missing, i personally love firebug for firefox.
Regards.-
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06/08/2015, 01:09
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#1789
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Work but i need emu ;(
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06/08/2015, 01:19
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#1790
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Code it.
Regards.-
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06/08/2015, 01:31
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#1791
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I can not 
i don't know how
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06/08/2015, 10:44
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#1792
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Quote:
Originally Posted by Mr.Streuner
I can not 
i don't know how
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Dont even try .. slotbar tooltips are giving me cancer
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06/08/2015, 10:51
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#1793
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Quote:
Originally Posted by cryz35
Dont even try .. slotbar tooltips are giving me cancer 
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It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
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06/08/2015, 11:21
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#1794
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Quote:
Originally Posted by manulaiko3.0
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
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Ye i know packets packets but I have worked on a broken swf for 3 weeks and I'm kinda bored of these stuff now  maybe later I packets dem packets
For now rockets behaviour are like lasers and I dont give a muck
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06/08/2015, 11:27
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#1795
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who have template emu and base date ?
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06/08/2015, 16:31
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#1796
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I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
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06/08/2015, 16:32
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#1797
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Quote:
Originally Posted by Googlė
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
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The last parametet isn't the distance to travel but the time it takes to travel
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06/08/2015, 17:03
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#1798
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Quote:
Originally Posted by manulaiko3.0
The last parametet isn't the distance to travel but the time it takes to travel
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Oh ok... I actually thought it was the speed to fly at ^^ Well that explains a lot, thanks.
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06/08/2015, 21:36
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#1799
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Quote:
Originally Posted by Googlė
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
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One big tip: Never trust the user-input data and never use them for start position.
You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.
- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.
Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.
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06/08/2015, 22:15
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#1800
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Quote:
Originally Posted by Sήøwy
One big tip: Never trust the user-input data and never use them for start position.
You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.
- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.
Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.
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Thats completly true, packets can be easily intercepted and modified..
I was wondering why they has all that params, like 1|newX|newY|oldX|oldY instead of just something like 1|playerID.
PS: Good luck Google! is good to see someone new and interested around, if you need something ask here or in skype ^^
Regards.-
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