Hi
regarding the pet will you add levels to the P.E.T and would you add gear for the pet as well because at the moment the pet seems a bit pointless and it would be fun to level up the pet and have gear like kami etc and it would make it fun etc. Please could you do this on a later update I don't mind when because like you said it isn't on the top of your list. Thanks
A: Will the game ever be online?
Q: NO. The game will NEVER be online.
NEVER
!!!!
and over hamachi i think this is a **** hard work, dont ask more for multiplayer DARKORBIT REMIX --- will ever vs bots --- when "darkorbit remix" go online is it not more "darkorbit remix"
the dislike for ur question. ^^
@rider please make a new preview video i need something to **********. ^^
I'm finishing a few things, you can expect an update video this weekend.
Quote:
Originally Posted by crazyjames
Hi
regarding the pet will you add levels to the P.E.T and would you add gear for the pet as well because at the moment the pet seems a bit pointless and it would be fun to level up the pet and have gear like kami etc and it would make it fun etc. Please could you do this on a later update I don't mind when because like you said it isn't on the top of your list. Thanks
I will expand the PET's features at some point. But I currently have other priorities.
The original centaur isn't included in the executable, and removing 1 design isn't going to fix anything.
I already know how to code the P.E.T., But it's just not a top priority.
Well, you can always see... What's the sprite limit anyways?
You really should, people arre getting naggy with the pet level stuff...
The spr limit can be easely solved, but how much sprites have you used so far?
The background are labeled as it, the teleports, the aliens, and that ****..
The current cubikon is less laggy than the last one...
So as the sk and bk...
Now, you need to have in mind that there is always a solution for everything, and for the sprite limit is hacking.
Decode the gamemaker into registry and do your thing until you find it.
Well, you can always see... What's the sprite limit anyways?
You really should, people arre getting naggy with the pet level stuff...
The spr limit can be easely solved, but how much sprites have you used so far?
The background are labeled as it, the teleports, the aliens, and that ****..
The current cubikon is less laggy than the last one...
So as the sk and bk...
Now, you need to have in mind that there is always a solution for everything, and for the sprite limit is hacking.
Decode the gamemaker into registry and do your thing until you find it.
It's not exactly a sprite limit, it's a limitation to the amount of video memory you can use. Once you exceed it, the game will simply stop actually loading in the sprite's textures resulting in blank transparent sprites.
It's not exactly a sprite limit, it's a limitation to the amount of video memory you can use. Once you exceed it, the game will simply stop actually loading in the sprite's textures resulting in blank transparent sprites.
As it doesn't has to do with video card, or the laptop/computer being used for it...
How do you know when you reach the limit? If that's the case, then the problem is the objects*, not the sprites.
to me the maps do not laggy indeed no.
I think it depends on your computer.
Great work Rider735
use google translator and I apologize if something is not clear
You'll have to ask Manulaiko, since he made that version.
Quote:
Originally Posted by DaVecton
Sprites or objects? The objects are placed in the room, and must be using at least a create action with a working sprite.
If the problem is sprite, redesign them to use less KB (for example, an animated gif turned into a .** that uses less space)
If the problem is objects, try adding less allied/enemy ships in one room/map.
I think I speak for everyone when I say that the maps are too laggy, except in pvps.
1) It's the sprites.
2) You don't have to assign a sprite. It will simply become an invisible object if you don't use a sprite.
3) The game uses its own extension for all files.