Quote:
Originally Posted by rider735
There's not been a lot of progress on 5.2, because it's a bit more difficult to get the AI to use RSB.
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Sorry, but It is just easy.
The tick function of alarm can solve that, so as the one you used for the firing delay. (Don't ask how I found that out...)
Anyways, just use the same you did but with 4x more ticks (if you put 12 ticks, do in 48)...
And for smb and ish the same...
The sprite limit is easy to solve, delete some designs that nobody uses, for example the original Centaur and the green Venom.
And finally for the pet combo repair and autoloot, you can do the following:
Try to get the image for the sprite of repair (aegis or pet) and use the variable repair by (x) every tick.
For autoloot, do a determinated path or timeline that will find an (box) object, as I found out that if your pet already gets the bonus when it touches it...
For the pet level:
Check if variable "pet_exp"(or whatever) is a determinated amount, adding the sprites and a dmg bonus for it...
and make it win (x) amount of exp for every (x) killed object.
It sounds hard, but it's quite easy, so as the Skylab model I already own in GM 8.1 Pro.