One thing, does the raking table change from version to version ? i see 5.2 coronel 1.600.000 i have 1.620.000 and still dont have the coronel in 5.3 beta
Hi guys,
i have a problem
i play game dlo remix 5.2 and i save my game but if i shutdown my pc when i enter in game again expe and rank = 0
any can help me?¿
thanks
Because of some request here is the Changelog for the next version(5.3):
Changes: Last updated: 03.05.2014 / 22:15
-AI EMP bug has been fixed. They will no longer be indefinitely un-clickable.
-AI ISH bug has been fixed. They will no longer be indefinitely invincible
-Removed data encryption which should fix part of the savegame issues.
-Updated options menu to work with the new savegames.
-Working fat/thin lasers with pilotsheet.
-Working extra hull with pilotsheet.
-Working extra shield with pilotsheet.
-Rebalanced the items because of the pilotsheet update.
-Reworked the repair bot due to pilotsheet update.
-Added boosters(health, damage, shield).
-Added MHH boosters.
-Updated some shop images.
-HUD text is now easier to read.
-You will no longer have to re-buy the same design.
-Designs can be changed in hangar.
-Some items are now uridium, those items will now have the "limited-time-elite" symbol added to them.
-Fixed a bug with drones. When turned off, it wouldn't show Apis or Zeus.
-Minimap image for enemies has been removed. It'll only be available in JPA.
-AI Will also use Boosters and pilotsheet now.
-If you have a lock on somebody or somebody has a lock on you, you can see them on the minimap even when out of range.
-Added quality levels, you can now choose to reduce the amount of sprites / ships / aliens to reduce lag
-Autosave interval has been adjusted to decrease FPS drops. Used to be every 30 seconds, now it will autosave every 10 minutes.
-Fixed a bug where damage sometimes wouldn't draw properly.
-Reworked the laser system.
-Energy leech has been temporarily removed.(Effect is still available, but it won't do anything).
-Added shield absorbtion.
-Added shield penetration.
-Fixed a bug that wouldn't allow PET to shoot.
-Fixed a bug where some aliens wouldn't do any damage.
-Moth formation now functions the way it should.
-Fixed a bug with extended damage booster.
-Info screen will now also use boosters, ship design and drone design for calculating damage.
-Fixed a bug where EMP wouldn't work in JPA.
-Fixed some graphical bugs in HUD system.
-Reduced collision area around ships to reduce lag.
-Fixed some grapihcal bugs with AI ships.
-Fixed a bug where shield_restore wouldn't show a sprite even when completely researched in the pilotsheet.
-Fixed a bug that would cause you to have a negative amount of credits after loading.
Because of some request here is the Changelog for the next version(5.3):
Changes: Last updated: 03.05.2014 / 22:15
-AI EMP bug has been fixed. They will no longer be indefinitely un-clickable.
-AI ISH bug has been fixed. They will no longer be indefinitely invincible
-Removed data encryption which should fix part of the savegame issues.
-Updated options menu to work with the new savegames.
-Working fat/thin lasers with pilotsheet.
-Working extra hull with pilotsheet.
-Working extra shield with pilotsheet.
-Rebalanced the items because of the pilotsheet update.
-Reworked the repair bot due to pilotsheet update.
-Added boosters(health, damage, shield).
-Added MHH boosters.
-Updated some shop images.
-HUD text is now easier to read.
-You will no longer have to re-buy the same design.
-Designs can be changed in hangar.
-Some items are now uridium, those items will now have the "limited-time-elite" symbol added to them.
-Fixed a bug with drones. When turned off, it wouldn't show Apis or Zeus.
-Minimap image for enemies has been removed. It'll only be available in JPA.
-AI Will also use Boosters and pilotsheet now.
-If you have a lock on somebody or somebody has a lock on you, you can see them on the minimap even when out of range.
-Added quality levels, you can now choose to reduce the amount of sprites / ships / aliens to reduce lag
-Autosave interval has been adjusted to decrease FPS drops. Used to be every 30 seconds, now it will autosave every 10 minutes.
-Fixed a bug where damage sometimes wouldn't draw properly.
-Reworked the laser system.
-Energy leech has been temporarily removed.(Effect is still available, but it won't do anything).
-Added shield absorbtion.
-Added shield penetration.
-Fixed a bug that wouldn't allow PET to shoot.
-Fixed a bug where some aliens wouldn't do any damage.
-Moth formation now functions the way it should.
-Fixed a bug with extended damage booster.
-Info screen will now also use boosters, ship design and drone design for calculating damage.
-Fixed a bug where EMP wouldn't work in JPA.
-Fixed some graphical bugs in HUD system.
-Reduced collision area around ships to reduce lag.
-Fixed some grapihcal bugs with AI ships.
-Fixed a bug where shield_restore wouldn't show a sprite even when completely researched in the pilotsheet.
-Fixed a bug that would cause you to have a negative amount of credits after loading.
Hi there! Right now iam rendering the Little Preview of My new Remix ! Will be uploaded here:
Changelog:
Game based DOR 5.3
- Added FPS settings. 30 Fps is the normal gamespeed. 60 Fps is 2 times faster gamespeed as 30 fps(loads everything faster,etc)
- Added Background ON/OFF Settings
- Added Epsilon Galaxy Gate
- Added LF-4 Reward for Epsilon GG
- Removed LF-4 from shop
- Added a Rotation like DarkOrbit
- Fixed Some sprites
- Removed HUD.config settings.
- More updates coming soon.. Until i dont made the new thread for the new remix post you suggestions and ideas for the remix in the Preview video!