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Darkorbit Remix Old Version

Discussion on Darkorbit Remix Old Version within the DarkOrbit forum part of the Browsergames category.

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Old 05/18/2013, 21:51   #76
 
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How to apply gate????
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Old 05/18/2013, 22:00   #77
 
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Quote:
Originally Posted by exdeeu View Post
rider735
I'm Ersin A.
You are right, I used a lot of things which belongs other developers. I always write that developing not creating. All of the images belongs to darkorbit, source codes belogs to Danila Klinov, some resources belongs other developers. I'm just editting game with writing my own codes.
If you help me how can I make res files, I will happy.
Use google
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Old 05/18/2013, 22:05   #78
 
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Originally Posted by manulaiko View Post
Use google
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
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Quote:
Originally Posted by rider735 View Post
I love how you basically stole my map background.res files, and didn't even give credits.

A tip on reducing the frequency of the invisible backgrounds;
Don't use a different sprite for cloaking, instead use GML to change transparency of the sprite.
Also; Don't use different mobs for boss/uber/normals, instead just edit their damage/hp/shield/name in the population_ctrl.
You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
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Old 05/18/2013, 22:15   #79
 
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Quote:
Originally Posted by exdeeu View Post
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
Thanks.



You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
global.streuner_spr=sprite_add_sprite(working_dire ctory + "\data\" + "\streuner.res")
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Old 05/18/2013, 22:27   #80
 
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Originally Posted by manulaiko View Post
global.streuner_spr=sprite_add_sprite(working_dire ctory + "\data\" + "\streuner.res")
It is for adding resources but I asked how can I make resources from images
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Old 05/18/2013, 22:54   #81
 
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For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
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Old 05/19/2013, 00:50   #82
 
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Quote:
Originally Posted by rider735 View Post
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
what about exp/honor/uri/text etc?
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Old 05/19/2013, 00:55   #83
 
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Quote:
Originally Posted by exdeeu View Post
what about exp/honor/uri/text etc?
info script
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Old 05/19/2013, 01:02   #84
 
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Quote:
Originally Posted by manulaiko View Post
info script
info script does not include mobs

Quote:
Originally Posted by rider735 View Post
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
with this code, is there just one streuner suck named mob created and when it destoryed new one created? I don't think so.
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Old 05/19/2013, 01:16   #85
 
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Quote:
Originally Posted by exdeeu View Post
info script does not include mobs



with this code, is there just one streuner suck named mob created and when it destoryed new one created? I don't think so.
Then Create event of the mobs
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Old 05/19/2013, 01:21   #86
 
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Originally Posted by manulaiko View Post
Then Create event of the mobs
I made it already.
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Old 05/19/2013, 01:23   #87
 
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Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?
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Old 05/19/2013, 01:27   #88
 
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Originally Posted by fsdfsafasfsfsadfsd View Post
Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?
Here is the source:


Make your own update
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Old 05/19/2013, 01:30   #89
 
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I don't want to make my own update
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Old 05/19/2013, 01:32   #90
 
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Quote:
Originally Posted by fsdfsafasfsfsadfsd View Post
Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?
I'm working on multiplayer. It's difficult for me, I'm trying, but I don't know that how to run server.exe from internet.
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