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Darkorbit Remix Old Version
Discussion on Darkorbit Remix Old Version within the DarkOrbit forum part of the Browsergames category.
05/14/2013, 17:30
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#61
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We will add new things from old darkorbit in v3 version, but now we are looking what the problems are with the errors
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05/14/2013, 17:33
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#62
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My error, pleas help me skype stas123908
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05/16/2013, 07:34
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#63
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v3 come out by a few days
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05/16/2013, 09:20
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#64
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Quote:
Originally Posted by fire.rox
We will add new things from old darkorbit in v3 version, but now we are looking what the problems are with the errors
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what errors ? ^^
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05/16/2013, 17:35
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#65
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Quote:
Originally Posted by fire.rox
Darkorbit Remix Old Version V2
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that is not old... that is prehistoric bro!
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 1
of Draw Event
for object minimap:
Error in code at line 9:
draw_line_color(x+gamer.x / xmultiplier,y+yscale,x+gamer.x / xmultiplier,y,c_blue,c_blue);
^
at position 38: Division by 0.
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05/18/2013, 09:43
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#66
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V3 IS OUT!! WITH WORKING INSTA AND SMARTBOMB, DRONES OFF/ON
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05/18/2013, 11:13
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#67
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I love how you basically stole my map background.res files, and didn't even give credits.
A tip on reducing the frequency of the invisible backgrounds;
Don't use a different sprite for cloaking, instead use GML to change transparency of the sprite.
Also; Don't use different mobs for boss/uber/normals, instead just edit their damage/hp/shield/name in the population_ctrl.
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05/18/2013, 13:36
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#68
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how can i open the file: laserdamage1.res?
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05/18/2013, 16:07
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#69
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Good memories :X
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05/18/2013, 17:50
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#70
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Quote:
Originally Posted by rider735
I love how you basically stole my map background.res files, and didn't even give credits.
A tip on reducing the frequency of the invisible backgrounds;
Don't use a different sprite for cloaking, instead use GML to change transparency of the sprite.
Also; Don't use different mobs for boss/uber/normals, instead just edit their damage/hp/shield/name in the population_ctrl.
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LOL SHUT UP I STEAL NOTHING I DON'T DEVELOP IM HERE THE GRAPHICER SO SHUT UP -_-"
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05/18/2013, 19:50
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#71
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Here you can download the source of this version:
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05/18/2013, 20:28
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#72
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Quote:
Originally Posted by fire.rox
LOL SHUT UP I STEAL NOTHING I DON'T DEVELOP IM HERE THE GRAPHICER SO SHUT UP -_-"
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If you guys didn't steal anything, then why not put the GG maps to .res files? OH wait; I know why, because you don't even know how to make .res files.
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05/18/2013, 20:41
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#73
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Quote:
Originally Posted by rider735
If you guys didn't steal anything, then why not put the GG maps to .res files? OH wait; I know why, because you don't even know how to make .res files.
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Talk with Ersin A, this isn't my problem
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05/18/2013, 21:46
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#74
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Quote:
Originally Posted by fire.rox
Talk with Ersin A, this isn't my problem
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Update first post with the source
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05/18/2013, 21:49
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#75
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Quote:
Originally Posted by rider735
If you guys didn't steal anything, then why not put the GG maps to .res files? OH wait; I know why, because you don't even know how to make .res files.
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rider735
I'm Ersin A.
You are right, I used a lot of things which belongs other developers. I always write that developing not creating. All of the images belongs to darkorbit, source codes belogs to Danila Klinov, some resources belongs other developers. I'm just editting game with writing my own codes.
If you help me how can I make res files, I will happy.
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