|
You last visited: Today at 11:54
Advertisement
Darkorbit Remix Old Version
Discussion on Darkorbit Remix Old Version within the DarkOrbit forum part of the Browsergames category.
05/18/2013, 21:51
|
#76
|
elite*gold: 0
Join Date: May 2013
Posts: 40
Received Thanks: 7
|
How to apply gate????
|
|
|
05/18/2013, 22:00
|
#77
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by exdeeu
rider735
I'm Ersin A.
You are right, I used a lot of things which belongs other developers. I always write that developing not creating. All of the images belongs to darkorbit, source codes belogs to Danila Klinov, some resources belongs other developers. I'm just editting game with writing my own codes.
If you help me how can I make res files, I will happy.
|
Use google
|
|
|
05/18/2013, 22:05
|
#78
|
elite*gold: 0
Join Date: Jan 2013
Posts: 14
Received Thanks: 7
|
Quote:
Originally Posted by manulaiko
Use google
|
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
Thanks.
Quote:
Originally Posted by rider735
I love how you basically stole my map background.res files, and didn't even give credits.
A tip on reducing the frequency of the invisible backgrounds;
Don't use a different sprite for cloaking, instead use GML to change transparency of the sprite.
Also; Don't use different mobs for boss/uber/normals, instead just edit their damage/hp/shield/name in the population_ctrl.
|
You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
|
|
|
05/18/2013, 22:15
|
#79
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by exdeeu
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
Thanks.
You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
|
global.streuner_spr=sprite_add_sprite(working_dire ctory + "\data\" + "\streuner.res")
|
|
|
05/18/2013, 22:27
|
#80
|
elite*gold: 0
Join Date: Jan 2013
Posts: 14
Received Thanks: 7
|
Quote:
Originally Posted by manulaiko
global.streuner_spr=sprite_add_sprite(working_dire ctory + "\data\" + "\streuner.res")
|
It is for adding resources but I asked how can I make resources from images
|
|
|
05/18/2013, 22:54
|
#81
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
|
|
|
05/19/2013, 00:50
|
#82
|
elite*gold: 0
Join Date: Jan 2013
Posts: 14
Received Thanks: 7
|
Quote:
Originally Posted by rider735
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
|
what about exp/honor/uri/text etc?
|
|
|
05/19/2013, 00:55
|
#83
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by exdeeu
what about exp/honor/uri/text etc?
|
info script
|
|
|
05/19/2013, 01:02
|
#84
|
elite*gold: 0
Join Date: Jan 2013
Posts: 14
Received Thanks: 7
|
Quote:
Originally Posted by manulaiko
info script
|
info script does not include mobs
Quote:
Originally Posted by rider735
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
|
with this code, is there just one streuner suck named mob created and when it destoryed new one created? I don't think so.
|
|
|
05/19/2013, 01:16
|
#85
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by exdeeu
info script does not include mobs
with this code, is there just one streuner suck named mob created and when it destoryed new one created? I don't think so.
|
Then Create event of the mobs
|
|
|
05/19/2013, 01:21
|
#86
|
elite*gold: 0
Join Date: Jan 2013
Posts: 14
Received Thanks: 7
|
Quote:
Originally Posted by manulaiko
Then Create event of the mobs 
|
I made it already.
|
|
|
05/19/2013, 01:23
|
#87
|
elite*gold: 0
Join Date: Apr 2012
Posts: 555
Received Thanks: 163
|
Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?
|
|
|
05/19/2013, 01:27
|
#88
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by fsdfsafasfsfsadfsd
Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?
|
Here is the source:
Make your own update
|
|
|
05/19/2013, 01:30
|
#89
|
elite*gold: 0
Join Date: Apr 2012
Posts: 555
Received Thanks: 163
|
I don't want to make my own update
|
|
|
05/19/2013, 01:32
|
#90
|
elite*gold: 0
Join Date: Jan 2013
Posts: 14
Received Thanks: 7
|
Quote:
Originally Posted by fsdfsafasfsfsadfsd
Hey Ersin, what will you add in next versions? You wrote that you will try to make it multiplayer? You already had success?
|
I'm working on multiplayer. It's difficult for me, I'm trying, but I don't know that how to run server.exe from internet.
|
|
|
Similar Threads
|
Darkorbit remix version ?
06/11/2013 - DarkOrbit - 8 Replies
Please link darkorbit remix
Version detailes: P.E.T and new more
|
[REL]Darkorbit remix [NEW VERSION 2.3.2
06/28/2012 - DarkOrbit - 8 Replies
Dark Orbit Remix (New Version v2.3.2)
Dark Orbit Remix
(Note : This program was not made by me!)
Current Version : v2.3.2 (Last updated February 6th, 2012)
Description
Dark Orbit Remix is a "remix" version of the original Dark Orbit. It is designed to be just like Dark Orbit. This program is in development by Russians. In the game, there is 3 companies, MMO (Mars Mining Operations), EIC (Earth Industries Corporation), and VRU (Venus Resources Unlimited). The point of the game is to...
|
All times are GMT +1. The time now is 11:54.
|
|