rider735
I'm Ersin A.
You are right, I used a lot of things which belongs other developers. I always write that developing not creating. All of the images belongs to darkorbit, source codes belogs to Danila Klinov, some resources belongs other developers. I'm just editting game with writing my own codes.
If you help me how can I make res files, I will happy.
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
Thanks.
Quote:
Originally Posted by rider735
I love how you basically stole my map background.res files, and didn't even give credits.
A tip on reducing the frequency of the invisible backgrounds;
Don't use a different sprite for cloaking, instead use GML to change transparency of the sprite.
Also; Don't use different mobs for boss/uber/normals, instead just edit their damage/hp/shield/name in the population_ctrl.
You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
I used but there is a lot of subjects for making resources but I don't understand which one is right for making game maker resources. Can you tell me which program used for making game maker resources? If you know any video about this please write link.
Thanks.
You are right about cloak, If I have any time for it I will try.
in the population_ctrl there is no way to edit mobs damage/hp/shield/name you can just add object to here. I think, if you dont have any object boss/uber you can not add.
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
For editing name/hp/shield/damage from population control:
if instance_number(streuner)<10 then
while instance_number(streuner)<20
{a=instance_create(random_range(20,room_width-20),random_range(20,room_height-20),streuner);
with (a)
{name='-=[ Streuners suck! ]=-'; damage=15000000;health_def=99999999; shield_def=99999999;
while place_meeting(x,y,base) {x=random_range(20,room_width-20); y=random_range(20,room_height-20);}}}
with this code, is there just one streuner suck named mob created and when it destoryed new one created? I don't think so.
Darkorbit remix version ? 06/11/2013 - DarkOrbit - 8 Replies Please link darkorbit remix
Version detailes: P.E.T and new more
[REL]Darkorbit remix [NEW VERSION 2.3.2 06/28/2012 - DarkOrbit - 8 Replies Dark Orbit Remix (New Version v2.3.2)
Dark Orbit Remix
(Note : This program was not made by me!)
Current Version : v2.3.2 (Last updated February 6th, 2012)
Description
Dark Orbit Remix is a "remix" version of the original Dark Orbit. It is designed to be just like Dark Orbit. This program is in development by Russians. In the game, there is 3 companies, MMO (Mars Mining Operations), EIC (Earth Industries Corporation), and VRU (Venus Resources Unlimited). The point of the game is to...