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[DO Clone] DarkOrbit Remix - Edited by BlueMagic
Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.
01/22/2013, 18:00
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#16
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is it up and ready?
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01/22/2013, 18:42
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#17
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Quote:
Originally Posted by mhalikp12
is it up and ready?
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I'm fixing those bugs that i wrote in first post.
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01/22/2013, 19:27
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#18
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Quote:
Originally Posted by gabrielcool1
Please stop spam kid... you only spam and spam... if he want to make a darkorbit remix better let him alone.. you have 160 post in 5 days.. you are the epic kid spammer like CALIQALA
#BanRequest For Delta Force
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Like Caliqala? He is Caliqala.
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01/22/2013, 21:04
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#19
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Current fixes:
(FIXED) - Aliens rotating when they're don't moving (it's so funny ;D)
(FIXED) - There are some errors with -=[ SteruneRs ]=- (don't enter x-8 or save your game on portal before jumping on x-8). - Sab ammo isn't working as it should (honestly? it don't work at all ...) (FIXED) - Ships design graphics in hangar menu aren't changed (but it don't affect on game)
(FIXED) - Alien names are too low. - After -=[ Cubikon ]=- explosion there are so **** much graphics errors. - -=[ Kristallin ]=- and -=[ Protegit ]=- shoot sounds are too much laggy. - Error on 4-4 after jumping on it.
I'll try to release it tomorrow morning.
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01/22/2013, 21:19
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#20
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Tbh, I never even bothered to try and fix the SAB.
Could you give me the error your getting on 4-4? I might be able to fix it, since I've gotten quite some errors on 4-4 too on my remix. And also, could you explain the graphical bug after cubikon explosion?
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01/23/2013, 07:16
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#21
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Quote:
Originally Posted by rider735
Tbh, I never even bothered to try and fix the SAB.
Could you give me the error your getting on 4-4? I might be able to fix it, since I've gotten quite some errors on 4-4 too on my remix. And also, could you explain the graphical bug after cubikon explosion?
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About 4-4 ---> is't only one bug, population_crtl, unknow variable <smth> and i just klick continue and ships spawning as they should.
About cubikon ---> it's bug for tracking target for laserdamage, when cubikon hp is 0 laserdamage don't know what x and y they should track.
About SAB ---> I think SAB have sipmple bug becouse it's have "Exit event" or somethig like that on collison event for mobs and ships so it don't do anything.
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01/23/2013, 07:23
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#22
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Quote:
Originally Posted by Borz«•»™
Like Caliqala? He is Caliqala.
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No. Qaliqua is already here 
Delta force, you know
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01/23/2013, 09:10
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#23
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Sorry guys but i won't be able to publish it now.
As compensation I will send a few videos.
PvP video:
PvP and 2nd galaxy video:
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01/23/2013, 09:39
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#24
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Quote:
Originally Posted by poczatki
About 4-4 ---> is't only one bug, population_crtl, unknow variable <smth> and i just klick continue and ships spawning as they should.
I believe I fixed that by making a PVP_Population_ctrl that was just used for the PVP maps.
About cubikon ---> it's bug for tracking target for laserdamage, when cubikon hp is 0 laserdamage don't know what x and y they should track.
Haven't encountered that bug, but you can just turn of the error messages, and make them dump to a logfile.
About SAB ---> I think SAB have sipmple bug becouse it's have "Exit event" or somethig like that on collison event for mobs and ships so it don't do anything.
tbh; Haven't really looked into it that much, so it could be that easy to fix.
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And I haven't seen the bug with the alien names before, I managed to make them show up at right place first time.
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01/23/2013, 09:41
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#25
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is better and online
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01/23/2013, 09:56
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#26
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Quote:
Originally Posted by jastreb
is better and online
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IMO, the DO remix is better. And I'm gonna work on an online version soon enough.
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01/23/2013, 12:24
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#27
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why you press thanks if it isn't released yet?
Add an android version it would be funnyXD
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01/23/2013, 15:49
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#28
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About a Virus scanner i recommend Jotti virus scan.@poczatki
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01/23/2013, 17:40
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#29
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Black Galaxy is ok, Remix is better.
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01/23/2013, 20:41
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#30
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