Please stop spam kid... you only spam and spam... if he want to make a darkorbit remix better let him alone.. you have 160 post in 5 days.. you are the epic kid spammer like CALIQALA
#BanRequest For Delta Force
(FIXED) - Aliens rotating when they're don't moving (it's so funny ;D)
(FIXED) - There are some errors with -=[ SteruneRs ]=- (don't enter x-8 or save your game on portal before jumping on x-8).
- Sab ammo isn't working as it should (honestly? it don't work at all ...)
(FIXED) - Ships design graphics in hangar menu aren't changed (but it don't affect on game)
(FIXED) - Alien names are too low.
- After -=[ Cubikon ]=- explosion there are so **** much graphics errors.
- -=[ Kristallin ]=- and -=[ Protegit ]=- shoot sounds are too much laggy.
Tbh, I never even bothered to try and fix the SAB.
Could you give me the error your getting on 4-4? I might be able to fix it, since I've gotten quite some errors on 4-4 too on my remix. And also, could you explain the graphical bug after cubikon explosion?
Tbh, I never even bothered to try and fix the SAB.
Could you give me the error your getting on 4-4? I might be able to fix it, since I've gotten quite some errors on 4-4 too on my remix. And also, could you explain the graphical bug after cubikon explosion?
About 4-4 ---> is't only one bug, population_crtl, unknow variable <smth> and i just klick continue and ships spawning as they should.
About cubikon ---> it's bug for tracking target for laserdamage, when cubikon hp is 0 laserdamage don't know what x and y they should track.
About SAB ---> I think SAB have sipmple bug becouse it's have "Exit event" or somethig like that on collison event for mobs and ships so it don't do anything.
About 4-4 ---> is't only one bug, population_crtl, unknow variable <smth> and i just klick continue and ships spawning as they should.
I believe I fixed that by making a PVP_Population_ctrl that was just used for the PVP maps.
About cubikon ---> it's bug for tracking target for laserdamage, when cubikon hp is 0 laserdamage don't know what x and y they should track.
Haven't encountered that bug, but you can just turn of the error messages, and make them dump to a logfile.
About SAB ---> I think SAB have sipmple bug becouse it's have "Exit event" or somethig like that on collison event for mobs and ships so it don't do anything.
tbh; Haven't really looked into it that much, so it could be that easy to fix.
And I haven't seen the bug with the alien names before, I managed to make them show up at right place first time.