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Darkorbit "Clone"
Discussion on Darkorbit "Clone" within the DarkOrbit forum part of the Browsergames category.
12/23/2012, 07:31
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#1
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Darkorbit "Clone" [Multiplayer]
I decided to start over with porting this game into browser based multi player after getting more experience in multi player programming.
I've gotten to a point where you can do the following things smoothly: - Login
- Fly Around
- See Other Players Fly Around
- Target Other Players
- Fire At Other Players
- Be Fired Upon By Other Players
- Logout
I'd like to know what people think about the graphics setup.
Especially the engine trail, since its non-original.
Here is my YT video previewing it.
The game is in a stasis of closed alpha at this time.
You may also want to watch this:
http://www.youtube.com/watch?v=Z-FCrmSgCXg
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12/23/2012, 08:53
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#2
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Next clone? 
-Ship fly so slow
-The "fire" from ship is so boring...
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12/23/2012, 09:20
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#3
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Quote:
Originally Posted by Andrew™
Next clone? 
-Ship fly so slow
-The "fire" from ship is so boring...
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Thx for feedback!
-ship speed can be altered
-Any improvement suggestions? =P
*I made this clone source from years back Lol ^^
Also, I have never seen a "server release" before.
If it gets to a playable state I might release a server build
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12/23/2012, 09:21
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#4
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Maybe add shooting?
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12/23/2012, 09:25
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#5
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Quote:
Originally Posted by Andrew™
Maybe add shooting?
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I'm working on damage/hp variables in the database and the laser effects are already done by now
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12/23/2012, 10:04
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#6
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Well, do you want to make it like PvP, PvE or PvP/PvE game?
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12/23/2012, 10:06
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#7
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Quote:
Originally Posted by Andrew™
Well, do you want to make it like PvP, PvE or PvP/PvE game?
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Primarily pvp, but I might add NPC's as well at some point in time.
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12/23/2012, 10:08
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#8
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Okay, so you should work on onther maps, teleporting and multi-player
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12/23/2012, 10:17
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#9
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Quote:
Originally Posted by Andrew™
Okay, so you should work on onther maps, teleporting and multi-player 
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Map-switching is an easy task and I already have a concept in my mind ^^
If it's something I should worry about it should be how net-heavy the game will be, and I'm trying to keep it to a minimum. =P
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12/23/2012, 12:25
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#10
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Wish you all the luck with it, if you suceed you might be seeing me in your game
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12/23/2012, 16:35
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#11
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on what you write this?
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12/23/2012, 16:40
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#12
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Because he want to help with improving his game.
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12/23/2012, 16:45
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#13
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it looks very good,now you need to add much more things xD
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12/23/2012, 18:33
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#14
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Nice to hear some of you like it.
Here is a video of the targeting / firing so far.
If you'd like to help out, I'll need another targeting image/texture. (got a bunch of PM's from ppl wanting to help out)
I apologize for the video quality. The program I used wouldn't let me do over 30 fps nor would it let me render it uncompressed.
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12/23/2012, 18:56
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#15
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Game already looks good, just remove this boring light behind ship
bisa, add me in skype
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[In Dev] IOrbit - DarkOrbit "clone"
11/07/2012 - DarkOrbit - 15 Replies
Hey people,
i'm still programming a Darkorbit "clone" with Singelplayer (25% finished) and Multiplayer (comes if i have programmed the server software). IOrbit is 100% without graphics or names from BP and is coded in C#.
What do you need?
You will need .NET Framework (newest version) and DirectX (newest version).
if you like to help PN me!
Will it cost anything?
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