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Darkorbit "Clone"
Discussion on Darkorbit "Clone" within the DarkOrbit forum part of the Browsergames category.
12/23/2012, 18:59
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#16
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elite*gold: 0
Join Date: Dec 2010
Posts: 74
Received Thanks: 18
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Quote:
Originally Posted by Andrew™
Game already looks good, just remove this boring light behind ship
bisa, add me in skype
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added you, and I'm considering whether to keep the trail, modify it, or get rid of it lol
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12/23/2012, 19:50
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#17
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Join Date: Jun 2010
Posts: 250
Received Thanks: 168
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i do not see future for that clone, haha n**b
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12/23/2012, 20:00
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#18
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Join Date: Aug 2010
Posts: 53
Received Thanks: 19
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Quote:
Originally Posted by jastreb
i do not see future for that clone, haha n**b
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Jastreb, your game "BlackGalaxy" ist the best clone for ever.
DarkLegacy is nice game, but that ist make with Game Maker, an Game Maker ist the **** number 1 of the world.
Your game is wiht Unity3D, Unity3D is better as Game Maker, but your game have really no future of the DO Clons.
Play BlackGalaxy that is good Game, i have player the Alpha.
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12/23/2012, 20:03
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#19
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Join Date: Jan 2012
Posts: 87
Received Thanks: 19
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What are you doing with the program
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12/23/2012, 20:45
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#20
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Join Date: Dec 2010
Posts: 74
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Quote:
Originally Posted by jastreb
i do not see future for that clone, haha n**b
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Going aggressive/competitive are we? Lol shame
Quote:
Originally Posted by -elik96-
Jastreb, your game "BlackGalaxy" ist the best clone for ever.
DarkLegacy is nice game, but that ist make with Game Maker, an Game Maker ist the shit number 1 of the world.
Your game is wiht Unity3D, Unity3D is better as Game Maker, but your game have really no future of the DO Clons.
Play BlackGalaxy that is good Game, i have player the Alpha.
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I've only watched 'some' videos of black galaxy and it didnt look too special, just saying..
Anyways, I'd like to ask you to motivate these specific statement of yours,
Quote:
"Your game is wiht Unity3D, Unity3D is better as Game Maker, but your game have really no future of the DO Clons."
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-Explain why there is no future for this game?
-What is BlackGalaxy "made with"? as3?
Additionally, I'm not looking for any "future" with this.
What I'd do if it gets to a playable state is to release a server build so that anyone can host their own servers.
I'm primarily making this so that me and my closer gaming friends can do small skirmish battles, likely.
But I will try to develop it further than so, with module upgrades etc.
Thanks for the criticism though.
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12/29/2012, 09:46
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#21
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elite*gold: 0
Join Date: Dec 2012
Posts: 1
Received Thanks: 0
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speed hack cheat engine xD
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12/29/2012, 12:49
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#22
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elite*gold: 10
Join Date: May 2011
Posts: 2,340
Received Thanks: 728
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can you add normal engine? can you use old darkorbit sprites? i can give you, if you can make a old darkorbit, i would be grateful. i have all images which you need to make old spacemap look
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12/29/2012, 14:09
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#23
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Join Date: May 2011
Posts: 194
Received Thanks: 13
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dude if u could make an exact clone of darkorbit with free uridium or at least cheaper prices it would be great and u could have a lot of users.blackgalaxy sucks btw. i saw some vids on youtube...
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12/29/2012, 14:20
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#24
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elite*gold: 0
Join Date: Dec 2012
Posts: 331
Received Thanks: 168
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change the Engine Effect its too big..
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12/29/2012, 14:26
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#25
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elite*gold: 6
Join Date: Jun 2012
Posts: 934
Received Thanks: 398
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maybe this can help you:
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12/30/2012, 08:17
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#26
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elite*gold: 0
Join Date: Dec 2010
Posts: 74
Received Thanks: 18
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Thank you to all who sent helpful links & gave feedback etc =P
I'll make the game graphics as much of a clone of the 2.0 client version as I can.
It came to my mind though, that I might be able to make some function like "applying texture packs", where you can pretty much set the graphics your self..
It might be possible, so it should be able to fit everyones needs =P
A lot of people did not like the current engine trail, so I'll probably change it a lot and try to make it look better/more original.
Also, I can't develop on the game right now, since I have no open ports on this net, so it doesn't allow me to debug the game.
I'm not sure of when I will be back home to work on it.
I am at my relatives place celebrating some odd religious stuff although I am not religious =P
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04/18/2013, 13:51
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#27
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elite*gold: 0
Join Date: May 2012
Posts: 1,091
Received Thanks: 833
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Quote:
Originally Posted by bisa130
Going aggressive/competitive are we? Lol shame
I've only watched 'some' videos of black galaxy and it didnt look too special, just saying..
Anyways, I'd like to ask you to motivate these specific statement of yours,
-Explain why there is no future for this game?
-What is BlackGalaxy "made with"? as3?
Additionally, I'm not looking for any "future" with this.
What I'd do if it gets to a playable state is to release a server build so that anyone can host their own servers.
I'm primarily making this so that me and my closer gaming friends can do small skirmish battles, likely.
But I will try to develop it further than so, with module upgrades etc.
Thanks for the criticism though.
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Any normal person would start a flame war... but you managed to keep incredibly calm. You are a hero, man. But do you have news for the game? :P
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04/18/2013, 16:43
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#28
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elite*gold: 1
Join Date: Oct 2012
Posts: 840
Received Thanks: 339
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Please don't push old threads
I think this project is death
#Closerequest
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Similar Threads
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[In Dev] IOrbit - DarkOrbit "clone"
11/07/2012 - DarkOrbit - 15 Replies
Hey people,
i'm still programming a Darkorbit "clone" with Singelplayer (25% finished) and Multiplayer (comes if i have programmed the server software). IOrbit is 100% without graphics or names from BP and is coded in C#.
What do you need?
You will need .NET Framework (newest version) and DirectX (newest version).
if you like to help PN me!
Will it cost anything?
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