I decided to start over with porting this game into browser based multi player after getting more experience in multi player programming.
I've gotten to a point where you can do the following things smoothly:
Login
Fly Around
See Other Players Fly Around
Target Other Players
Fire At Other Players
Be Fired Upon By Other Players
Logout
I'd like to know what people think about the graphics setup.
Especially the engine trail, since its non-original.
Here is my YT video previewing it.
The game is in a stasis of closed alpha at this time.
Next clone?
-Ship fly so slow
-The "fire" from ship is so boring...
Thx for feedback!
-ship speed can be altered
-Any improvement suggestions? =P
*I made this clone source from years back Lol ^^
Also, I have never seen a "server release" before.
If it gets to a playable state I might release a server build
Okay, so you should work on onther maps, teleporting and multi-player
Map-switching is an easy task and I already have a concept in my mind ^^
If it's something I should worry about it should be how net-heavy the game will be, and I'm trying to keep it to a minimum. =P
Here is a video of the targeting / firing so far.
If you'd like to help out, I'll need another targeting image/texture. (got a bunch of PM's from ppl wanting to help out)
I apologize for the video quality. The program I used wouldn't let me do over 30 fps nor would it let me render it uncompressed.
[In Dev] IOrbit - DarkOrbit "clone" 11/07/2012 - DarkOrbit - 15 Replies Hey people,
i'm still programming a Darkorbit "clone" with Singelplayer (25% finished) and Multiplayer (comes if i have programmed the server software). IOrbit is 100% without graphics or names from BP and is coded in C#.
What do you need?
You will need .NET Framework (newest version) and DirectX (newest version).
if you like to help PN me!
Will it cost anything?