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[P.O.C.] Begin hacking on DarkOrbit client..
Discussion on [P.O.C.] Begin hacking on DarkOrbit client.. within the DarkOrbit forum part of the Browsergames category.
11/02/2012, 20:50
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#106
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Quote:
Originally Posted by wall57
then say what it is. i saw there "client" and "emulation"
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As I said, if you don't know what this means, ignore it. It means nothing to "average users". This is only interesting for devs. And if more devs get interested, there might be more software related to DO.
That's what I means for you, I guess.
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11/02/2012, 20:59
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#107
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Yea wood, that's why I'm writing a abc parser on c#  ahahaha and it is replicatable on c# btw...
Anyways someone was asking about my private server. I'll post screenshots but no link as it is a closed beta and I don't want Bigpoint sueing us like every other private server.
-jD
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11/02/2012, 21:05
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#108
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Quote:
Originally Posted by jduncanator
Yea wood, that's why I'm writing a abc parser on c#  ahahaha and it is replicatable on c# btw...
Anyways someone was asking about my private server. I'll post screenshots but no link as it is a closed beta and I don't want Bigpoint sueing us like every other private server.
-jD
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Nope, the flash.display.Loader is not replicable in C#...
Or at least, not in native code: if you have another way, curious to know more about :P
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11/02/2012, 21:26
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#109
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jduncanator you're doing some extra work, but your problem.. And flash bytecode IS JITed, read the tamarin sources. It is NOT javascript VM. (i know there's some intermediate representation, but the important is the end result..who cares what's inbetween, you know..)
AS3Verbose in mm.cfg is of your interest and also AS3StaticProfile (about nanojit)
and all others who are not interested please simply IGNORE this thread
ps: sk/cz you're idiots..
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11/02/2012, 21:58
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#110
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It'd be quite interesting if one could simply compile tamarin (and build a little tool) to gain the results of the obfusc ****.
btw. who wishes for a dev board related to do?
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11/02/2012, 22:02
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#111
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Quote:
Originally Posted by bossfong
It'd be quite interesting if one could simply compile tamarin (and build a little tool) to gain the results of the obfusc ****.
btw. who wishes for a dev board related to do?
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Obfuscators nowadays do not simply execute when swf is loaded/executed/compiled etc: they REALLY replace the variable names in the constants pool. And given that new names are generated at random, the process is not reversible :P
Anyway a DO dev board would be interesting, if actually there were developers who want to collaborate...
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11/02/2012, 22:14
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#112
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I didnt mean that obfusc stuff you are referring to, I meant something different
I would collaborate
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11/02/2012, 22:31
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#113
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Quote:
Originally Posted by bossfong
I didnt mean that obfusc stuff you are referring to, I meant something different
I would collaborate 
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What did you mean then? XD
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11/02/2012, 22:36
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#114
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You mean dump the decoded code or what? You can probably dump the code directly from memory with olly or some other tool..need to try that to be sure. But for the variables..just use cheatengine..it has some uses although you only watch the values  .
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11/02/2012, 22:40
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#115
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Are you talking about debugging the swf , studying the values of the variables?
Do not think its possible.. Or not directly: would need to study the memory etc... Too much work for so little results...
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11/02/2012, 22:49
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#116
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Anyway how to convert swf files to jpg, gif or mp4?
I decompile them by Flash Decompiler Trillix but I don't have full version to convert all... Is there any other good program for it?
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11/02/2012, 22:54
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#117
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Quote:
Originally Posted by kamieniarz
Anyway how to convert swf files to jpg, gif or mp4?
I decompile them by Flash Decompiler Trillix but I don't have full version to convert all... Is there any other good program for it?
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try trillix 5.. i have it craked. and i am able to get ALMOST anything from the ships.swf
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11/02/2012, 22:56
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#118
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The protocol of game is coded by the RC4 code, to crack which it does not turn out yet.
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11/02/2012, 22:57
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#119
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Quote:
Originally Posted by hyperbots.net
The protocol of game is coded by the RC4 code, to crack which it does not turn out yet.
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there is more to it.
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11/02/2012, 22:58
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#120
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Quote:
Originally Posted by hyperbots.net
The protocol of game is coded by the RC4 code, to crack which it does not turn out yet.
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It's not a simple RC4: it's a custom implementation. Amyway that's not the problem: the obfuscationrequest is, instead u.u
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