[u]PBDO-Bot Changelog v.1.3.6.49 -> v.1.3.6.83[/u]
[u]Client:[/u]
* Application clock should now show system time
* Graphical Upgrades!
* Minefields (dark red)
* Barriers (grey)
* AntiCloakField (blue)
* New "To Hangar" images
+ Added PET, Formation and Ammo reset buttons
* Chat fixed!
* fixed some problems that occurred when changing map or dying
* fixed ITaskScripts
* fixed a problem that occurred when loading booster information
[u]Logic:[/u]
* Deactivated ExtremeBotting as it does not work anymore
* Fix on a StackOverflow at a double -> int conversion
* fixed LogoutAfterGG to consider every Gate, not only Alpha, Beta, Gamma, Delta.
* PirateMapHunt, PirateMapRoam
* enhanced pathing and movement on the pirate maps. most likely no more "getting stuck"
and stupid behaviour (has to be tested)
* Min/MaxFightDistance == 0 will now work on piratemaps
* PirateMapRepair
* will now generate a random RepairSpot each time we need a new RepairSpot
* PirateMapDefend
* enhanced Defend pathfinding on PirateMaps
[u]Task:[/u]
* PlayerData
+ int UserId
* BBaseTask
+ int PalladiumFieldBorderDistanceTop; //default is 500
+ int PalladiumFieldBorderDistanceBottom; //default is 500
+ int PalladiumFieldBorderDistanceLeft; //default is 500
+ int PalladiumFieldBorderDistanceRight; //default is 500
* fixed WarningLevel not working as expected
* BMain
+ string ServerName
+ System.Net.CookieContainer CookieContainer
[u]other:[/u]
* added 3 taskscripts to our starter pack:
* general\WarningLevel
* general\DroneRepair
* user scripts\Break Script
no trial time, wait until they fix all bugs, and after that maybe they will release trial, and until then, No trial time available.
Purchase a licence from one of our resellers to continue botting asap
We think we have solved all the trial time exploits. We are testing the new auth servers now, and then we will roll out phase one of our new Auth servers. This should bring improved performance and security for everyone! Once phase 1 is complete, we will begin testing phase 2 which will bring the speed improvements when jumping. (I rewrote all of the code, should go from ~5 seconds to about 20 milliseconds!).
Phase 3 will see the release of some new code on the auth servers to guarentee that each user connected to the auth server has a legitimate license, as well as that trial time is not being exploited by our brand new SmartAI™ system that monitors every connection!
We think we have solved all the trial time exploits. We are testing the new auth servers now, and then we will roll out phase one of our new Auth servers. This should bring improved performance and security for everyone! Once phase 1 is complete, we will begin testing phase 2 which will bring the speed improvements when jumping. (I rewrote all of the code, should go from ~5 seconds to about 20 milliseconds!).
Phase 3 will see the release of some new code on the auth servers to guarentee that each user connected to the auth server has a legitimate license, as well as that trial time is not being exploited by our brand new SmartAI™ system that monitors every connection!