Good evening everyone,
as you most likely already know, a do game client update has been released today.
The new working version is available as of now.
If your bot client was still running, it should have updated itself already.
But of course the "full starter package/ updated exe only" downloads are refreshed, and waiting for you in our download section.
For comments please use the topic:
Changelog v.1.3.2.21 -> v.1.3.2.37
Client:
* Sessiontab
+ added Laser selection to the gui (and reset) (task reload basicly atm)
* added rocketlauncher used ammo label
* sorted the health/shield/etc view a bit.. hope it looks better then before
* Tried to fix several issues related to Int32 Conversion and TabControl Handle Invoke
* Logging to HardDisk can now be disabled in the AccountSettings individually for each account
* Fixed the BugReport window
Logic:
* added SAR01 and SAR02 (probably not quite done yet)
* fixed a bug that would make the bot stuck under certain conditions
* tried to fix a problem with min/max fight distance 0 while chasing fleeing enemies
* fixed skylab resource send (tested)
* Worked on the PirateMap logic: (please test, if you like)
-> traveling the PirateMaps should be better now, the bot will only see and take gates of the own company.
-> roaming the Palladium area should be better now
-> picking up Palladium should be a lot faster now and also look just like a human
* Travel ways over enemy maps are now considered twice as long as maps of the own company. This should result in more safe traveling routes.
* Fixed setting MinFightDistance/MaxFightDistance to 0. This will now correctly make the bot just stand around while shooting Npcs.
* Fixed JumpDefendUber to correctly only trigger on 4-5 map. Please test this.
+ added GermanReunionBoxes
* gates to the battle maps are now considered unsafe again. May lead to problems with BattleMap tasks,
but will solve fleeing problems on x-4 and x-5
* Cloak
* antiCloakField non-cloaking distance from 700 to 1500 (he should not cloak anywhere near there)
* GatherResources
* resources near mines will now be blacklisted and not gathered.
* PirateMapHunt
* will only circle or stand around, so he may not fly into obstacles while bein attacked by npcs inside
the antiCloakField
* AStarHelper
* reworked the map generation to be a bit different on 5-1 and 5-3. On 5-3, the minefield will be ignored,
so the pathfinding is sped up
* StateLoader
* PirateMapRepair will now have less priority, so the ship can actually finish off NPCs while at low HP
Task:
* BMain.Me
+ string Name
+ int Company
+ bool DoFleeFromCloakedEnemy; //is true by default. only active if FleeOnEnemyInRadius is true.
+ bool SellPalladium; //if this is false, the bot will not try to sell palladium in 5-2.
+ int MinPalladiumAmountToSell; //default is 500. determines the minimum amount of palladium the bot has to have in cargo to consider exchanging it.