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[Release] PBDO Bot - Official Thread

Discussion on [Release] PBDO Bot - Official Thread within the DarkOrbit forum part of the Browsergames category.

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Old 10/02/2012, 18:05   #721
 
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Thx it works and i colect about 2 k pala / hour its very good , pbdo its the best.

wow .. it seems i have a problem with the pala task tho ... i left my pc and i think shipp got stuck like 2 hours in 5-2 not beein able to find the way.
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Old 10/03/2012, 09:50   #722

 
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Payment Problems / Zahlungsprobleme

Hallo Community,

aus technischen Gründen können wir derzeit keine Deutsche PaySafeCard und Ukash mehr annehmen.
Angenommen wird auch PayPal aber dies müssen Sie über unsere Reseller machen.
Was bedeutet, dass die Deutschen Kunden gezwungen sind PayPal als Zahlungsmittel zu benutzen.
Wir versuchen es sobald wie möglich zu erledigen.

Mit freundlichen Grüßen
v5devs

Dear community,

because of some technical reasons we cannot accept German PaySafeCards and Ukash any more.
That means that German custumers are used to buy via PayPal.
We try to find a soloution as fast as possible.

Scincerly,
v5dev
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Old 10/03/2012, 09:58   #723

 
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Quote:
Originally Posted by Trulala View Post
Hallo Community,

aus technischen Gründen können wir derzeit keine Deutsche PaySafeCard und Ukash mehr annehmen.
Angenommen wird auch PayPal aber dies müssen Sie über unsere Reseller machen.
Was bedeutet, dass die Deutschen Kunden gezwungen sind PayPal als Zahlungsmittel zu benutzen.
Wir versuchen es sobald wie möglich zu erledigen.

Mit freundlichen Grüßen
v5devs

Dear community,

because of some technical reasons we cannot accept German PaySafeCards and Ukash any more.
That means that German custumers are used to buy via PayPal.
We try to find a soloution as fast as possible.

Scincerly,
v5dev
Warum? / Why?
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Old 10/04/2012, 12:29   #724

 
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Originally Posted by ¢ýL View Post
Warum? / Why?
Weil das so ist... Kannst dich bei Deutschen Gesetzen bedanken.

Ein Update is raus.
12:28:37: DarkOrbit game client has been changed. Going into sleep mode and waiting for update now.
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Old 10/04/2012, 13:18   #725
 
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the update will comeing soon, maybe today?
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Old 10/04/2012, 14:30   #726

 
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Originally Posted by xxxx111 View Post
the update will comeing soon, maybe today?
Maybe today, maybe tomorrow. Devs are now working normal job and in evening update bot.
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Old 10/04/2012, 14:41   #727
 
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i appreciate your work
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Old 10/04/2012, 16:15   #728
 
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hi am not able to create a task as you would think with the taskcreator but when operating it gives me error.
someone can make a task to kill the aliens from X-3 30 minutes after X-4 30 minutes without killing the sibelones and then repeat all the time?
thanks not find it on the forum
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Old 10/04/2012, 16:59   #729
 
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this is your task
1-fly to safety when you are attacked and you hava less 90% hit-points
2-switch configuration when your shield is low
3-kill:mordon, saimon, lordakia, bossmordon, bosssaimon, bosslordakia
4-map x-3, x-4 and he stay on the map 30 minutes
here is the virus total:
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Old 10/04/2012, 20:01   #730

 
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PBDO-Bot v.1.3.2.37 Forced Update

Good evening everyone,

as you most likely already know, a do game client update has been released today.
The new working version is available as of now.

If your bot client was still running, it should have updated itself already.
But of course the "full starter package/ updated exe only" downloads are refreshed, and waiting for you in our download section.

For comments please use the topic:

Changelog v.1.3.2.21 -> v.1.3.2.37

Client:
* Sessiontab
+ added Laser selection to the gui (and reset) (task reload basicly atm)
* added rocketlauncher used ammo label
* sorted the health/shield/etc view a bit.. hope it looks better then before
* Tried to fix several issues related to Int32 Conversion and TabControl Handle Invoke
* Logging to HardDisk can now be disabled in the AccountSettings individually for each account
* Fixed the BugReport window


Logic:
* added SAR01 and SAR02 (probably not quite done yet)
* fixed a bug that would make the bot stuck under certain conditions
* tried to fix a problem with min/max fight distance 0 while chasing fleeing enemies
* fixed skylab resource send (tested)
* Worked on the PirateMap logic: (please test, if you like)
-> traveling the PirateMaps should be better now, the bot will only see and take gates of the own company.
-> roaming the Palladium area should be better now
-> picking up Palladium should be a lot faster now and also look just like a human
* Travel ways over enemy maps are now considered twice as long as maps of the own company. This should result in more safe traveling routes.
* Fixed setting MinFightDistance/MaxFightDistance to 0. This will now correctly make the bot just stand around while shooting Npcs.
* Fixed JumpDefendUber to correctly only trigger on 4-5 map. Please test this.
+ added GermanReunionBoxes
* gates to the battle maps are now considered unsafe again. May lead to problems with BattleMap tasks,
but will solve fleeing problems on x-4 and x-5
* Cloak
* antiCloakField non-cloaking distance from 700 to 1500 (he should not cloak anywhere near there)

* GatherResources
* resources near mines will now be blacklisted and not gathered.

* PirateMapHunt
* will only circle or stand around, so he may not fly into obstacles while bein attacked by npcs inside
the antiCloakField

* AStarHelper
* reworked the map generation to be a bit different on 5-1 and 5-3. On 5-3, the minefield will be ignored,
so the pathfinding is sped up

* StateLoader
* PirateMapRepair will now have less priority, so the ship can actually finish off NPCs while at low HP


Task:
* BMain.Me
+ string Name
+ int Company
+ bool DoFleeFromCloakedEnemy; //is true by default. only active if FleeOnEnemyInRadius is true.
+ bool SellPalladium; //if this is false, the bot will not try to sell palladium in 5-2.
+ int MinPalladiumAmountToSell; //default is 500. determines the minimum amount of palladium the bot has to have in cargo to consider exchanging it.
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Old 10/04/2012, 20:07   #731




 
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Quote:
Originally Posted by Trulala View Post
Good evening everyone,

as you most likely already know, a do game client update has been released today.
The new working version is available as of now.

If your bot client was still running, it should have updated itself already.
But of course the "full starter package/ updated exe only" downloads are refreshed, and waiting for you in our download section.

For comments please use the topic:

Changelog v.1.3.2.21 -> v.1.3.2.37

Client:
* Sessiontab
+ added Laser selection to the gui (and reset) (task reload basicly atm)
* added rocketlauncher used ammo label
* sorted the health/shield/etc view a bit.. hope it looks better then before
* Tried to fix several issues related to Int32 Conversion and TabControl Handle Invoke
* Logging to HardDisk can now be disabled in the AccountSettings individually for each account
* Fixed the BugReport window


Logic:
* added SAR01 and SAR02 (probably not quite done yet)
* fixed a bug that would make the bot stuck under certain conditions
* tried to fix a problem with min/max fight distance 0 while chasing fleeing enemies
* fixed skylab resource send (tested)
* Worked on the PirateMap logic: (please test, if you like)
-> traveling the PirateMaps should be better now, the bot will only see and take gates of the own company.
-> roaming the Palladium area should be better now
-> picking up Palladium should be a lot faster now and also look just like a human
* Travel ways over enemy maps are now considered twice as long as maps of the own company. This should result in more safe traveling routes.
* Fixed setting MinFightDistance/MaxFightDistance to 0. This will now correctly make the bot just stand around while shooting Npcs.
* Fixed JumpDefendUber to correctly only trigger on 4-5 map. Please test this.
+ added GermanReunionBoxes
* gates to the battle maps are now considered unsafe again. May lead to problems with BattleMap tasks,
but will solve fleeing problems on x-4 and x-5
* Cloak
* antiCloakField non-cloaking distance from 700 to 1500 (he should not cloak anywhere near there)

* GatherResources
* resources near mines will now be blacklisted and not gathered.

* PirateMapHunt
* will only circle or stand around, so he may not fly into obstacles while bein attacked by npcs inside
the antiCloakField

* AStarHelper
* reworked the map generation to be a bit different on 5-1 and 5-3. On 5-3, the minefield will be ignored,
so the pathfinding is sped up

* StateLoader
* PirateMapRepair will now have less priority, so the ship can actually finish off NPCs while at low HP


Task:
* BMain.Me
+ string Name
+ int Company
+ bool DoFleeFromCloakedEnemy; //is true by default. only active if FleeOnEnemyInRadius is true.
+ bool SellPalladium; //if this is false, the bot will not try to sell palladium in 5-2.
+ int MinPalladiumAmountToSell; //default is 500. determines the minimum amount of palladium the bot has to have in cargo to consider exchanging it.

Hmm Dozer von mir aus könnma heute noch Heirraten


Ne spaß bei Seite ^^

Danke für das schnelle Update
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Old 10/04/2012, 21:08   #732
 
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aaaa is on-line now the pbdo-bot?
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Old 10/04/2012, 21:48   #733


 
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Originally Posted by xxxx111 View Post
aaaa is on-line now the pbdo-bot?
Yes and you can download it in the download-section of PBDO fourm....
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Old 10/04/2012, 22:09   #734
 
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thanks guys, good work
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Old 10/05/2012, 12:23   #735
 
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PBDO forever! <3
I am using PBDO each day and it suprises me every time ^^

I haven't paid for PBDO, however, and I cannot report bugs (not a xBot user)

1. The bot does NOT change configs on low shield while escaping from Pirate Maps
2. If there is no free space to buy lasers (auto-restock function), the bot stops any activity and dies

Regards
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