WeaponData
{
"MaxPlayerSpeed" "210"
"WeaponType" "SubMachinegun"
"WeaponPrice" "4750"
"WeaponArmorRatio" "1.95"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "awp"
"MuzzleFlashScale" "1.35"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "3"
"Damage" "115"
"Range" "8192"
"RangeModifier" "0.99"
"Bullets" "1"
"CycleTime" "1.455"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "2"
"IdleInterval" "60"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_AWP"
"viewmodel" "models/weapons/v_snip_awp.mdl"
"playermodel" "models/weapons/w_snip_awp.mdl"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "10"
"primary_ammo" "BULLET_PLAYER_338MAG"
"secondary_ammo" "None"
"weight" "30"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_AWP.Single"
special3 Default.Zoom
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "R"
}
"weapon_s"
{
"font" "CSweapons"
"character" "R"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "W"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-11 -3 -12"
Maxs "32 10 0"
}
World
{
Mins "-12 -6 -15"
Maxs "38 9 15"
}
}
Da ich eher der vorsichtige bin habe ich erstma an Bots meine Wut ausgelassen und hab dabei festgestellt das ich mit dem crosshair immer treffe.
Wie kann das sein?
Gibt es etwa sowas wie NOspread scripts?
Und kann ich da gebannt werden?
Ich freue mich auf eure Antworten.
Mfg






