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CS:S update

Discussion on CS:S update within the Counter-Strike forum part of the Popular Games category.

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Old   #1
 
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CS:S update

hey leute
seitdem das neue update draußen ist stürtzt öfters mein css ab ist das bei euch auch so`?
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Old 10/14/2011, 12:49   #2
 
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BEi mir kommt connect on replay.dll failed!
Bei dir auch? brauche ne lösung!
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Old 10/14/2011, 13:00   #3
 
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Old 10/14/2011, 13:32   #4
 
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Counter-Strike:Source Ordner löschen und dann css wieder starten.
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Old 10/14/2011, 14:07   #5
 
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was haben die erneuert dazugebracht?
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Old 10/14/2011, 14:36   #6
 
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Quote:
Originally Posted by cREANy0 :3 View Post
Counter-Strike:Source Ordner löschen und dann css wieder starten.
Man muss nicht gleich den ganzen Counter-Strike:Source ordner löschen.
Man muss nur bei Steam/steamapps/acc name/Counter-Strike:Source/ den bin odner löschen
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Old 10/14/2011, 15:29   #7
 
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naja problem selbst gelöst
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Old 10/14/2011, 16:52   #8
 
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Quote:
Originally Posted by Jakoden View Post
was haben die erneuert dazugebracht?
Glaub die haben die Engine verbessert oder so
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Old 10/14/2011, 19:58   #9
 
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Beiträge im "Alle News" Kanal über:
Counter-Strike: Source
Beiträge aller Produkte anzeigen, nicht nur Counter-Strike: Source
GANZE BEITRÄGE ÜBERSCHRIFTEN
13:38Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Fixed an issue with the multi-threaded renderer which could cause a crash on map change
Adjusted whitespace to improve formatting in status command output
Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
Made sndplaydelay executable by servers
Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
Server processing delays have been reduced, especially for servers on modern Linux kernels
Entity processing logic has been optimized to significantly reduce CPU usage on full servers
Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
An exploit with non-printable characters causing lag on Windows servers has been fixed
CPU is fully yielded back to the system whenever the server is running faster than the tickrate
Dramatic increase in performance for low-level math libraries

Day of Defeat: Source
Removed tickrate command line parameter
Updated the localization files

Counter-Strike: Source
Prevent AWP cycle time exploit using quick switch
Fixed bug causing HUD History to display item pickups from nearby players
Increased sized of HUD History resource to prevent clipping
Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
Reduced standing and moving accuracy for pistols
Decreased accuracy while moving with sniper rifles
Added additional legacy mode (3) to cl_dynamiccrosshair
Updated the localization files


reife sache vorallem das sie den gameclient richtung cs GO bringen und bald hitbox vollkommen ist sodas modele und hitbox 1:1 sind ! respekt valve !
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Old 10/14/2011, 20:59   #10
 
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Quote:
Originally Posted by Cheaterbox View Post
Beiträge im "Alle News" Kanal über:
Counter-Strike: Source
Beiträge aller Produkte anzeigen, nicht nur Counter-Strike: Source
GANZE BEITRÄGE ÜBERSCHRIFTEN
13:38Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Fixed an issue with the multi-threaded renderer which could cause a crash on map change
Adjusted whitespace to improve formatting in status command output
Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
Made sndplaydelay executable by servers
Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
Server processing delays have been reduced, especially for servers on modern Linux kernels
Entity processing logic has been optimized to significantly reduce CPU usage on full servers
Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
An exploit with non-printable characters causing lag on Windows servers has been fixed
CPU is fully yielded back to the system whenever the server is running faster than the tickrate
Dramatic increase in performance for low-level math libraries

Day of Defeat: Source
Removed tickrate command line parameter
Updated the localization files

Counter-Strike: Source
Prevent AWP cycle time exploit using quick switch
Fixed bug causing HUD History to display item pickups from nearby players
Increased sized of HUD History resource to prevent clipping
Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
Reduced standing and moving accuracy for pistols
Decreased accuracy while moving with sniper rifles
Added additional legacy mode (3) to cl_dynamiccrosshair
Updated the localization files


reife sache vorallem das sie den gameclient richtung cs GO bringen und bald hitbox vollkommen ist sodas modele und hitbox 1:1 sind ! respekt valve !
und jetzt mal ins deutsche übersetzt
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Old 10/14/2011, 21:16   #11
 
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es wurden paar neue befhele eingespeist ! cl_dynamiccrosshair wurd auf 3 erhöht !

dann wurden die local client udp geupdated

der pistolen recoil wurde im stehn und laufen gesenkt

hud bugfixes
sniper recoil im laufen bearbeitet
granate weiß ich nicht genau dort steht was von hitgroup hab aber im netcode nichts gefunden was darauf hinweißt !!!
und awp cycle time wurd bearbeitet !!
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Old 10/15/2011, 23:18   #12
 
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sind das gute neuigkeiten oder schlechte xd?
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Old 10/16/2011, 00:00   #13
 
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ich sag nur r.i.p quick scope
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Old 10/16/2011, 02:19   #14
 
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Ich sage nur du hast keinplan
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