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Config Sammlung

Discussion on Config Sammlung within the Counter-Strike forum part of the Popular Games category.

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Old   #1



 
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Post Config Sammlung

Gude CS:- Comunity,

ich langweile mich gerade zu Tode und sammel von jeglichen
Seiten Configs und möchte diese euch nicht vorenthalten.


CS:S

Hier eine Config die ich nicht kenne, falls jemand Ahnung hat
kann er diese gerne mal anschauen und sagen was mit dieser
ist, ob sie gut ist etc. ( Stand 2010 )

Hier eine Config von "Symphony.11"
Danke für das bereit stellen.

Hier eine Config von "Symphony.11" v.2
Danke für das bereit stellen.

Hier eine Cofig von "WrU|Sasu"
Danke für das bereit stellen.

Hier eine Config von WrU | Sasu.
"Ne saubere CFG
Nur Low Details, Buy Script und Mouse settings.
CFG is standart"
Danke für das bereit stellen.

Hier eine Config von "Cheaterbox"
Danke für das bereit stellen.

CS 1.6

MouseSports Configs von jedem Spieler die eigende.

SK-Gaming Configs von jedem Spieler die eigende.

Faculty Configs von jedem Spieler die eigende.

A-losers Configs von jedem Spieler die eigende.


Weitere Configs folgen in naher Zukunft.
Könnt gerne Downloadlinks mit Beschreibung der CFG in den
Thread schreiben, werde es dann Downloaden und einen
Virenstest machen.
Anschließend hinzufügen.

Edit: Ich mache für alles Virentests, selbst für eine txt Datei.
Bin halt merkwürdig.
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Old 07/06/2011, 10:58   #2
 
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Ich DANKE dir..!!
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Old 07/06/2011, 13:10   #3
 
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Die CS:S Config müsste die von Nooky sein.Also dürfte man von ihr erwarten das sie gut ist, obwohl viele unsinnige Binds enthalten sind.

Edit: Bzw. irgendjemand aus mTw :>
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Old 07/06/2011, 14:59   #4
 
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Old configs? :3

commands like "fps_max 999" are not supposed to work anymore..
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Old 07/06/2011, 15:33   #5



 
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Quote:
Originally Posted by Symphony.11 View Post
Old configs? :3

commands like "fps_max 999" are not supposed to work anymore..
Sure.
But guys can write it a little bit self.
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Old 07/06/2011, 18:56   #6
 
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ah ok, you can add mine if you like
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Old 07/06/2011, 19:29   #7



 
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Quote:
Originally Posted by Symphony.11 View Post
ah ok, you can add mine if you like
Need just a Download Link, for wish game and a name for it.
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Old 07/06/2011, 22:48   #8
 
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autoexec outdated
config -> nutzt momentan jeder wnb pro...

fps_max 120 funktioniert wunderbar
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Old 07/07/2011, 00:01   #9
 
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Here is mine (all in one autoexec.cfg)

Code:
-------------------------------------------------------------
// Kairi's - CSS CONFIG 1.2
-------------------------------------------------------------

bind 		"UPARROW" 		"buy vesthelm; buy vest"
bind 		"DOWNARROW" 	"buy hegrenade; buy flashbang; buy sgren"
bind 		"LEFTARROW" 	"buy p228;buy secammo"
bind 		"RIGHTARROW" 	"buy sgren"

//bind 		"F5" 			"buy primammo"

bind 		"F3" 			"buy ak47; buy m4a1"
bind 		"F4" 			"buy defuser"
bind 		"F11" 			"say @menu"

bind 		"F" 			"flashy"
bind 		"V" 			"grenny"

-------------------------------------------------------------
// SCRIPTS
-------------------------------------------------------------

//	SELECT HE SCRIPT

alias grenny "use weapon_hegrenade"

// SELECT FLASHBANG SCRIPT

alias flashy "use weapon_flashbang"

// JUMP-DUCK SCRIPT

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

bind "space" "+cjump"

-------------------------------------------------------------
// NETCODE TWEAKS
-------------------------------------------------------------

rate 					"30000"
cl_cmdrate 				"100"
cl_updaterate 			"100"
cl_interp 				"0.01"
cl_interpolate 			"1"
cl_lagcomp_errorcheck 	"1"
cl_lagcompensation 		"1"
cl_smooth 				"1"
cl_cmdbackup 			"2"

-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 1
-------------------------------------------------------------

cl_forcepreload 1 			// _forces preload to help increase performance_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 			// _disables splashes when in water_
//cl_phys_props_enable 0 	// _disables trash and cans etc_
//cl_phys_props_max 0 		// _disables trash and cans etc_
//cl_ejectbrass 0 			// _disables shells flying out of guns_
//fps_max 150 				// _caps FPS_

//mat_forceaniso 0 			// _disables anisotropic filtering_
//mat_antialias 0 			// _disables antialiasing_
//mat_bloomscale 0
//mat_bumpmap 0 			// _disables bumpmapping_
//mat_clipz 1 				// _disabled non visible object rendering_
//mat_fastnobump 1 			// _faster bump mapping_
//mat_fastspecular 1 		// _fast specular lighting_
//mat_mipmaptextures 1 		// _texture quality decreases with distance_
//mat_hdr_enabled 0 		// _disables high dynamic range lighting_
//mat_picmip 1 				// _lower texture quality--set between 0 and 4_
//mat_reducefillrate 1 		// _reduces shader fill rate_
//mat_specular 0 			// _disables specular lighting_
//mat_trilinear 0 			// _disables trilinear filtering_
//mat_wateroverlaysize 16 	// _lowers water quality_
//mat_vsync 0 				// _disables vertical synchronization_
//mp_decals 50 				// _how many bullets etc will be shown_
//muzzleflash_light 0 		// _disables muzzleflash_
//r_avglight 0 				// _disables average lighting_
//r_cheapwaterend 1 		// _worse water rendering_
//r_cheapwaterstart 1 		// _worse water rendering_
//r_decal_cullsize 2 		// _lower texture quality at distance_
//r_decals 0 				// _disables player sprays_
//r_drawdetailprops 0 		// _disables detail props_
//r_drawflecks 0 			// _disables bullet impacts_
//r_drawmodeldecals 0 		// _disables decals on models_
//r_dynamic 0 				// _disables dynamic lighting_
//r_eyes 0 					// _removes eyes from player models_
//r_lightaverage 0 			// _disables average lighting_
//r_lightinterp 0 			// _disables light interpolation_
//r_lod 0 					// _adjusts model quality (set between -5 and 5_)
//r_occlusion 0 			// _disables occlusion--lowers image quality but gains FPS_
//r_propsmaxdist 100 		// _lower object fading distance_
//r_renderoverlayfragment 0
//r_rootlod 2 				// _lower overall game detail level_
//r_shadows 1 				// _set to 0 to disable shadows (not recommended)_
//r_teeth 0 				// _removes teeth from player models_
//r_waterforceexpensive 0 	// _disables high-quality water_
//rope_averagelight 0 		// _disables average lighting on ropes_
//rope_smooth 0 			// _disables antialiasing on ropes_
//rope_subdiv 0
//rope_wind_dist 0 			// _disables wind effects on ropes_

-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 2
-------------------------------------------------------------
// VERIFY PROCESSOR SUPPORT BEFORE ENABLING
-------------------------------------------------------------

// r_3dnow 1 				// _enables 3DNow! instruction set_
// r_mmx 1 					// _enables MMX instruction set_
// r_sse 1 					// _enables SSE instruction set_
// r_sse2 1 				// _enables SSE2 instruction set_

-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 3 (VIOLENCE)
-------------------------------------------------------------

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

-------------------------------------------------------------
// CROSSHAIR SETTINGS
-------------------------------------------------------------

//cl_crosshairscale 3000
//cl_crosshairalpha 999 		// _bright crosshair_
//cl_crosshairusealpha 1 		// _enables adjustable crosshair brightness_
//cl_dynamiccrosshair 0

crosshair "1"

cl_observercrosshair "1"
cl_dynamiccrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_crosshaircolor "2"

cl_c4progressbar 1 				// _enables C4 progress bar_
cl_radaralpha 255 				// _maximum radar brightness_
cl_radartype 1 					// _enables solid radar_
hud_centerid 1 					// _centers player IDs_
net_graph 3 					// _enables net_graph 3 (CAL required!)
net_graphpos 2 					// _adjusts netgraph position-set between 1 and 3_

-------------------------------------------------------------
// AUDIO SETTINGS
-------------------------------------------------------------

snd_mixahead .1 				// _mixes sound ahead to reduce stuttering_

-------------------------------------------------------------
// MISC SETTINGS
-------------------------------------------------------------

budget_show_history 0 			// _disables history graph_
cl_downloadfilter "nosounds" 	// _disables annoying sound downloads_
jpeg_quality 100 				// _high quality screenshots_
mat_monitorgamma 1.6 			// _maximum ingame brightness_
net_graph 3 					// _enables net_graph 3 (CAL required!)
net_graphpos 2 					// _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 				// _forces preload to help increase performance_

-------------------------------------------------------------
// ECHO LOADING
-------------------------------------------------------------

clear

echo "+======================================+"
echo "[Console]: Config loaded sucessfully";
echo "[Console]: Visit the link below for help;
echo "http://www.elitepvpers.com/forum/counter-strike/1260600-css-config-1-2-11-a.html#post11369763";
echo "+======================================+"
echo "";
Download link :

Quote:
sv_forcepreload 1 // _forces preload to help increase performance_
My misstake this should be cl_forcepreload 1 (cl_ = Client command / sv_ = Server command)
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Old 07/07/2011, 11:37   #10



 
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Quote:
Originally Posted by Symphony.11 View Post
Here is mine (all in one autoexec.cfg)

Code:
-------------------------------------------------------------
// Kairi's - CSS CONFIG 1.2
-------------------------------------------------------------

bind 		"UPARROW" 		"buy vesthelm; buy vest"
bind 		"DOWNARROW" 	"buy hegrenade; buy flashbang; buy sgren"
bind 		"LEFTARROW" 	"buy p228;buy secammo"
bind 		"RIGHTARROW" 	"buy sgren"

//bind 		"F5" 			"buy primammo"

bind 		"F3" 			"buy ak47; buy m4a1"
bind 		"F4" 			"buy defuser"
bind 		"F11" 			"say @menu"

bind 		"F" 			"flashy"
bind 		"V" 			"grenny"

-------------------------------------------------------------
// SCRIPTS
-------------------------------------------------------------

//	SELECT HE SCRIPT

alias grenny "use weapon_hegrenade"

// SELECT FLASHBANG SCRIPT

alias flashy "use weapon_flashbang"

// JUMP-DUCK SCRIPT

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

bind "space" "+cjump"

-------------------------------------------------------------
// NETCODE TWEAKS
-------------------------------------------------------------

rate 					"30000"
cl_cmdrate 				"100"
cl_updaterate 			"100"
cl_interp 				"0.01"
cl_interpolate 			"1"
cl_lagcomp_errorcheck 	"1"
cl_lagcompensation 		"1"
cl_smooth 				"1"
cl_cmdbackup 			"2"

-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 1
-------------------------------------------------------------

cl_forcepreload 1 			// _forces preload to help increase performance_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 			// _disables splashes when in water_
//cl_phys_props_enable 0 	// _disables trash and cans etc_
//cl_phys_props_max 0 		// _disables trash and cans etc_
//cl_ejectbrass 0 			// _disables shells flying out of guns_
//fps_max 150 				// _caps FPS_

//mat_forceaniso 0 			// _disables anisotropic filtering_
//mat_antialias 0 			// _disables antialiasing_
//mat_bloomscale 0
//mat_bumpmap 0 			// _disables bumpmapping_
//mat_clipz 1 				// _disabled non visible object rendering_
//mat_fastnobump 1 			// _faster bump mapping_
//mat_fastspecular 1 		// _fast specular lighting_
//mat_mipmaptextures 1 		// _texture quality decreases with distance_
//mat_hdr_enabled 0 		// _disables high dynamic range lighting_
//mat_picmip 1 				// _lower texture quality--set between 0 and 4_
//mat_reducefillrate 1 		// _reduces shader fill rate_
//mat_specular 0 			// _disables specular lighting_
//mat_trilinear 0 			// _disables trilinear filtering_
//mat_wateroverlaysize 16 	// _lowers water quality_
//mat_vsync 0 				// _disables vertical synchronization_
//mp_decals 50 				// _how many bullets etc will be shown_
//muzzleflash_light 0 		// _disables muzzleflash_
//r_avglight 0 				// _disables average lighting_
//r_cheapwaterend 1 		// _worse water rendering_
//r_cheapwaterstart 1 		// _worse water rendering_
//r_decal_cullsize 2 		// _lower texture quality at distance_
//r_decals 0 				// _disables player sprays_
//r_drawdetailprops 0 		// _disables detail props_
//r_drawflecks 0 			// _disables bullet impacts_
//r_drawmodeldecals 0 		// _disables decals on models_
//r_dynamic 0 				// _disables dynamic lighting_
//r_eyes 0 					// _removes eyes from player models_
//r_lightaverage 0 			// _disables average lighting_
//r_lightinterp 0 			// _disables light interpolation_
//r_lod 0 					// _adjusts model quality (set between -5 and 5_)
//r_occlusion 0 			// _disables occlusion--lowers image quality but gains FPS_
//r_propsmaxdist 100 		// _lower object fading distance_
//r_renderoverlayfragment 0
//r_rootlod 2 				// _lower overall game detail level_
//r_shadows 1 				// _set to 0 to disable shadows (not recommended)_
//r_teeth 0 				// _removes teeth from player models_
//r_waterforceexpensive 0 	// _disables high-quality water_
//rope_averagelight 0 		// _disables average lighting on ropes_
//rope_smooth 0 			// _disables antialiasing on ropes_
//rope_subdiv 0
//rope_wind_dist 0 			// _disables wind effects on ropes_

-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 2
-------------------------------------------------------------
// VERIFY PROCESSOR SUPPORT BEFORE ENABLING
-------------------------------------------------------------

// r_3dnow 1 				// _enables 3DNow! instruction set_
// r_mmx 1 					// _enables MMX instruction set_
// r_sse 1 					// _enables SSE instruction set_
// r_sse2 1 				// _enables SSE2 instruction set_

-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 3 (VIOLENCE)
-------------------------------------------------------------

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

-------------------------------------------------------------
// CROSSHAIR SETTINGS
-------------------------------------------------------------

//cl_crosshairscale 3000
//cl_crosshairalpha 999 		// _bright crosshair_
//cl_crosshairusealpha 1 		// _enables adjustable crosshair brightness_
//cl_dynamiccrosshair 0

crosshair "1"

cl_observercrosshair "1"
cl_dynamiccrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_crosshaircolor "2"

cl_c4progressbar 1 				// _enables C4 progress bar_
cl_radaralpha 255 				// _maximum radar brightness_
cl_radartype 1 					// _enables solid radar_
hud_centerid 1 					// _centers player IDs_
net_graph 3 					// _enables net_graph 3 (CAL required!)
net_graphpos 2 					// _adjusts netgraph position-set between 1 and 3_

-------------------------------------------------------------
// AUDIO SETTINGS
-------------------------------------------------------------

snd_mixahead .1 				// _mixes sound ahead to reduce stuttering_

-------------------------------------------------------------
// MISC SETTINGS
-------------------------------------------------------------

budget_show_history 0 			// _disables history graph_
cl_downloadfilter "nosounds" 	// _disables annoying sound downloads_
jpeg_quality 100 				// _high quality screenshots_
mat_monitorgamma 1.6 			// _maximum ingame brightness_
net_graph 3 					// _enables net_graph 3 (CAL required!)
net_graphpos 2 					// _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 				// _forces preload to help increase performance_

-------------------------------------------------------------
// ECHO LOADING
-------------------------------------------------------------

clear

echo "+======================================+"
echo "[Console]: Config loaded sucessfully";
echo "[Console]: Visit the link below for help;
echo "http://www.elitepvpers.com/forum/counter-strike/1260600-css-config-1-2-11-a.html#post11369763";
echo "+======================================+"
echo "";
Download link :



My misstake this should be cl_forcepreload 1 (cl_ = Client command / sv_ = Server command)

Thanks, i will update the Thread.
Edit: Update complete.
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Old 07/07/2011, 14:22   #11
 
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Danke, und config update!

Code:
//-------------------------------------------------------------
// Kairi's - CSS CONFIG 1.3
//-------------------------------------------------------------

bind 		"UPARROW" 		"buy vesthelm; buy vest"
bind 		"DOWNARROW" 		"buy hegrenade; buy flashbang; buy sgren"
bind 		"LEFTARROW" 		"buy deagle"
bind 		"RIGHTARROW" 		"buy sgren"

bind 		"F3" 			"buy ak47; buy m4a1"
bind 		"F4" 			"buy defuser"
bind 		"F11" 			"say @menu"

bind 		"F" 			"flashy"
bind 		"V" 			"grenny"

//-------------------------------------------------------------
// SCRIPTS
//-------------------------------------------------------------

// SELECT HE SCRIPT

alias grenny "use weapon_hegrenade"

// SELECT FLASHBANG SCRIPT

alias flashy "use weapon_flashbang"

// JUMP-DUCK SCRIPT

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

bind "space" "+cjump"

//-------------------------------------------------------------
// NETCODE TWEAKS
//-------------------------------------------------------------

rate 					"30000"
cl_cmdrate 				"67"
cl_updaterate 				"67"
cl_interp 				"0.1"
cl_interpolate 				"1"
cl_lagcomp_errorcheck 			"1"
cl_lagcompensation 			"1"
cl_smooth 				"1"
cl_cmdbackup 				"2"

//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 1
//-------------------------------------------------------------

cl_forcepreload 1 			// forces preload to help increase performance
cl_ragdoll_physics_enable 0 		// disables dead animations and bodies
cl_show_splashes 0 			// disables splashes when in water

//cl_phys_props_enable 0 		// disables trash and cans etc
//cl_phys_props_max 0 			// disables trash and cans etc
//cl_ejectbrass 0 			// disables shells flying out of guns

//mat_forceaniso 0 			// disables anisotropic filtering
//mat_antialias 0 			// disables antialiasing
//mat_bumpmap 0 			// disables bumpmapping
//mat_clipz 1 				// disabled non visible object rendering
//mat_fastnobump 1 			// faster bump mapping
//mat_fastspecular 1 			// fast specular lighting
//mat_mipmaptextures 1 			// texture quality decreases with distance
//mat_hdr_enabled 0 			// disables high dynamic range lighting
//mat_picmip 1 				// lower texture quality 
//mat_reducefillrate 1 			// reduces shader fill rate
//mat_specular 0 			// disables specular lighting
//mat_trilinear 0 			// disables trilinear filtering
//mat_wateroverlaysize 16 		// lowers water quality
//mat_vsync 0 				// disables vertical synchronization

//mp_decals 50 				// how many bullets etc will be shown

//muzzleflash_light 0 			// disables muzzleflash

//r_avglight 0 				// disables average lighting
//r_cheapwaterend 1 			// worse water rendering
//r_cheapwaterstart 1 			// worse water rendering
//r_decal_cullsize 2 			// lower texture quality at distance
//r_decals 0 				// disables player sprays
//r_drawdetailprops 0 			// disables detail props
//r_drawflecks 0 			// disables bullet impacts
//r_drawmodeldecals 0 			// disables decals on models
//r_dynamic 0 				// disables dynamic lighting
//r_eyes 0 				// removes eyes from player models
//r_lightaverage 0 			// disables average lighting
//r_lightinterp 0 			// disables light interpolation
//r_lod 0 				// adjusts model quality
//r_occlusion 0 			// disables occlusion
//r_propsmaxdist 100 			// lower object fading distance
//r_rootlod 2 				// lower overall game detail level
//r_shadows 1 				// set to 0 to disable shadows (not recommended)
//r_teeth 0 				// removes teeth from player models
//r_waterforceexpensive 0 		// disables high-quality water

//rope_averagelight 0 			// disables average lighting on ropes
//rope_smooth 0 			// disables antialiasing on ropes
//rope_wind_dist 0 			// disables wind effects on ropes

//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 2
//-------------------------------------------------------------
// VERIFY PROCESSOR SUPPORT BEFORE ENABLING
-------------------------------------------------------------

// r_3dnow 1 				// enables 3DNow!
// r_mmx 1 				// enables
// r_sse 1 				// enables SSE
// r_sse2 1 				// enables SSE2

//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 3 (VIOLENCE)
//-------------------------------------------------------------

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

//-------------------------------------------------------------
// CROSSHAIR SETTINGS
//-------------------------------------------------------------

//cl_crosshairscale 3000
//cl_crosshairalpha 999 		// bright crosshair
//cl_crosshairusealpha 1 		// enables adjustable crosshair brightness
//cl_dynamiccrosshair 0

crosshair "1"

cl_observercrosshair "1"
cl_dynamiccrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_crosshaircolor "2"

cl_c4progressbar 1 			// enables C4 progress bar
cl_radaralpha 255 			// maximum radar brightness
cl_radartype 1 				// enables solid radar
hud_centerid 1 				// centers player IDs
net_graph 3 				// enables net_graph 3 (CAL required!)
net_graphpos 2 				// adjusts netgraph position

//-------------------------------------------------------------
// AUDIO SETTINGS
//-------------------------------------------------------------

snd_mixahead .1 			// mixes sound ahead to reduce stuttering

//-------------------------------------------------------------
// MISC SETTINGS
//-------------------------------------------------------------

budget_show_history 0 			// disables history graph

cl_downloadfilter "nosounds" 		// disables annoying sound downloads

jpeg_quality 100 			// high quality screenshots

net_graph 3 				// enables net_graph 3 (CAL required!)
net_graphpos 2 				// adjusts netgraph position

cl_forcepreload 1 			// forces preload to help increase performance

//-------------------------------------------------------------
// ECHO LOADING
//-------------------------------------------------------------

clear

echo "+======================================+"
echo "[Console]: Config loaded sucessfully";
echo "[Console]: Visit the link below for help;
echo "http://www.elitepvpers.com/forum/counter-strike/1286607-config-sammlung.html";
echo "+======================================+"
echo "";
Ps, you post virus scan but u know txt file cant contain virus ><!
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Old 07/07/2011, 15:04   #12



 
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Quote:
Originally Posted by Symphony.11 View Post
Danke, und config update!

Code:
//-------------------------------------------------------------
// Kairi's - CSS CONFIG 1.3
//-------------------------------------------------------------

bind 		"UPARROW" 		"buy vesthelm; buy vest"
bind 		"DOWNARROW" 		"buy hegrenade; buy flashbang; buy sgren"
bind 		"LEFTARROW" 		"buy deagle"
bind 		"RIGHTARROW" 		"buy sgren"

bind 		"F3" 			"buy ak47; buy m4a1"
bind 		"F4" 			"buy defuser"
bind 		"F11" 			"say @menu"

bind 		"F" 			"flashy"
bind 		"V" 			"grenny"

//-------------------------------------------------------------
// SCRIPTS
//-------------------------------------------------------------

// SELECT HE SCRIPT

alias grenny "use weapon_hegrenade"

// SELECT FLASHBANG SCRIPT

alias flashy "use weapon_flashbang"

// JUMP-DUCK SCRIPT

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

bind "space" "+cjump"

//-------------------------------------------------------------
// NETCODE TWEAKS
//-------------------------------------------------------------

rate 					"30000"
cl_cmdrate 				"67"
cl_updaterate 				"67"
cl_interp 				"0.1"
cl_interpolate 				"1"
cl_lagcomp_errorcheck 			"1"
cl_lagcompensation 			"1"
cl_smooth 				"1"
cl_cmdbackup 				"2"

//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 1
//-------------------------------------------------------------

cl_forcepreload 1 			// forces preload to help increase performance
cl_ragdoll_physics_enable 0 		// disables dead animations and bodies
cl_show_splashes 0 			// disables splashes when in water

//cl_phys_props_enable 0 		// disables trash and cans etc
//cl_phys_props_max 0 			// disables trash and cans etc
//cl_ejectbrass 0 			// disables shells flying out of guns

//mat_forceaniso 0 			// disables anisotropic filtering
//mat_antialias 0 			// disables antialiasing
//mat_bumpmap 0 			// disables bumpmapping
//mat_clipz 1 				// disabled non visible object rendering
//mat_fastnobump 1 			// faster bump mapping
//mat_fastspecular 1 			// fast specular lighting
//mat_mipmaptextures 1 			// texture quality decreases with distance
//mat_hdr_enabled 0 			// disables high dynamic range lighting
//mat_picmip 1 				// lower texture quality 
//mat_reducefillrate 1 			// reduces shader fill rate
//mat_specular 0 			// disables specular lighting
//mat_trilinear 0 			// disables trilinear filtering
//mat_wateroverlaysize 16 		// lowers water quality
//mat_vsync 0 				// disables vertical synchronization

//mp_decals 50 				// how many bullets etc will be shown

//muzzleflash_light 0 			// disables muzzleflash

//r_avglight 0 				// disables average lighting
//r_cheapwaterend 1 			// worse water rendering
//r_cheapwaterstart 1 			// worse water rendering
//r_decal_cullsize 2 			// lower texture quality at distance
//r_decals 0 				// disables player sprays
//r_drawdetailprops 0 			// disables detail props
//r_drawflecks 0 			// disables bullet impacts
//r_drawmodeldecals 0 			// disables decals on models
//r_dynamic 0 				// disables dynamic lighting
//r_eyes 0 				// removes eyes from player models
//r_lightaverage 0 			// disables average lighting
//r_lightinterp 0 			// disables light interpolation
//r_lod 0 				// adjusts model quality
//r_occlusion 0 			// disables occlusion
//r_propsmaxdist 100 			// lower object fading distance
//r_rootlod 2 				// lower overall game detail level
//r_shadows 1 				// set to 0 to disable shadows (not recommended)
//r_teeth 0 				// removes teeth from player models
//r_waterforceexpensive 0 		// disables high-quality water

//rope_averagelight 0 			// disables average lighting on ropes
//rope_smooth 0 			// disables antialiasing on ropes
//rope_wind_dist 0 			// disables wind effects on ropes

//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 2
//-------------------------------------------------------------
// VERIFY PROCESSOR SUPPORT BEFORE ENABLING
-------------------------------------------------------------

// r_3dnow 1 				// enables 3DNow!
// r_mmx 1 				// enables
// r_sse 1 				// enables SSE
// r_sse2 1 				// enables SSE2

//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 3 (VIOLENCE)
//-------------------------------------------------------------

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

//-------------------------------------------------------------
// CROSSHAIR SETTINGS
//-------------------------------------------------------------

//cl_crosshairscale 3000
//cl_crosshairalpha 999 		// bright crosshair
//cl_crosshairusealpha 1 		// enables adjustable crosshair brightness
//cl_dynamiccrosshair 0

crosshair "1"

cl_observercrosshair "1"
cl_dynamiccrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_crosshaircolor "2"

cl_c4progressbar 1 			// enables C4 progress bar
cl_radaralpha 255 			// maximum radar brightness
cl_radartype 1 				// enables solid radar
hud_centerid 1 				// centers player IDs
net_graph 3 				// enables net_graph 3 (CAL required!)
net_graphpos 2 				// adjusts netgraph position

//-------------------------------------------------------------
// AUDIO SETTINGS
//-------------------------------------------------------------

snd_mixahead .1 			// mixes sound ahead to reduce stuttering

//-------------------------------------------------------------
// MISC SETTINGS
//-------------------------------------------------------------

budget_show_history 0 			// disables history graph

cl_downloadfilter "nosounds" 		// disables annoying sound downloads

jpeg_quality 100 			// high quality screenshots

net_graph 3 				// enables net_graph 3 (CAL required!)
net_graphpos 2 				// adjusts netgraph position

cl_forcepreload 1 			// forces preload to help increase performance

//-------------------------------------------------------------
// ECHO LOADING
//-------------------------------------------------------------

clear

echo "+======================================+"
echo "[Console]: Config loaded sucessfully";
echo "[Console]: Visit the link below for help;
echo "http://www.elitepvpers.com/forum/counter-strike/1286607-config-sammlung.html";
echo "+======================================+"
echo "";
Ps, you post virus scan but u know txt file cant contain virus ><!
Addet.
Thanks again, and the Backlink is nice.
Fani' is offline  
Old 07/08/2011, 19:50   #13
 
WrU|Sasu's Avatar
 
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Received Thanks: 63
Autoexec:

Code:
//   ESL Settings  

r_skin                        "0"   
mat_yuv                       "0"  
cl_winddir                    "0"   
r_radiosity                   "4"   
cl_windspeed                  "0"  
r_worldlights                 "2"   
mat_debugdepth                "0"   
net_showevents                "0"   
mat_norendering               "0"   
r_drawdetailprops             "1"  
mat_debugdepthmode            "0"   
mat_softwarelighting          "0"    
mat_show_texture_memory_usage "0"   


//   Grafik  

mat_antialias            "0"   
fps_max                  "120"   
mat_vsync                "0"   
mat_forcehardwaresync    "0"   
mat_monitorgamma         "1.6" 
mat_reducefillrate       "1"   
mat_colorcorrection      "0"   
r_fastzreject            "1"   
cl_forcepreload          "1"   
r_3dsky                  "0"   
r_ambientboost           "0"
r_dopixelvisibility      "0"
mat_texture_limit        "-1" 
mat_envmaptgasize       "16"
mat_envmapsize          "32"
r_rootlod                "2"   
mat_forcemanagedtextureintohardware "1"


//   Texturen & Oberflaechen  

mat_forceaniso              "0"
mat_trilinear               "1"   
mat_bumpmap                 "0"   
mat_specular                "0"   
mat_fastnobump              "1"
mat_fastspecular            "1"   
mat_loadtextures            "1"   
mat_mipmaptextures          "1"   
mat_compressedtextures      "1"   
mat_picmip                  "2"  
r_renderoverlayfragment     "0"
r_decal_cullsize            "1"  
mat_softwareskin            "0"  
r_drawflecks                "0"
mat_texture_list_all        "0"
mat_texturelist_files       "1"
mat_parallaxmap             "0"


//   Beleuchtung u. Schatten  

mat_filterlightmaps  "0"   
mat_hdr_enabled      "0"   
mat_hdr_level        "0"   
mat_disable_bloom    "1"   
mat_bloomscale       "0"   
mat_bloomamount_rate "0"   
mat_autoexposure_max "0"   
mat_autoexposure_min "0"   
muzzleflash_light    "0"   
cl_c4dynamiclight    "0"   
r_dynamic            "0"   
r_maxdlights         "0"   
r_maxnewsamples      "0"   
r_minnewsamples      "0"   
r_maxsampledist      "0"   
r_occlusion          "0"   
r_shadows               "1"   
r_shadowrendertotexture "1"   
r_shadowmaxrendered     "32"   
r_avglight                       "0"
r_lightstyle                     "-1"
r_avglightmap                    "0"
r_lightaverage                   "0"
r_worldlightmin                  "0.0002"
r_PhysPropStaticLighting         "0"
r_lightcache_numambientsamples "162"


//  Wasser rendering  

r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"       
r_waterdrawrefraction "0"       
r_waterforcereflectentities "0" 
mat_clipz             "0"       
r_cheapwaterend       "0.1"     
r_cheapwaterstart     "0"      
cl_show_splashes      "0"       
mat_wateroverlaysize "16"       


//  Models  

cl_minmodels              "1"
cl_min_ct                 "3"
cl_min_t                  "3"
cl_ragdoll_physics_enable "0"   
ragdoll_sleepaftertime    "3.5" 
cl_ragdoll_collide        "0"   
cl_wpn_sway_scale         "1"	
r_modellodscale           "1"   
r_lod                     "0" 	 
r_teeth                   "0"   
r_flex                    "0"
r_eyeglintlodpixels       "0"
r_eyeshift_x              "0" 
r_eyeshift_y              "0"
r_eyeshift_z              "0"
r_eyegloss                "0"	 
r_eyemove                 "0"
r_eyesize                 "0"
r_eyes                    "0"

 
//  Objekte, Muell, Spraylogos, u.s.w.  

cl_drawmonitors   "0"
r_drawbatchdecals "1"
r_decals         "50"   
mp_decals        "50"   
cl_ejectbrass     "0"   
r_maxmodeldecal  "50"   
r_spray_lifetime  "1"   
r_drawmodeldecals "1"   
rope_shake                "0"   
rope_smooth               "0"   
rope_subdiv               "0"   
rope_collide              "0"  
rope_wind_dist            "0"   
rope_averagelight         "0"   
rope_smooth_enlarge       "0"
rope_smooth_minwidth      "0"
rope_smooth_minalpha      "0"
rope_smooth_maxalpha      "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"   
cl_phys_props_max    "0"   
r_propsmaxdist     "700"   
cl_detaildist     "1000"   
cl_detailfade      "200"
func_break_max_pieces           "0"
props_break_max_pieces          "-1"
props_break_max_pieces_perframe "0"


//  Sound   

snd_digital_surround  "1"   
snd_surround_speakers "2"   
volume                "1.0" 
snd_musicvolume       "0.0" 
dsp_slow_cpu          "0"   
snd_noextraupdate     "1"   
voice_dsound          "0"   
snd_mixahead          "0.1" 
soundscape_flush


//  Maus

cl_wpn_sway_interp       "0"
zoom_sensitivity_ratio   "0.71337"
sensitivity              "3"


//   Radar  

cl_radartype         "0"   
cl_radaralpha      "150"   
cl_radar_locked      "0"   
cl_locationalpha   "255"   

 
//   Net Graph  

net_graph        "0"   
net_graphpos     "1"   
net_graphheight "70"  



//  Netsettings 

rate        "100000"  
cl_cmdrate    "66"    
cl_updaterate "66"   
cl_interp_ratio "2"   
cl_interp       "0.0"
cl_lagcompensation    "1"    
cl_lagcomp_errorcheck "1"    
net_chokeloop         "0" 
cl_smoothtime         "0.01"  
cl_smooth             "0"   
cl_resend           "1.5"   
cl_timeout        "999"    
net_maxfilesize    "16"    
net_maxfragments "1492"    
cl_pred_optimize    "2"   
cl_idealpitchscale  "0.02"	 


//  Sonstiges  

cl_showfps            "1"      
hud_centerid          "1"   
scr_centertime        "2"   
cl_showtextmsg        "1"   
spec_scoreboard       "0"   
hud_saytext_time     "12"   
cl_autowepswitch      "0"   
cl_showpluginmessages "0"   
hud_fastswitch        "1"
gl_clear              "0"
cl_spec_mode          "1"
mat_fastnobump        "0"
violence_hblood       "1"
violence_hgibs        "1"
violence_ablood       "1"
violence_agibs        "1"
voice_enable          "0"



//  Update Commands

mat_queue_mode              "-2"
cl_nowinpanel               "1"
cl_disablehtmlmotd          "1"
cl_disablefreezecam         "1"

cl_scoreboard_ct_color_red     "150"
cl_scoreboard_ct_color_green   "200"
cl_scoreboard_ct_color_blue    "255"
cl_scoreboard_t_color_red      "240"
cl_scoreboard_t_color_green    "90"
cl_scoreboard_t_color_blue     "90"
cl_scoreboard_dead_color_blue  "150"
cl_scoreboard_dead_color_green "150"
cl_scoreboard_dead_color_red   "150"


cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"


// Fadenkreuz

cl_dynamiccrosshair        "0"   
cl_crosshairscale       "2500"   
cl_crosshairusealpha       "0"   
cl_crosshairalpha        "255"   
cl_crosshaircolor          "0"
cl_legacy_crosshair_scale  "1"


//  Downloads blockieren: 

cl_allowupload    "1"	
cl_allowdownload  "1"   
cl_downloadfilter "nosounds"

// Voice

voice_enable "0"


//  Buy Bindings

bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"
bind "u" "say_team"


// Random Stuff


clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "

echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo "                              ###################### "
echo "                                  BI.LAN cfg|Pandora
echo "                              ###################### "
echo " "
echo " " 

clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "

echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo "                              ###################### "
echo "                                  BI.LAN cfg|Pandora
echo "                              ###################### "
echo " "
echo " "
WrU|Sasu is offline  
Thanks
1 User
Old 07/08/2011, 20:12   #14



 
Fani''s Avatar
 
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Join Date: Jul 2009
Posts: 4,042
Received Thanks: 1,239
Quote:
Originally Posted by WrU|Sasu View Post
Autoexec:

Code:
//   ESL Settings  

r_skin                        "0"   
mat_yuv                       "0"  
cl_winddir                    "0"   
r_radiosity                   "4"   
cl_windspeed                  "0"  
r_worldlights                 "2"   
mat_debugdepth                "0"   
net_showevents                "0"   
mat_norendering               "0"   
r_drawdetailprops             "1"  
mat_debugdepthmode            "0"   
mat_softwarelighting          "0"    
mat_show_texture_memory_usage "0"   


//   Grafik  

mat_antialias            "0"   
fps_max                  "120"   
mat_vsync                "0"   
mat_forcehardwaresync    "0"   
mat_monitorgamma         "1.6" 
mat_reducefillrate       "1"   
mat_colorcorrection      "0"   
r_fastzreject            "1"   
cl_forcepreload          "1"   
r_3dsky                  "0"   
r_ambientboost           "0"
r_dopixelvisibility      "0"
mat_texture_limit        "-1" 
mat_envmaptgasize       "16"
mat_envmapsize          "32"
r_rootlod                "2"   
mat_forcemanagedtextureintohardware "1"


//   Texturen & Oberflaechen  

mat_forceaniso              "0"
mat_trilinear               "1"   
mat_bumpmap                 "0"   
mat_specular                "0"   
mat_fastnobump              "1"
mat_fastspecular            "1"   
mat_loadtextures            "1"   
mat_mipmaptextures          "1"   
mat_compressedtextures      "1"   
mat_picmip                  "2"  
r_renderoverlayfragment     "0"
r_decal_cullsize            "1"  
mat_softwareskin            "0"  
r_drawflecks                "0"
mat_texture_list_all        "0"
mat_texturelist_files       "1"
mat_parallaxmap             "0"


//   Beleuchtung u. Schatten  

mat_filterlightmaps  "0"   
mat_hdr_enabled      "0"   
mat_hdr_level        "0"   
mat_disable_bloom    "1"   
mat_bloomscale       "0"   
mat_bloomamount_rate "0"   
mat_autoexposure_max "0"   
mat_autoexposure_min "0"   
muzzleflash_light    "0"   
cl_c4dynamiclight    "0"   
r_dynamic            "0"   
r_maxdlights         "0"   
r_maxnewsamples      "0"   
r_minnewsamples      "0"   
r_maxsampledist      "0"   
r_occlusion          "0"   
r_shadows               "1"   
r_shadowrendertotexture "1"   
r_shadowmaxrendered     "32"   
r_avglight                       "0"
r_lightstyle                     "-1"
r_avglightmap                    "0"
r_lightaverage                   "0"
r_worldlightmin                  "0.0002"
r_PhysPropStaticLighting         "0"
r_lightcache_numambientsamples "162"


//  Wasser rendering  

r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"       
r_waterdrawrefraction "0"       
r_waterforcereflectentities "0" 
mat_clipz             "0"       
r_cheapwaterend       "0.1"     
r_cheapwaterstart     "0"      
cl_show_splashes      "0"       
mat_wateroverlaysize "16"       


//  Models  

cl_minmodels              "1"
cl_min_ct                 "3"
cl_min_t                  "3"
cl_ragdoll_physics_enable "0"   
ragdoll_sleepaftertime    "3.5" 
cl_ragdoll_collide        "0"   
cl_wpn_sway_scale         "1"	
r_modellodscale           "1"   
r_lod                     "0" 	 
r_teeth                   "0"   
r_flex                    "0"
r_eyeglintlodpixels       "0"
r_eyeshift_x              "0" 
r_eyeshift_y              "0"
r_eyeshift_z              "0"
r_eyegloss                "0"	 
r_eyemove                 "0"
r_eyesize                 "0"
r_eyes                    "0"

 
//  Objekte, Muell, Spraylogos, u.s.w.  

cl_drawmonitors   "0"
r_drawbatchdecals "1"
r_decals         "50"   
mp_decals        "50"   
cl_ejectbrass     "0"   
r_maxmodeldecal  "50"   
r_spray_lifetime  "1"   
r_drawmodeldecals "1"   
rope_shake                "0"   
rope_smooth               "0"   
rope_subdiv               "0"   
rope_collide              "0"  
rope_wind_dist            "0"   
rope_averagelight         "0"   
rope_smooth_enlarge       "0"
rope_smooth_minwidth      "0"
rope_smooth_minalpha      "0"
rope_smooth_maxalpha      "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"   
cl_phys_props_max    "0"   
r_propsmaxdist     "700"   
cl_detaildist     "1000"   
cl_detailfade      "200"
func_break_max_pieces           "0"
props_break_max_pieces          "-1"
props_break_max_pieces_perframe "0"


//  Sound   

snd_digital_surround  "1"   
snd_surround_speakers "2"   
volume                "1.0" 
snd_musicvolume       "0.0" 
dsp_slow_cpu          "0"   
snd_noextraupdate     "1"   
voice_dsound          "0"   
snd_mixahead          "0.1" 
soundscape_flush


//  Maus

cl_wpn_sway_interp       "0"
zoom_sensitivity_ratio   "0.71337"
sensitivity              "3"


//   Radar  

cl_radartype         "0"   
cl_radaralpha      "150"   
cl_radar_locked      "0"   
cl_locationalpha   "255"   

 
//   Net Graph  

net_graph        "0"   
net_graphpos     "1"   
net_graphheight "70"  



//  Netsettings 

rate        "100000"  
cl_cmdrate    "66"    
cl_updaterate "66"   
cl_interp_ratio "2"   
cl_interp       "0.0"
cl_lagcompensation    "1"    
cl_lagcomp_errorcheck "1"    
net_chokeloop         "0" 
cl_smoothtime         "0.01"  
cl_smooth             "0"   
cl_resend           "1.5"   
cl_timeout        "999"    
net_maxfilesize    "16"    
net_maxfragments "1492"    
cl_pred_optimize    "2"   
cl_idealpitchscale  "0.02"	 


//  Sonstiges  

cl_showfps            "1"      
hud_centerid          "1"   
scr_centertime        "2"   
cl_showtextmsg        "1"   
spec_scoreboard       "0"   
hud_saytext_time     "12"   
cl_autowepswitch      "0"   
cl_showpluginmessages "0"   
hud_fastswitch        "1"
gl_clear              "0"
cl_spec_mode          "1"
mat_fastnobump        "0"
violence_hblood       "1"
violence_hgibs        "1"
violence_ablood       "1"
violence_agibs        "1"
voice_enable          "0"



//  Update Commands

mat_queue_mode              "-2"
cl_nowinpanel               "1"
cl_disablehtmlmotd          "1"
cl_disablefreezecam         "1"

cl_scoreboard_ct_color_red     "150"
cl_scoreboard_ct_color_green   "200"
cl_scoreboard_ct_color_blue    "255"
cl_scoreboard_t_color_red      "240"
cl_scoreboard_t_color_green    "90"
cl_scoreboard_t_color_blue     "90"
cl_scoreboard_dead_color_blue  "150"
cl_scoreboard_dead_color_green "150"
cl_scoreboard_dead_color_red   "150"


cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"


// Fadenkreuz

cl_dynamiccrosshair        "0"   
cl_crosshairscale       "2500"   
cl_crosshairusealpha       "0"   
cl_crosshairalpha        "255"   
cl_crosshaircolor          "0"
cl_legacy_crosshair_scale  "1"


//  Downloads blockieren: 

cl_allowupload    "1"	
cl_allowdownload  "1"   
cl_downloadfilter "nosounds"

// Voice

voice_enable "0"


//  Buy Bindings

bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"
bind "u" "say_team"


// Random Stuff


clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "

echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo "                              ###################### "
echo "                                  BI.LAN cfg|Pandora
echo "                              ###################### "
echo " "
echo " " 

clear
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "

echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo "                              ###################### "
echo "                                  BI.LAN cfg|Pandora
echo "                              ###################### "
echo " "
echo " "
Werde es später/morgen hinzufügen.
Gerade ist meine Freundin da.
Fani' is offline  
Old 07/08/2011, 21:30   #15
 
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hm ich sag mal so cl_cmdrate und cl_updaterate sind jetz seit den ne weile nurnoch ab 66-67 nützlich denn 100-101 hat keine vroteile und erhöht nur den ping ^^

ich habe mich mit der source engine auseinenader gesetzt und habe mal diese config gemacht

// Rates: |
rate "100000" |-- Wie der Name schon sagt (Maximalwert eingetragen müsste Ideal sein)
cl_interp "0.00" |-- Für den Lerp Wert verantwortlich (Lerp Muss 15.2 sein) (0.00= Ideal)
cl_updaterate "67" |-- Updaterate (66 = Esl)
cl_cmdrate "67" |-- Cmdrate (66 = Esl)
cl_interp_ratio "1.0" |-- Die Berechnung für die Obige Interp (1.0 / 2.0)
cl_interp_all "0" |-- Alle Interp's auf 0 (empfohlen)
cl_lagcompensation "1" |-- Soll angeblich Laags verhindern (Ungetestet)
// -----------------------------|
// Others: |
net_graph "1" |-- Netgraph (1=an 0=aus)
jpeg_quality "100" |-- Qualität von Bildern (Grafik)
cl_downloadfilter "all" |-- Ob Dateien (Maps,Sounds) gedownloadet werden (All / 0)
snd_mixahead "0.06" |-- Stellt ein wie lange ein Sound im Buffer verbleibt
fps_max "120" |-- Frames Per Second werden auf 300 Begrenzt (0= Keine Begrenzung zBlock max 300)
cl_ragdoll_physics_enable "1" |-- 0= Die Leichen werden sofort ausgeblendet/Keine Berechnung der Umherfliegenden Leichen.
cl_disablefreezecam "1" |-- Deaktiviert die Killkamera (Nach Tod)
r_occlusion "1" |-- Verdeckte Bereiche nicht rendern (1=an 0=aus)
cl_forcepreload "1" |-- Erzwingt das Vorausladen aller benoetigten Daten (1=an 0=aus)
hud_fastswitch "1" |-- Waffe per Scrollrad direkt anwählen
hud_saytext_time "12" |-- Wie lange Chatmessages Sichtbar sind (In Sekunden)
cl_c4dynamiclight "1" |-- Die Led's der Bombe auf der Umgebung abzeichnen (Bombe leichter Sichtbar) (1=an 0=aus)
net_graphshowinterp "1" |-- Ob im Netgraph die Interp Angezeigt werden soll
net_graphshowlatency "1" |-- Ob im Netgraph die Latenz Angezeigt werden soll
mat_queue_mode 2 |-- Beanspruchung für Alle Kerne des CPU's
cl_cloud_settings "0" |-- SteamCloud An/Aus
cl_minmodels 1 |-- Spieleraussehen / Skin auf einen Beschränken (Alle 1 Skin)
cl_min_t 3 |-- Spielerskin (T)
cl_min_ct 3 |-- Spielerskin (CT)
r_staticprop_lod 3 |-- Autos Models auf Low
cl_autowepswitch "0" |-- Bessere Waffe automatisch nehmen (Aus=0)
cl_phys_props_enable "0" |-- Kein Müll auf zB De_dust2
// -----------------------------|
// Radar: |
cl_radartype "1" |-- Ob die Durchsichtigkeit des Radars veränderbar ist (1=an 0=aus)
cl_radaralpha "150" |-- Radar-Durchsichtigkeit (-255=Undurchsichtig)
cl_locationalpha "255" |-- Positionen Der Spieler am Radar (0=Komplett Durchsichtig 255=Undurchsichtig)
cl_radar_locked "0" |-- Radar bewegt sich mit
// -----------------------------|


setinfo zb_wantautocashcalling "2"

echo "Config Loaded...."








bind "f1" "buy secammo; buy primammo; buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade; buy defuser; buy vesthelm"




bind "f4" "buy deagle; buy awp; buy defuser; buy vesthelm"

bind "f3" "buy deagle; buy m4a1; buy ak47; buy defuser; buy vesthelm"


bind "f2" "buy deagle; buy defuser; buy vesthelm"






bind shift +speed


"bind" "9" "say Have Fun and good Luck"
"bind" "8" "say_team Devensive bleiben"
"bind" "7" "say_team Rushen und go"

"bind" "uparrow" "say_team a lang kommt"
"bind" "leftarrow" "say_team kurz kommt"
"bind" "rightarrow" "say_team b kommt"
"bind" "downarrow" "say_team mitte kommt"

damit kann man die hitbox am besten fixxieren und hat dabei noch ne gute trefferchance wegen der genauen hitbox ;D (logig fail)


und nimadn kaqnn sagen das 101 besser ist den alle server (auser myplex surf) nehem und geben nur 66-67 ) das könnt ihr bei net_graph 1 rechts sehn .1 und 4 sind eure rates und 2 und 3 sind die des servers
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