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Config Sammlung

Discussion on Config Sammlung within the Counter-Strike forum part of the Popular Games category.

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Old 07/09/2011, 21:21   #16



 
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Update der Configs drinn.
Danke euch zwei.
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Old 07/10/2011, 00:48   #17
 
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Code:
Random Stuff//////////
cl_cmdrate "66"
cl_updaterate "66"
rate "17500"
cl_interp_ratio "1.0"
cl_interp "0.0311"                
cl_lagcompensation "1"
cl_ragdoll_physics_enable "0"
cl_downloadfilter "nosounds"
cl_legacy_crosshair_size "1"
cl_crosshairscale "2500"
cl_showfps 1
fps_max "120"
mat_monitorgamma_tv_enabled "2"
cl_low_violence "1"
mat_antialias "0"
mat_bloom "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mp_decals "0" 
mat_forceaniso "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_vsync "0"
r_decals "0"
r_shadowrendertotexture "0"
r_WaterDrawRefraction "0"
r_WaterDrawReflection "0"
mat_specular "0"

Mouse-Settings////////
m_pitch "0.022"
m_filter "0"
sensitivity "3"
zoom_sensitivity_ratio 1
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"

BUY-Bindings////////
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
Ne saubere CFG
Nur Low Details, Buy Script und Mouse settings.
CFG is standart
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Old 07/10/2011, 01:04   #18



 
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Config addet.
Werden ja immer mehr.
Freut mich.
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Old 07/10/2011, 17:53   #19
 
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wrusasu nice für die mit low pc ;D hast ein thx für die ordentlichkeit verdient;D

aber rate sollt auf max gezeogen werden um laggs und hitbox fehkler zu vermeiden + cl_interp 0.0152 sehr wichtig
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Old 07/10/2011, 21:37   #20
 
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Leute kenne mich da gar nicht aus und hätte gerne eine Gute Cfg nur sind das zu viele ^^
für 1.6
was könnt ihr mir so empfehlen
hab ne 32.000 er Leitung
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Old 07/11/2011, 11:27   #21
 
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Muro pn mme mal an ich helf dir gerne
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Old 07/11/2011, 16:01   #22
 
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Ich hau mal alle cfg's rein

1.autoexec
Code:
exec config.cfg

// MODELS

cl_ragdoll_physics_enable			"0"
cl_ragdoll_collide 				"0"
cl_ragdoll_fade_time 				"0"
cl_wpn_sway_interp				"0"

// MISCELLANEOUS

cl_phys_props_max				"0"
cl_drawmonitors 				"0"
cl_ejectbrass 					"0"
cl_forcepreload 				"1"
cl_show_splashes 				"0"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
cl_forcepreload 				"1"
cl_drawmonitors 				"0"
cl_show_splashes 				"0"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
cl_rumblescale					"0"
cl_disablefreezecam				"1"
cl_clearhinthistory 				"1"
cl_detaildist 					"0"
cl_detailfade 					"0"
cl_debugrumble 					"0"
cl_playerspraydisable 				"1"
cl_showhelp 					"0"
cl_threaded_bone_setup 				"0"
cl_interp_threadmodeticks 			"0"
cl_threaded_client_leaf_system 			"0"
cl_show_achievement_popups			"0"
cl_phys_props_max 				"50"

budget_peaks_window				"0"
budget_show_peaks 				"0"
budget_averages_window 				"0"
budget_background_alpha 			"0"
budget_show_averages 				"0"
budget_show_history 				"0"
budget_history_range_ms 			"5"
budget_history_numsamplesvisible 		"0"

texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"

g_ragdoll_fadespeed 				"0"
g_ragdoll_lvfadespeed				"0"

gl_clear					"1"

lod_TransitionDist			        "0"
flex_smooth					"0"
net_showevents					"0"
showhitlocation 				"1"
lod_enable 					"1"
dsp_water 					"14"
blink_duration 					"0"
weapon_showproficiency 				"1"
prop_active_gib_limit 				"0"
adsp_debug 					"0"
mp_usehwmmodels 				"-1"
mp_usehwmvcds 					"-1"

props_break_max_pieces 				"0"

// Netcode 

fps_max "999"
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.031"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"

// Client Commands

jpeg_quality "100"
cl_downloadfilter "none"
snd_mixahead 0.05

/// settings ///

cl_legacy_crosshair_scale   "1"
cl_crosshairscale 			"3000"
cl_crosshaircolor				"0"
cl_crosshairalpha				"200"
cl_crosshairusealpha			"1"
cl_dynamiccrosshair 			"0"
hud_fastswitch 				"1"
mp_decals					"30"
cl_autohelp					"1"
cl_autowepswitch				"0"
hud_fastswitch 				"1"
snd_surround_speakers 			"0"


net_graph 					"0"
net_graphpos 				"2"

///Mouse Settings///
sensitivity					"3"
zoom_sensitivity_ratio			"1.1"
cl_showfps "1"
fps_max "120"
cl_righthand "1"

///Screenshot///
jpeg_quality 				"100"

/// NEW 	   ///

cl_nowinpanel 				"1"
cl_disablehtmlmotd 			"1"
cl_disablefreezecam 			"1"
cl_cloud_settings 			"0"
cl_show_achievement_popups 		"0

mat_queue_mode 				"2"
host_thread_mode				"1"


clear


/// teamcash ///

bind mouse4 "zb_teamcash"


/// buy ///

bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
bind "F2" "rebuy"
	
///END///
clear
echo "BI.LAN| WallE."
echo "sYroX config modified"
echo "config loaded...."
2.autoexec
Code:
//////////Autoexec polarityyy////////////


Client commands////////

cl_downloadfilter "nosounds"
cl_interpolate 1
cl_interp_ratio 1.0
cl_interp 0.0311                
cl_lagcompensation             "1"
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0


NET-Settings/////////

net_graph 0


Mouse-Settings////////

m_pitch "0.022"
m_filter "0"
sensitivity "3"
zoom_sensitivity_ratio 1
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"


BUY-Bindings:
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"


fps_max 120

cl_showfps 1
clear

echo "BI.LAN| WallE
3.autoexec
Code:
sensitivity "3"
zoom_sensitivity_ratio "1.0"

cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_legacy_crosshair_scale 1
cl_crosshairscale "2500"

cl_showfps "1"
fps_max "120"
net_graph "0"
net_graphheight "80"
overview_names "1"
cl_phys_props_enable 0
cl_phys_props_max 0


// Netsettings

	cl_interp_npcs "0";			alias cl_interp_npcs 
	cl_cmdrate "100";			//101
	cl_interp "0";			
	cl_interp_all "0";			alias cl_interp_all			
	cl_interp_ratio "1";			alias cl_interp_ratio
	cl_interpolate "1";			alias cl_interpolate 
	cl_lagcomp_errorcheck "1";		alias cl_lagcomp_errorcheck
	cl_lagcompensation "1";			alias cl_lagcompensation
	cl_predictweapons "1";			alias cl_predictweapons
	cl_smooth "1";				alias cl_smooth
	cl_smoothtime "0.1";			alias cl_smoothtime
	cl_updaterate "101";
	rate "140000";				
	net_maxfragments "1280";
	sv_maxupdaterate "300"

	// Performence

	blink_duration "0"; 			alias blink_duration 	
	budget_history_range_ms "0.01";		alias budget_history_range_ms
	flex_smooth "0";			alias flex_smooth			
	func_break_max_pieces "0";		alias func_break_max_pieces 
	g_ragdoll_fadespeed "0";		alias g_ragdoll_fadespeed
	g_ragdoll_important_maxcount "0";	alias g_ragdoll_important_maxcount 
	g_ragdoll_lvfadespeed "0";		alias g_ragdoll_lvfadespeed
	g_ragdoll_maxcount "0";			alias g_ragdoll_maxcount
	lod_enable "1";			
	lod_TransitionDist "1";		
	mat_aaquality "0";			alias mat_aaquality
	mat_antialias "4";			alias mat_antialias
	mat_bumpmap "0";			alias mat_bumpmap 
	mat_colorcorrection "0";		alias mat_colorcorrection
	mat_disable_lightwarp "1";		alias mat_disable_lightwarp
	mat_fastnobump "1";			
	mat_fastspecular "1";			
	mat_filterlightmaps "0";		alias mat_filterlightmaps
	mat_forceaniso "16";			alias mat_forceaniso 
	mat_forcehardwaresync "1";		
	mat_hdr_level "0";			alias mat_hdr_level
	mat_parallaxmap "1";			alias mat_parallaxmap
	mat_picmip "1";				alias mat_picmip 
	mat_reducefillrate "0";			alias mat_reducefillrate 
	mat_shadowstate "0";			alias mat_shadowstate  
	mat_specular "0";			alias mat_specular 
	mat_trilinear "1";			alias mat_trilinear 
	mat_vsync "0";				alias mat_vsync	
	mat_wateroverlaysize "8";		alias mat_wateroverlaysize 	
	mp_decals "5";				alias mp_decals
	r_3dnow	"1";				alias r_3dnow
	r_3dsky	"0";				alias r_3dsky	
	r_cheapwaterend "1";			alias r_cheapwaterend
	r_cheapwaterstart "1";			alias r_cheapwaterstart
	r_decals "5"; 				alias r_decals
	r_dopixelvisibility "0";		alias r_dopixelvisibility
	r_drawbatchdecals "0";			alias r_drawbatchdecals 
	r_drawflecks "0";			alias r_drawflecks
	r_drawmodeldecals "0";			alias r_drawmodeldecals
	r_dynamic "0";				alias r_dynamic
	r_eyeglintlodpixels "0";		alias r_eyeglintlodpixels
	r_eyegloss "0";				alias r_eyegloss
	r_eyemove "0";	;			alias r_eyemove		
	r_eyes "0";				alias r_eyes
	r_eyeshift_x "0";			alias r_eyeshift_x 
	r_eyeshift_y "0";			alias r_eyeshift_y 
	r_eyeshift_z "0";			alias r_eyeshift_z
	r_eyesize "0";				alias r_eyesize
	r_flex "0";				alias r_flex 
	r_forcewaterleaf "0";			alias r_forcewaterleaf
	r_lightaverage "1";			alias r_lightaverage
	r_lod "-1";				 
	r_maxdlights "32";			alias r_maxdlights
	r_maxmodeldecal "0";			alias r_maxmodeldecal
	r_maxnewsamples "0";			alias r_maxnewsamples
	r_maxsampledist "0";			alias r_maxsampledist 
	r_minnewsamples "0";			alias r_minnewsamples
	r_mmx "1";				alias r_mmx
	r_norefresh "0";			alias r_norefresh
	r_occlusion "0";			alias r_occlusion
	r_phong	"0";				alias r_phong
	r_PhysPropStaticLighting "0";		alias r_PhysPropStaticLighting 
	r_renderoverlayfragment "0";		alias r_renderoverlayfragment
	r_rootlod "2";				
	r_ropetranslucent "0";			alias r_ropetranslucent
	r_shadowmaxrendered "16 ";		alias r_shadowmaxrendered 
	r_shadowrendertotexture "1";		alias r_shadowrendertotexture
	r_shadows "1 ";				alias r_shadows 
	r_sse "1";				alias r_sse
	r_sse2 "1";				alias r_sse2
	r_teeth "0";				alias r_teeth
	r_updaterefracttexture "1";		alias r_updaterefracttexture
	r_WaterDrawReflection 0";		alias r_WaterDrawReflection
	r_waterdrawrefraction 1";		alias r_waterdrawrefraction
	r_waterforceexpensive "0";		alias r_waterforceexpensive
	r_waterforcereflectentities "0";	alias r_waterforcereflectentities
	r_worldlightmin "0.0002";		alias r_worldlightmin
	r_worldlights "2";			alias r_worldlights
	rope_averagelight "0";	 		alias rope_averagelight
	rope_collide "0";			alias rope_collide
	rope_shake "0";				alias rope_shake
	rope_smooth "0";			alias rope_smooth
	rope_smooth_enlarge "0";		alias rope_smooth_enlarge 
	rope_smooth_maxalpha "0";		alias rope_smooth_maxalpha
	rope_smooth_maxalphawidth "0";		alias rope_smooth_maxalphawidth
	rope_smooth_minalpha "0";		alias rope_smooth_minalpha
	rope_smooth_minwidth "0";		alias rope_smooth_minwidth
	rope_subdiv "0";			alias rope_subdiv 
	rope_wind_dist "0.01";			alias rope_wind_dist
	weapon_showproficiency 	"1";		alias weapon_showproficiency 


	// Sound

	bgmvolume "0";				alias bgmvolume
	cl_customsounds "0";			alias cl_customsounds	
	dsp_enhance_stereo "1";			alias dsp_enhance_stereo
	dsp_slow_cpu "1";			alias dsp_slow_cpu
	dsp_vol_2ch "1";			alias dsp_vol_2ch
	dsp_vol_4ch "0" ;			alias dsp_vol_4ch 
	dsp_vol_5ch "0";			alias dsp_vol_5ch
	dsp_volume "1";				alias dsp_volume 
	snd_profile "0";			alias snd_profile
	snd_mixahead "0.06";			alias snd_mixahead
	snd_async_fullyasync "0";		alias snd_async_fullyasync 
	snd_pitchquality "1";			alias snd_pitchquality
	snd_duckerthreshold "0.15";		alias snd_duckerthreshold 
	snd_duckerreleasetime "2.5";		alias snd_duckerreleasetime 
	snd_duckerattacktime "0.5";		alias snd_duckerattacktime
	snd_ducktovolume "0.55";		alias snd_ducktovolume
	snd_noextraupdate "0";			alias snd_noextraupdate
	snd_musicvolume "0.2";		
	snd_digital_surround "1";		alias snd_digital_surround 
	snd_surround_speakers "5";		alias snd_surround_speakers 
	voice_forcemicrecord "1";		alias voice_forcemicrecord
	voice_enable "0";			alias voice_enable
	voice_scale "0";			alias voice_scale 
	voice_modenable "0";			alias voice_modenable
				


	// Gaming

	
	budget_show_history "0";		alias budget_show_history
	cl_autowepswitch "0";			 
	cl_c4dynamiclight "1";			alias cl_c4dynamiclight
	cl_downloadfilter "none";
	cl_dynamiccrosshair "0";		alias cl_dynamiccrosshair
	cl_ejectbrass "0"; 			alias cl_ejectbrass
	cl_locationalpha "255"; 		alias cl_locationalpha  
	cl_min_ct "4";				
	cl_min_t "4";			
	cl_minmodels "1";			alias cl_minmodels
	cl_radaralpha "30";
	cl_radartype "1";
	cl_ragdoll_collide "0";			alias cl_ragdoll_collide
	cl_ragdoll_physics_enable "0";		alias cl_ragdoll_physics_enable
	cl_show_splashes "0";			alias cl_show_splashes
	cl_spec_mode "1";			alias cl_spec_mode
	con_filter_enable "0";			alias con_filter_enable
	con_filter_text "0";			alias con_filter_text
	gl_clear "1";				alias gl_clear
	hud_centerid "1";			alias hud_centerid
	hud_drawhistory_time "1.6";		alias hud_drawhistory_time 
	hud_fastswitch "1";			alias hud_fastswitch
	jpeg_quality "100";			alias jpeg_quality
	npc_height_adjust 1;			alias npc_height_adjust
	password "pcw";
	props_break_max_pieces "-1";		alias props_break_max_pieces
	props_break_max_pieces_perframe "-1";	alias props_break_max_pieces_perframe		
	showhitlocation "1";			alias showhitlocation
	weapon_showproficiency "0";		alias weapon_showproficiency




===================================================
-=::::::::::::::::::[ Binds ]::::::::::::::::::::=-
===================================================

bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"


//

clear

echo "
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////GSH CFG//////////////////////////////////
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////Loaded///////////////////////////////////
////////////////////////////////////////////////////////////////////////////"
4.autoexec+fps.cfg
auto:
Code:
zoom_sensitivity_ratio 1
cl_righthand 1
sensitivity 3.0
snd_surround_speakers 0

// Client Commands

jpeg_quality "100"
fps_max "101"
cl_downloadfilter		"nosounds"

// GUI Checker 
clientport "1337"

// Netcode 

rate "1048576"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
net_maxfragments 1400

net_graph        "1"   
net_graphpos     "1"   
net_graphheight "70" 

cl_dynamiccrosshair        "0"   
cl_crosshairscale       "2500"   
cl_crosshairusealpha       "999"   
cl_crosshairalpha        "999"   
cl_crosshaircolor          "4"
cl_legacy_crosshair_scale  "1"

bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"

ScreenWidth "800"
ScreenHeight "600"
ScreenWindowed "0"
ScreenMSAA "4"
ScreenMSAAQuality "0"
MotionBlur "0"
ShadowDepthTexture "0"
ScreenMonitorGamma "2.400000"
mat_forceaniso "16"
mat_picmip "2"
mat_trilinear "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
r_shadowrendertotexture "1"
r_rootlod "2"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
mat_antialias "0"
mat_aaquality "0"
mat_specular "0"
mat_bumpmap "0"
mat_hdr_level "0"
mat_colorcorrection "0"
VendorID "4318"
DeviceID "403"
DXLevel_V1 "95"
cl_ragdoll_physics_enable "0"
User Token 2 ""
User Token 3 ""
bind "mouse4" "zb_teamcash"

exec fps.cfg

echo "Config Loaded...."
fps:
Code:
//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0" 

//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time 
r_drawdetailprops "0" // 'Detailed' props, such as grass 
r_drawflecks "0" // Impact debris 
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting 
r_3dsky "0" // Render the 3D skybox projection 
r_propsmaxdist "0" // Maximum visible distance of props 
r_worldlights "1" // Lights that reflect off your weapon 
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects 
cl_phys_props_max "0" // Maximum clientside physic props 
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics 
cl_ragdoll_collide "0" // Ragdoll collisions 
cl_ragdoll_fade_time "0" // Time until ragdolls disappear 
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0

mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256" 
texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"
mat_compressedtextures 				"1"
mat_filterlightmaps 				"1"
mat_forcehardwaresync 				"0"
r_maxdlights					"32"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_norefresh 					"0"
r_minnewsamples 				"0"
mat_parallaxmap 				"0"
mat_hdr_level					"0"
budget_peaks_window				"0"
mat_bloomscale 					"0"
mat_forcemanagedtextureintohardware 		"0"
mat_fastnobump 					"1"
cl_wpn_sway_interp 				"0"

mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256" 
cl_forcepreload 				"1"
cl_drawmonitors 				"0"
gl_clear 					"1"
texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"
mat_compressedtextures 				"1"
mat_filterlightmaps 				"1"
mat_forcehardwaresync 				"0"
mat_reducefillrate 				"1"
mat_disable_bloom 				"1"
r_maxdlights					"32"
mat_wateroverlaysize 				"8"
cl_show_splashes 				"0"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
mat_hdr_enabled 				"0"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_norefresh 					"0"
r_minnewsamples 				"0"
mat_parallaxmap 				"0"
mat_hdr_level					"0"
budget_peaks_window				"0"
mat_bloomscale 					"0"
mat_forcemanagedtextureintohardware 	"0"
mat_fastnobump 					"1"
cl_wpn_sway_interp 				"0"
budget_show_peaks 				"0"
budget_averages_window 				"0"
budget_background_alpha 			"0"
budget_show_averages 				"0"
mat_antialias 					"0"
mat_specular 					"0"
mat_bumpmap 					"0"
mat_bufferprimitives				"1"
mat_disable_lightwarp				"1"
budget_show_history 				"0"
mat_framebuffercopyoverlaysize 			"0"
budget_history_range_ms 			"5"
r_forcewaterleaf				"0"
mat_disable_ps_patch				"1"
mat_envmapsize 					"0"
mat_envmaptgasize 				"0"
mat_disable_fancy_blending			"1"
mat_autoexposure_max				"0"
mat_autoexposure_min 				"0"
budget_history_numsamplesvisible 		"0"
mat_picmip 					"2"
mat_clipz 					"1"
r_phong						"0"
lod_TransitionDist			        "0"
mat_vsync 					"0"
r_shadows 					"1"
r_eyes 						"0"
r_eyeglintlodpixels 				"0"
r_eyesize 					"0"
r_eyeshift_z 					"0"
r_shadowrendertotexture 			"1"
flex_smooth					"0"
r_lod_noupdate					"1"
r_flex 						"0"	
r_eyeshift_y 					"0"
mat_shadowstate					"0"
r_eyeshift_x 					"0"
r_eyemove 					"0"
r_eyegloss 					"0"
r_teeth 					"0"
r_worldlightmin 				"0.0002"
r_waterforcereflectentities			"0"
r_worldlights 					"1"
r_PhysPropStaticLighting 			"0"
r_cheapwaterend 				"1"
r_cheapwaterstart				"1"
r_updaterefracttexture				"0"
r_WaterDrawReflection 				"0"
r_WaterDrawRefraction				"0"
r_drawflecks 					"0"
r_dopixelvisibility 				"0"
r_renderoverlayfragment 			"0"
r_occlusion 					"0"
r_shadowmaxrendered 				"32"
r_rootlod 					"2"
r_lod 						"2"
r_drawbatchdecals 				"0"
cl_rumblescale					"0"
net_showevents					"0"
r_spray_lifetime				"1"
showhitlocation 				"1"
r_ambientboost					"0"
r_ambientfactor					"1"
r_waterforceexpensive 				"0"
r_ropetranslucent 				"0"
r_dynamic 					"0"
r_lightaverage 					"1"
g_ragdoll_fadespeed 				"0"
g_ragdoll_lvfadespeed				"0"
lod_enable 					"1"
dsp_water 					"14"
blink_duration 					"0"
fps_max "120"


// These cvars boost your fps dramaticly
r_3dsky						"0"
r_sse 						"1"
r_sse2 						"1"
r_mmx 						"1"
props_break_max_pieces 				"0"
weapon_showproficiency 				"1"

//Ropes
rope_smooth_maxalphawidth 			"0"
rope_smooth_maxalpha 				"0"
rope_smooth_enlarge 				"0"
rope_wind_dist 					"0.01"
rope_subdiv 					"0"
rope_smooth_minwidth 				"0"
rope_smooth_minalpha 				"0"
rope_averagelight 				"0"
rope_smooth 					"0"
rope_shake 					"0"
rope_collide 					"0"

//Models
cl_ragdoll_physics_enable			"0"
cl_ragdoll_collide				"0"
cl_phys_props_max 				"50"
r_maxmodeldecal 				"0"
r_drawmodeldecals 				"0"

//sound

snd_async_fullyasync 			"0"
snd_digital_surround 			"1"
snd_flushasync
snd_mixahead 				"0.05"
snd_profile 				"0"


//Blood Settings
violence_ablood 				"1"
violence_agibs 					"1"
violence_hblood 				"1"
violence_hgibs 					"1"´

//
clear


echo "FPS - Config Loaded...."
WrU|Sasu is offline  
Old 07/24/2011, 06:52   #23
 
elite*gold: 17
Join Date: Apr 2010
Posts: 1,284
Received Thanks: 493
Hier mal meine autoexec.cfg

Code:
unbindall

//Netsettings

rate 						"35000" 
cl_cmdrate 					"66" 
cl_updaterate 					"66" 
cl_interp 					"0.01" 
cl_interp_ratio 				"1" 
cl_lagcomp_errorcheck 				"0" 
cl_lagcompensation 				"1" 
cl_predictweapons 				"1" 
cl_smooth 					"0" 
cl_smoothtime 					"0.01" 

//Server

sv_nomvp 					"1" 
sv_nonemesis 					"1" 
sv_nostats 					"1"
sv_disablefreezecam 				"1"
cl_disablefreezecam 				"1"

// Grafik

mat_antialias 					"0"
mat_forceaniso 					"0"
mat_trilinear 					"1"
mat_clipz 					"1"
mat_disable_bloom 				"1"
mat_wateroverlaysize 				"8"
mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256"
mat_compressedtextures 				"1"
mat_filterlightmaps 				"1"
mat_forcehardwaresync 				"0"
mat_parallaxmap					"0"
mat_bloomscale 					"0"
mat_hdr_level					"0"
mat_forcemanagedtextureintohardware 		"0"
mat_fastnobump 					"1"
mat_reducefillrate 				"1"
mat_hdr_enabled 				"0"¨
mat_specular 					"0"
mat_bumpmap 					"0"
mat_bufferprimitives				"1"
mat_disable_lightwarp				"1"
mat_framebuffercopyoverlaysize 			"0"
mat_disable_ps_patch				"1"
mat_envmapsize 					"0"
mat_envmaptgasize 				"0"
mat_disable_fancy_blending			"1"
mat_autoexposure_max				"0"
mat_autoexposure_min 				"0"
mat_bloom_scalefactor_scalar 			"0"
mat_vsync 					"0"
mat_shadowstate					"0"
mat_picmip 					"2"

r_ropetranslucent 				"0"
r_drawdetailprops 				"0"
r_drawflecks 					"0"
r_shadows 					"1"
r_shadowrendertotexture 			"1"
r_shadowmaxrendered 				"32"
r_dynamic					"0"
r_3dsky 					"0"
r_propsmaxdist 					"0"
r_worldlights 					"2"
r_renderoverlayfragment				"0"
r_eyes 						"0"
r_eyeglintlodpixels 				"0"
r_eyesize 					"0"
r_eyeshift_z 					"0"
r_eyeshift_y 					"0"
r_eyeshift_x 					"0"
r_eyemove 					"0"
r_eyegloss 					"0"
r_teeth 					"0"
r_maxdlights					"32"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_norefresh 					"0"
r_minnewsamples 				"0"
r_forcewaterleaf				"0"
r_phong						"0"
r_lod_noupdate					"1"
r_flex 						"0"
r_worldlightmin 				"0.0002"
r_waterforcereflectentities			"0"
r_PhysPropStaticLighting 			"0"
r_cheapwaterend 				"1"
r_cheapwaterstart				"1"
r_updaterefracttexture				"0"
r_WaterDrawReflection 				"0"
r_WaterDrawRefraction				"0"
r_dopixelvisibility 				"0"
r_occlusion 					"0"
r_rootlod 					"2"
r_lod 						"2"
r_drawbatchdecals 				"0"
r_spray_lifetime				"1"
r_ambientboost					"0"
r_ambientfactor					"1"
r_waterforceexpensive 				"0"
r_ropetranslucent 				"0"
r_lightaverage 					"1"
r_sse 						"1"
r_sse2 						"1"
r_mmx 						"1"
r_bloomtintg 					"0"
r_bloomtintb 					"0"
r_bloomtintexponent 				"0"
r_bloomtintr 					"0"
r_drawdetailprops 				"0"
r_flashlightrendermodels 			"0"
r_hunkalloclightmaps 				"0"
r_lightcache_zbuffercache 			"0"
r_propsmaxdist 					"0"
r_staticprop_lod 				"3"
r_sse_s 					"1"
r_threaded_client_shadow_manager 		"1"
r_threaded_particles 				"1"
r_threaded_renderables 				"1"
r_queued_decals 				"0"
r_queued_post_processing 			"1"
r_queued_ropes 					"1"

r_decals 					"75"
r_decal_cullsize 				"0"
mp_decals					"75"

cl_phys_props_max				"0"
cl_drawmonitors 				"0"
cl_ejectbrass 					"0"
cl_forcepreload 				"1"
cl_show_splashes 				"0"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
cl_rumblescale					"0"
cl_disablefreezecam				"1"
cl_clearhinthistory 				"1"
cl_detaildist 					"0"
cl_detailfade 					"0"
cl_debugrumble 					"0"
cl_playerspraydisable 				"1"
cl_showhelp 					"0"
cl_autohelp 					"0"
cl_c4progressbar 				"1"
cl_threaded_bone_setup 				"0"
cl_interp_threadmodeticks 			"0"
cl_threaded_client_leaf_system 			"0"
cl_phys_props_max 				"50"
cl_allowdownload 				"0"
cl_allowupload					"0"
cl_wpn_sway_interp 				"0"
cl_logofile 					"0"

budget_show_peaks 				"0"
budget_averages_window 				"0"
budget_background_alpha 			"0"
budget_show_averages 				"0"
budget_show_history 				"0"
budget_history_range_ms 			"5"
budget_history_numsamplesvisible 		"0"
budget_peaks_window				"0"

texture_budget_background_alpha 		"999999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"

gl_clear 					"1"

r_fastzreject					"-1"
r_updaterefracttexture				"0"
r_DoCovertTransitions 				"1"
mat_colorcorrection				"0"
mat_texture_list_all 				"0"
mat_texturelist_directories 			"0"
mat_texturelist_files 				"1"

lod_enable 					"1"
flex_smooth					"0"
muzzleflash_light 				"0"
lod_TransitionDist			      	"0"
net_showevents					"0"
showhitlocation 				"1"
commentary_firstrun 				"0"
npc_height_adjust				"1"
scene_showfaceto 				"0"
scene_showlook 					"0"
scene_showmoveto 				"0"
closecaption					"0"
lod_TransitionDist			        "0"
flex_smooth					"0"
net_showevents					"0"
showhitlocation 				"1"
lod_enable 					"1"
dsp_water 					"14"
blink_duration 					"0"
prop_active_gib_limit 				"0"
adsp_debug 					"0"

//Radar

cl_radartype					"1"
cl_radaralpha					"255"
cl_radartype					"1"

//Sound 

snd_mixahead					"0.05"
snd_async_fullyasync 				"0"
snd_digital_surround 				"1"
snd_noextraupdate				"1"
suitvolume					"0"
dsp_enhance_stereo				"1"
dsp_slow_cpu 		                  	"0"
dsp_spatial 					"1" 
dsp_speaker 					"50" 
dsp_volume 					"2"
dsp_water 					"1"
cl_downloadfilter				"nosounds"
snd_profile 					"0"
volume 						"1"
voice_scale 					"1"
voice_modenable 				"1"
voice_enable 					"1"

//Ropes

rope_smooth 					"0"
rope_wind_dist 					"0"
rope_collide 					"0"
rope_subdiv 					"0"
rope_smooth_maxalphawidth 			"0"
rope_smooth_maxalpha 				"0"
rope_smooth_enlarge 				"0"
rope_smooth_minwidth 				"0"
rope_smooth_minalpha 				"0"
rope_averagelight 				"0"
rope_shake 					"0"

//Models

g_ragdoll_fadespeed 				"0"
g_ragdoll_important_maxcount			"0"
g_ragdoll_lvfadespeed				"0"
g_ragdoll_maxcount 				"0"
cl_ragdoll_physics_enable			"0"
cl_ragdoll_collide				"1"
cl_phys_props_max 				"50"
r_maxmodeldecal 				"0"
r_drawmodeldecals 				"0"

//Blod Indstillinger

violence_ablood 				"1"
violence_agibs 					"1"
violence_hblood 				"1"
violence_hgibs 					"1"

//Other

props_break_max_pieces 				"0"
datacachesize					"64"
func_break_max_pieces 				"0"
props_break_max_pieces_perframe 		"0"
con_enable 					"1"
weapon_showproficiency 				"0"

//Bindings

unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "viewtoggle"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "radio1"
bind "z" "messagemode"
bind "KP_INS" "buy smokegrenade"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy mp5"
bind "KP_PGDN" "buy famas;buy galil"
bind "KP_LEFTARROW" "buy m4a1;buy ak47"
bind "KP_5" "buy awp"
bind "KP_RIGHTARROW" "buy vesthelm;buy vest"
bind "KP_HOME" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang"
bind "KP_PGUP" "buy vest"
bind "KP_DEL" "buy defuser"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "\" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+duck"
bind "CTRL" "+speed"
bind "F3" "askconnect_accept"
bind "F5" "jpeg;jpeg_quality 80"
bind "F10" "give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang; give weapon_hegrenade"
bind "F12" "say Awula, awula! Azakumbaka! Amu asabuli!!!! *LOL*"
bind "F11" "say Ene Mene Miste, ein Wallbang durch die Kiste,ein Jumpshot durch die Wand und schon bist du gebannt! :P

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "zb_teamcash"
bind "MOUSE4" "noclip"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"


// Personal settings

sensitivity			"2.67"
zoom_sensitivity_ratio		"1"
volume				"1"

fps_max				"70"
net_graph			"1"
cl_shoWfps			"1"
jpeg_quality 			"100"

mat_hdr_enabled			"0"
mat_hdr_level			"0"
mat_monitorgamma		"1.6"
mat_forceaniso			"0"
mat_antialias			"0"
mat_aaquality			"0"

cl_crosshairscale 		"1000"
cl_crosshaircolor		"4"
cl_crosshairusealpha		"1"
cl_crosshairalpha		"255"
cl_dynamiccrosshair		"0"

cl_righthand			"1"
hud_fastswitch			"1"
cl_autowepswitch		"0"
hud_centerid			"1"
cl_minmodels 			"0"
cl_min_ct 			"1"
cl_min_t 			"3"


r_lod				"2"
r_rootlod			"2"
cl_ragdoll_physics_enable	"0"
cl_ragdoll_collide		"0"

// rcon

rcon_password "rconPW"

alias train "changelevel de_train; rcon changelevel de_train"
alias d1 "changelevel de_dust; rcon changelevel de_dust"
alias d2 "changelevel de_dust2; rcon changelevel de_dust2"
alias aztec "changelevel de_aztec; rcon changelevel de_aztec"
alias cbble "changelevel de_cbble; rcon changelevel de_cbble"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias inferno "changelevel de_inferno; rcon changelevel de_inferno"
alias prod "changelevel de_prodigy; rcon changelevel de_prodigy"
alias contra "changelevel de_contra; rcon changelevel de_contra"
alias mill "changelevel de_cpl_mill; rcon changelevel de_cpl_mill"
alias tuscan "changelevel de_tuscan; rcon changelevel de_tuscan"
alias strike "changelevel de_strike_rc4; rcon changelevel de_strike_rc4"
alias chateau "changelevel de_chateau; rcon changelevel de_chateau" 
alias tides "changelevel de_tides; rcon changelevel de_tides"
alias r "mp_restartgame 1; rcon mp_restartgame 1"
alias rr "mp_restartgame 3; rcon mp_restartgame 3"
alias 16000 "mp_startmoney 16000; rcon mp_startmoney 16000"
alias 800 "mp_startmoney 800; rcon mp_startmoney 800"
alias ftb0 "mp_fadetoblack 0; rcon mp_fadetoblack 0"
alias ftb1 "mp_fadetoblack 1; rcon mp_fadetoblack 1"
alias ft0 "mp_freezetime 0; rcon mp_freezetime 0" 
alias ft6 "mp_freezetime 6; rcon mp_freezetime 6"
alias ft8 "mp_freezetime 8; rcon mp_freezetime 8"
alias ft10 "mp_freezetime 10; rcon mp_freezetime 10"
alias ft15 "mp_freezetime 15; rcon mp_freezetime 15"
alias pausean "sv_pausable 1; rcon sv_pausable 1" 
alias pauseaus "sv_pausable 0; rcon sv_pausable 0"
alias viewtoggle "ov2"
alias ov2 "overview_mode 2; alias viewtoggle ov0"
alias ov0 "overview_mode 0; alias viewtoggle ov2"
alias off "eslplugin_disable; rcon eslplugin_disable"
alias on "eslplugin_enable; rcon eslplugin_enable"
alias dx "eslplugin_status"

clear
echo "speedlink´s cfg loaded"
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Old 07/30/2011, 09:28   #24
 
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Config by ReD EyE


//Net settings

cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_updaterate "66"
cl_interpolate "1"
cl_cmdrate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "6"
net_graph "1"
cl_showfps "0"
rate "35000"
fps_max "121"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"

//Ingame quality



//random settings
cl_righthand "1"
sensitivity "7"
net_graph "1"
net_scale "5"
net_graphpos "200"
net_graphheight "74"
cl_radar_locked "0"
cl_ragdoll_physics_enable "1"
hud_centerid "1"



// -----------------------------|
// Mouse: |
cl_crosshairthickness "1" |-- Fadenkreuz Dicke (In Pixeln) von einem 640x480 Raster ausgehen (0.5-1.5 empfohlen)
cl_crosshaircolor "5" |--5= Eigene Crosshairfarbe 4= Hellblau 3= Gelb 2=Dunkelblau 1= Rot 0=Hellgrün
cl_crosshaircolor_r "255" <--|-- ""
cl_crosshaircolor_g "0" <---|-- Fadenkreuzfarbe (Pink) Weiß: 255 255 255 Violett: 160 32 240 Schwarz: 0 0 0 Rot: 255 0 0
cl_crosshaircolor_b "255" <--|-- ""
cl_dynamiccrosshair "0" |-- Ob beim Schießen das Fadenkreuz auseinander geht (1=an 2=aus)
cl_scalecrosshair "1" |-- Fadenkreuz an / aus
cl_crosshairscale "1200" |-- Fadenkreuzgröße
cl_crosshairalpha "255" |-- 255 = Undurchsichtig 0= Fadenkreuz Durchsichtig
cl_crosshairusealpha "1" |-- Damit die Durchsichtigkeit per crosshairalpa regelbar ist "1"
cl_righthand "1" |-- 1 = Waffe Rechts 0= Waffe links
sensitivity "7" |-- Mausbewegungssensivität
zoom_sensitivity_ratio "1.0" |-- Mausbewegungssensivität im Zoom
// -----------------------------|


setinfo zb_wantautocashcalling "2"

echo "Config Loaded...."








bind "f1" "buy secammo; buy primammo; buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade; buy defuser; buy vesthelm"




bind "f4" "buy deagle; buy awp; buy defuser; buy vesthelm"

bind "f3" "buy deagle; buy m4a1; buy ak47; buy defuser; buy vesthelm"


bind "f2" "buy deagle; buy defuser; buy vesthelm"






bind shift +speed

"bind" "f10" "cl_righthand 0"
"bind" "f11" "cl_righthand 1"

"bind" "uparrow" "say_team a lang kommt"
"bind" "leftarrow" "say_team kurz kommt"
"bind" "rightarrow" "say_team b kommt"
"bind" "downarrow" "say_team mitte kommt"

fps_max 120

bind "space" "+jump"
bind "MWHEELDOWN" "+jump"
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