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Config Sammlung
Discussion on Config Sammlung within the Counter-Strike forum part of the Popular Games category.
07/09/2011, 21:21
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#16
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elite*gold: 0
Join Date: Jul 2009
Posts: 4,042
Received Thanks: 1,239
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Update der Configs drinn.
Danke euch zwei.
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07/10/2011, 00:48
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#17
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elite*gold: 0
Join Date: Mar 2011
Posts: 138
Received Thanks: 63
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Code:
Random Stuff//////////
cl_cmdrate "66"
cl_updaterate "66"
rate "17500"
cl_interp_ratio "1.0"
cl_interp "0.0311"
cl_lagcompensation "1"
cl_ragdoll_physics_enable "0"
cl_downloadfilter "nosounds"
cl_legacy_crosshair_size "1"
cl_crosshairscale "2500"
cl_showfps 1
fps_max "120"
mat_monitorgamma_tv_enabled "2"
cl_low_violence "1"
mat_antialias "0"
mat_bloom "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mp_decals "0"
mat_forceaniso "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_vsync "0"
r_decals "0"
r_shadowrendertotexture "0"
r_WaterDrawRefraction "0"
r_WaterDrawReflection "0"
mat_specular "0"
Mouse-Settings////////
m_pitch "0.022"
m_filter "0"
sensitivity "3"
zoom_sensitivity_ratio 1
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
BUY-Bindings////////
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
Ne saubere CFG
Nur Low Details, Buy Script und Mouse settings.
CFG is standart
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07/10/2011, 01:04
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#18
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elite*gold: 0
Join Date: Jul 2009
Posts: 4,042
Received Thanks: 1,239
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Config addet.
Werden ja immer mehr.
Freut mich.
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07/10/2011, 17:53
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#19
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elite*gold: 41
Join Date: Feb 2009
Posts: 896
Received Thanks: 363
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wrusasu nice für die mit low pc ;D hast ein thx für die ordentlichkeit verdient;D
aber rate sollt auf max gezeogen werden um laggs und hitbox fehkler zu vermeiden + cl_interp 0.0152 sehr wichtig
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07/10/2011, 21:37
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#20
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,247
Received Thanks: 150
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Leute kenne mich da gar nicht aus und hätte gerne eine Gute Cfg nur sind das zu viele ^^
für 1.6
was könnt ihr mir so empfehlen
hab ne 32.000 er Leitung
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07/11/2011, 11:27
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#21
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elite*gold: 41
Join Date: Feb 2009
Posts: 896
Received Thanks: 363
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Muro pn mme mal an ich helf dir gerne
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07/11/2011, 16:01
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#22
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elite*gold: 0
Join Date: Mar 2011
Posts: 138
Received Thanks: 63
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Ich hau mal alle cfg's rein
1.autoexec
Code:
exec config.cfg
// MODELS
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_wpn_sway_interp "0"
// MISCELLANEOUS
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_show_achievement_popups "0"
cl_phys_props_max "50"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
props_break_max_pieces "0"
// Netcode
fps_max "999"
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.031"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
// Client Commands
jpeg_quality "100"
cl_downloadfilter "none"
snd_mixahead 0.05
/// settings ///
cl_legacy_crosshair_scale "1"
cl_crosshairscale "3000"
cl_crosshaircolor "0"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
mp_decals "30"
cl_autohelp "1"
cl_autowepswitch "0"
hud_fastswitch "1"
snd_surround_speakers "0"
net_graph "0"
net_graphpos "2"
///Mouse Settings///
sensitivity "3"
zoom_sensitivity_ratio "1.1"
cl_showfps "1"
fps_max "120"
cl_righthand "1"
///Screenshot///
jpeg_quality "100"
/// NEW ///
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_cloud_settings "0"
cl_show_achievement_popups "0
mat_queue_mode "2"
host_thread_mode "1"
clear
/// teamcash ///
bind mouse4 "zb_teamcash"
/// buy ///
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
bind "F2" "rebuy"
///END///
clear
echo "BI.LAN| WallE."
echo "sYroX config modified"
echo "config loaded...."
2.autoexec
Code:
//////////Autoexec polarityyy////////////
Client commands////////
cl_downloadfilter "nosounds"
cl_interpolate 1
cl_interp_ratio 1.0
cl_interp 0.0311
cl_lagcompensation "1"
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
NET-Settings/////////
net_graph 0
Mouse-Settings////////
m_pitch "0.022"
m_filter "0"
sensitivity "3"
zoom_sensitivity_ratio 1
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
BUY-Bindings:
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
fps_max 120
cl_showfps 1
clear
echo "BI.LAN| WallE
3.autoexec
Code:
sensitivity "3"
zoom_sensitivity_ratio "1.0"
cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_legacy_crosshair_scale 1
cl_crosshairscale "2500"
cl_showfps "1"
fps_max "120"
net_graph "0"
net_graphheight "80"
overview_names "1"
cl_phys_props_enable 0
cl_phys_props_max 0
// Netsettings
cl_interp_npcs "0"; alias cl_interp_npcs
cl_cmdrate "100"; //101
cl_interp "0";
cl_interp_all "0"; alias cl_interp_all
cl_interp_ratio "1"; alias cl_interp_ratio
cl_interpolate "1"; alias cl_interpolate
cl_lagcomp_errorcheck "1"; alias cl_lagcomp_errorcheck
cl_lagcompensation "1"; alias cl_lagcompensation
cl_predictweapons "1"; alias cl_predictweapons
cl_smooth "1"; alias cl_smooth
cl_smoothtime "0.1"; alias cl_smoothtime
cl_updaterate "101";
rate "140000";
net_maxfragments "1280";
sv_maxupdaterate "300"
// Performence
blink_duration "0"; alias blink_duration
budget_history_range_ms "0.01"; alias budget_history_range_ms
flex_smooth "0"; alias flex_smooth
func_break_max_pieces "0"; alias func_break_max_pieces
g_ragdoll_fadespeed "0"; alias g_ragdoll_fadespeed
g_ragdoll_important_maxcount "0"; alias g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed "0"; alias g_ragdoll_lvfadespeed
g_ragdoll_maxcount "0"; alias g_ragdoll_maxcount
lod_enable "1";
lod_TransitionDist "1";
mat_aaquality "0"; alias mat_aaquality
mat_antialias "4"; alias mat_antialias
mat_bumpmap "0"; alias mat_bumpmap
mat_colorcorrection "0"; alias mat_colorcorrection
mat_disable_lightwarp "1"; alias mat_disable_lightwarp
mat_fastnobump "1";
mat_fastspecular "1";
mat_filterlightmaps "0"; alias mat_filterlightmaps
mat_forceaniso "16"; alias mat_forceaniso
mat_forcehardwaresync "1";
mat_hdr_level "0"; alias mat_hdr_level
mat_parallaxmap "1"; alias mat_parallaxmap
mat_picmip "1"; alias mat_picmip
mat_reducefillrate "0"; alias mat_reducefillrate
mat_shadowstate "0"; alias mat_shadowstate
mat_specular "0"; alias mat_specular
mat_trilinear "1"; alias mat_trilinear
mat_vsync "0"; alias mat_vsync
mat_wateroverlaysize "8"; alias mat_wateroverlaysize
mp_decals "5"; alias mp_decals
r_3dnow "1"; alias r_3dnow
r_3dsky "0"; alias r_3dsky
r_cheapwaterend "1"; alias r_cheapwaterend
r_cheapwaterstart "1"; alias r_cheapwaterstart
r_decals "5"; alias r_decals
r_dopixelvisibility "0"; alias r_dopixelvisibility
r_drawbatchdecals "0"; alias r_drawbatchdecals
r_drawflecks "0"; alias r_drawflecks
r_drawmodeldecals "0"; alias r_drawmodeldecals
r_dynamic "0"; alias r_dynamic
r_eyeglintlodpixels "0"; alias r_eyeglintlodpixels
r_eyegloss "0"; alias r_eyegloss
r_eyemove "0"; ; alias r_eyemove
r_eyes "0"; alias r_eyes
r_eyeshift_x "0"; alias r_eyeshift_x
r_eyeshift_y "0"; alias r_eyeshift_y
r_eyeshift_z "0"; alias r_eyeshift_z
r_eyesize "0"; alias r_eyesize
r_flex "0"; alias r_flex
r_forcewaterleaf "0"; alias r_forcewaterleaf
r_lightaverage "1"; alias r_lightaverage
r_lod "-1";
r_maxdlights "32"; alias r_maxdlights
r_maxmodeldecal "0"; alias r_maxmodeldecal
r_maxnewsamples "0"; alias r_maxnewsamples
r_maxsampledist "0"; alias r_maxsampledist
r_minnewsamples "0"; alias r_minnewsamples
r_mmx "1"; alias r_mmx
r_norefresh "0"; alias r_norefresh
r_occlusion "0"; alias r_occlusion
r_phong "0"; alias r_phong
r_PhysPropStaticLighting "0"; alias r_PhysPropStaticLighting
r_renderoverlayfragment "0"; alias r_renderoverlayfragment
r_rootlod "2";
r_ropetranslucent "0"; alias r_ropetranslucent
r_shadowmaxrendered "16 "; alias r_shadowmaxrendered
r_shadowrendertotexture "1"; alias r_shadowrendertotexture
r_shadows "1 "; alias r_shadows
r_sse "1"; alias r_sse
r_sse2 "1"; alias r_sse2
r_teeth "0"; alias r_teeth
r_updaterefracttexture "1"; alias r_updaterefracttexture
r_WaterDrawReflection 0"; alias r_WaterDrawReflection
r_waterdrawrefraction 1"; alias r_waterdrawrefraction
r_waterforceexpensive "0"; alias r_waterforceexpensive
r_waterforcereflectentities "0"; alias r_waterforcereflectentities
r_worldlightmin "0.0002"; alias r_worldlightmin
r_worldlights "2"; alias r_worldlights
rope_averagelight "0"; alias rope_averagelight
rope_collide "0"; alias rope_collide
rope_shake "0"; alias rope_shake
rope_smooth "0"; alias rope_smooth
rope_smooth_enlarge "0"; alias rope_smooth_enlarge
rope_smooth_maxalpha "0"; alias rope_smooth_maxalpha
rope_smooth_maxalphawidth "0"; alias rope_smooth_maxalphawidth
rope_smooth_minalpha "0"; alias rope_smooth_minalpha
rope_smooth_minwidth "0"; alias rope_smooth_minwidth
rope_subdiv "0"; alias rope_subdiv
rope_wind_dist "0.01"; alias rope_wind_dist
weapon_showproficiency "1"; alias weapon_showproficiency
// Sound
bgmvolume "0"; alias bgmvolume
cl_customsounds "0"; alias cl_customsounds
dsp_enhance_stereo "1"; alias dsp_enhance_stereo
dsp_slow_cpu "1"; alias dsp_slow_cpu
dsp_vol_2ch "1"; alias dsp_vol_2ch
dsp_vol_4ch "0" ; alias dsp_vol_4ch
dsp_vol_5ch "0"; alias dsp_vol_5ch
dsp_volume "1"; alias dsp_volume
snd_profile "0"; alias snd_profile
snd_mixahead "0.06"; alias snd_mixahead
snd_async_fullyasync "0"; alias snd_async_fullyasync
snd_pitchquality "1"; alias snd_pitchquality
snd_duckerthreshold "0.15"; alias snd_duckerthreshold
snd_duckerreleasetime "2.5"; alias snd_duckerreleasetime
snd_duckerattacktime "0.5"; alias snd_duckerattacktime
snd_ducktovolume "0.55"; alias snd_ducktovolume
snd_noextraupdate "0"; alias snd_noextraupdate
snd_musicvolume "0.2";
snd_digital_surround "1"; alias snd_digital_surround
snd_surround_speakers "5"; alias snd_surround_speakers
voice_forcemicrecord "1"; alias voice_forcemicrecord
voice_enable "0"; alias voice_enable
voice_scale "0"; alias voice_scale
voice_modenable "0"; alias voice_modenable
// Gaming
budget_show_history "0"; alias budget_show_history
cl_autowepswitch "0";
cl_c4dynamiclight "1"; alias cl_c4dynamiclight
cl_downloadfilter "none";
cl_dynamiccrosshair "0"; alias cl_dynamiccrosshair
cl_ejectbrass "0"; alias cl_ejectbrass
cl_locationalpha "255"; alias cl_locationalpha
cl_min_ct "4";
cl_min_t "4";
cl_minmodels "1"; alias cl_minmodels
cl_radaralpha "30";
cl_radartype "1";
cl_ragdoll_collide "0"; alias cl_ragdoll_collide
cl_ragdoll_physics_enable "0"; alias cl_ragdoll_physics_enable
cl_show_splashes "0"; alias cl_show_splashes
cl_spec_mode "1"; alias cl_spec_mode
con_filter_enable "0"; alias con_filter_enable
con_filter_text "0"; alias con_filter_text
gl_clear "1"; alias gl_clear
hud_centerid "1"; alias hud_centerid
hud_drawhistory_time "1.6"; alias hud_drawhistory_time
hud_fastswitch "1"; alias hud_fastswitch
jpeg_quality "100"; alias jpeg_quality
npc_height_adjust 1; alias npc_height_adjust
password "pcw";
props_break_max_pieces "-1"; alias props_break_max_pieces
props_break_max_pieces_perframe "-1"; alias props_break_max_pieces_perframe
showhitlocation "1"; alias showhitlocation
weapon_showproficiency "0"; alias weapon_showproficiency
===================================================
-=::::::::::::::::::[ Binds ]::::::::::::::::::::=-
===================================================
bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"
//
clear
echo "
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////GSH CFG//////////////////////////////////
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////Loaded///////////////////////////////////
////////////////////////////////////////////////////////////////////////////"
4.autoexec+fps.cfg
auto:
Code:
zoom_sensitivity_ratio 1
cl_righthand 1
sensitivity 3.0
snd_surround_speakers 0
// Client Commands
jpeg_quality "100"
fps_max "101"
cl_downloadfilter "nosounds"
// GUI Checker
clientport "1337"
// Netcode
rate "1048576"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
net_maxfragments 1400
net_graph "1"
net_graphpos "1"
net_graphheight "70"
cl_dynamiccrosshair "0"
cl_crosshairscale "2500"
cl_crosshairusealpha "999"
cl_crosshairalpha "999"
cl_crosshaircolor "4"
cl_legacy_crosshair_scale "1"
bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"
ScreenWidth "800"
ScreenHeight "600"
ScreenWindowed "0"
ScreenMSAA "4"
ScreenMSAAQuality "0"
MotionBlur "0"
ShadowDepthTexture "0"
ScreenMonitorGamma "2.400000"
mat_forceaniso "16"
mat_picmip "2"
mat_trilinear "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
r_shadowrendertotexture "1"
r_rootlod "2"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
mat_antialias "0"
mat_aaquality "0"
mat_specular "0"
mat_bumpmap "0"
mat_hdr_level "0"
mat_colorcorrection "0"
VendorID "4318"
DeviceID "403"
DXLevel_V1 "95"
cl_ragdoll_physics_enable "0"
User Token 2 ""
User Token 3 ""
bind "mouse4" "zb_teamcash"
exec fps.cfg
echo "Config Loaded...."
fps:
Code:
//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
fps_max "120"
// These cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//sound
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.05"
snd_profile "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"´
//
clear
echo "FPS - Config Loaded...."
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07/24/2011, 06:52
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#23
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elite*gold: 17
Join Date: Apr 2010
Posts: 1,284
Received Thanks: 493
|
Hier mal meine autoexec.cfg
Code:
unbindall
//Netsettings
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.01"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
//Server
sv_nomvp "1"
sv_nonemesis "1"
sv_nostats "1"
sv_disablefreezecam "1"
cl_disablefreezecam "1"
// Grafik
mat_antialias "0"
mat_forceaniso "0"
mat_trilinear "1"
mat_clipz "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_bloomscale "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_reducefillrate "1"
mat_hdr_enabled "0"¨
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_vsync "0"
mat_shadowstate "0"
mat_picmip "2"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "2"
r_renderoverlayfragment "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_lod_noupdate "1"
r_flex "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_dopixelvisibility "0"
r_occlusion "0"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_lightaverage "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
r_decals "75"
r_decal_cullsize "0"
mp_decals "75"
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
cl_logofile "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_peaks_window "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "1"
r_fastzreject "-1"
r_updaterefracttexture "0"
r_DoCovertTransitions "1"
mat_colorcorrection "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
lod_enable "1"
flex_smooth "0"
muzzleflash_light "0"
lod_TransitionDist "0"
net_showevents "0"
showhitlocation "1"
commentary_firstrun "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
closecaption "0"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
prop_active_gib_limit "0"
adsp_debug "0"
//Radar
cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"
//Sound
snd_mixahead "0.05"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "1"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
//Ropes
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_shake "0"
//Models
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//Blod Indstillinger
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Other
props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "0"
//Bindings
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "viewtoggle"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "radio1"
bind "z" "messagemode"
bind "KP_INS" "buy smokegrenade"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy mp5"
bind "KP_PGDN" "buy famas;buy galil"
bind "KP_LEFTARROW" "buy m4a1;buy ak47"
bind "KP_5" "buy awp"
bind "KP_RIGHTARROW" "buy vesthelm;buy vest"
bind "KP_HOME" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang"
bind "KP_PGUP" "buy vest"
bind "KP_DEL" "buy defuser"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "\" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+duck"
bind "CTRL" "+speed"
bind "F3" "askconnect_accept"
bind "F5" "jpeg;jpeg_quality 80"
bind "F10" "give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang; give weapon_hegrenade"
bind "F12" "say Awula, awula! Azakumbaka! Amu asabuli!!!! *LOL*"
bind "F11" "say Ene Mene Miste, ein Wallbang durch die Kiste,ein Jumpshot durch die Wand und schon bist du gebannt! :P
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "zb_teamcash"
bind "MOUSE4" "noclip"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
// Personal settings
sensitivity "2.67"
zoom_sensitivity_ratio "1"
volume "1"
fps_max "70"
net_graph "1"
cl_shoWfps "1"
jpeg_quality "100"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_forceaniso "0"
mat_antialias "0"
mat_aaquality "0"
cl_crosshairscale "1000"
cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_dynamiccrosshair "0"
cl_righthand "1"
hud_fastswitch "1"
cl_autowepswitch "0"
hud_centerid "1"
cl_minmodels "0"
cl_min_ct "1"
cl_min_t "3"
r_lod "2"
r_rootlod "2"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
// rcon
rcon_password "rconPW"
alias train "changelevel de_train; rcon changelevel de_train"
alias d1 "changelevel de_dust; rcon changelevel de_dust"
alias d2 "changelevel de_dust2; rcon changelevel de_dust2"
alias aztec "changelevel de_aztec; rcon changelevel de_aztec"
alias cbble "changelevel de_cbble; rcon changelevel de_cbble"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias inferno "changelevel de_inferno; rcon changelevel de_inferno"
alias prod "changelevel de_prodigy; rcon changelevel de_prodigy"
alias contra "changelevel de_contra; rcon changelevel de_contra"
alias mill "changelevel de_cpl_mill; rcon changelevel de_cpl_mill"
alias tuscan "changelevel de_tuscan; rcon changelevel de_tuscan"
alias strike "changelevel de_strike_rc4; rcon changelevel de_strike_rc4"
alias chateau "changelevel de_chateau; rcon changelevel de_chateau"
alias tides "changelevel de_tides; rcon changelevel de_tides"
alias r "mp_restartgame 1; rcon mp_restartgame 1"
alias rr "mp_restartgame 3; rcon mp_restartgame 3"
alias 16000 "mp_startmoney 16000; rcon mp_startmoney 16000"
alias 800 "mp_startmoney 800; rcon mp_startmoney 800"
alias ftb0 "mp_fadetoblack 0; rcon mp_fadetoblack 0"
alias ftb1 "mp_fadetoblack 1; rcon mp_fadetoblack 1"
alias ft0 "mp_freezetime 0; rcon mp_freezetime 0"
alias ft6 "mp_freezetime 6; rcon mp_freezetime 6"
alias ft8 "mp_freezetime 8; rcon mp_freezetime 8"
alias ft10 "mp_freezetime 10; rcon mp_freezetime 10"
alias ft15 "mp_freezetime 15; rcon mp_freezetime 15"
alias pausean "sv_pausable 1; rcon sv_pausable 1"
alias pauseaus "sv_pausable 0; rcon sv_pausable 0"
alias viewtoggle "ov2"
alias ov2 "overview_mode 2; alias viewtoggle ov0"
alias ov0 "overview_mode 0; alias viewtoggle ov2"
alias off "eslplugin_disable; rcon eslplugin_disable"
alias on "eslplugin_enable; rcon eslplugin_enable"
alias dx "eslplugin_status"
clear
echo "speedlink´s cfg loaded"
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07/30/2011, 09:28
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#24
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elite*gold: 41
Join Date: Feb 2009
Posts: 896
Received Thanks: 363
|
Config by ReD EyE
//Net settings
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_updaterate "66"
cl_interpolate "1"
cl_cmdrate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "6"
net_graph "1"
cl_showfps "0"
rate "35000"
fps_max "121"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"
//Ingame quality
//random settings
cl_righthand "1"
sensitivity "7"
net_graph "1"
net_scale "5"
net_graphpos "200"
net_graphheight "74"
cl_radar_locked "0"
cl_ragdoll_physics_enable "1"
hud_centerid "1"
// -----------------------------|
// Mouse: |
cl_crosshairthickness "1" |-- Fadenkreuz Dicke (In Pixeln) von einem 640x480 Raster ausgehen (0.5-1.5 empfohlen)
cl_crosshaircolor "5" |--5= Eigene Crosshairfarbe 4= Hellblau 3= Gelb 2=Dunkelblau 1= Rot 0=Hellgrün
cl_crosshaircolor_r "255" <--|-- ""
cl_crosshaircolor_g "0" <---|-- Fadenkreuzfarbe (Pink) Weiß: 255 255 255 Violett: 160 32 240 Schwarz: 0 0 0 Rot: 255 0 0
cl_crosshaircolor_b "255" <--|-- ""
cl_dynamiccrosshair "0" |-- Ob beim Schießen das Fadenkreuz auseinander geht (1=an 2=aus)
cl_scalecrosshair "1" |-- Fadenkreuz an / aus
cl_crosshairscale "1200" |-- Fadenkreuzgröße
cl_crosshairalpha "255" |-- 255 = Undurchsichtig 0= Fadenkreuz Durchsichtig
cl_crosshairusealpha "1" |-- Damit die Durchsichtigkeit per crosshairalpa regelbar ist "1"
cl_righthand "1" |-- 1 = Waffe Rechts 0= Waffe links
sensitivity "7" |-- Mausbewegungssensivität
zoom_sensitivity_ratio "1.0" |-- Mausbewegungssensivität im Zoom
// -----------------------------|
setinfo zb_wantautocashcalling "2"
echo "Config Loaded...."
bind "f1" "buy secammo; buy primammo; buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade; buy defuser; buy vesthelm"
bind "f4" "buy deagle; buy awp; buy defuser; buy vesthelm"
bind "f3" "buy deagle; buy m4a1; buy ak47; buy defuser; buy vesthelm"
bind "f2" "buy deagle; buy defuser; buy vesthelm"
bind shift +speed
"bind" "f10" "cl_righthand 0"
"bind" "f11" "cl_righthand 1"
"bind" "uparrow" "say_team a lang kommt"
"bind" "leftarrow" "say_team kurz kommt"
"bind" "rightarrow" "say_team b kommt"
"bind" "downarrow" "say_team mitte kommt"
fps_max 120
bind "space" "+jump"
bind "MWHEELDOWN" "+jump"
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