Ich hau mal alle cfg's rein
1.autoexec
Code:
exec config.cfg
// MODELS
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_wpn_sway_interp "0"
// MISCELLANEOUS
cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_show_achievement_popups "0"
cl_phys_props_max "50"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
props_break_max_pieces "0"
// Netcode
fps_max "999"
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.031"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
// Client Commands
jpeg_quality "100"
cl_downloadfilter "none"
snd_mixahead 0.05
/// settings ///
cl_legacy_crosshair_scale "1"
cl_crosshairscale "3000"
cl_crosshaircolor "0"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
mp_decals "30"
cl_autohelp "1"
cl_autowepswitch "0"
hud_fastswitch "1"
snd_surround_speakers "0"
net_graph "0"
net_graphpos "2"
///Mouse Settings///
sensitivity "3"
zoom_sensitivity_ratio "1.1"
cl_showfps "1"
fps_max "120"
cl_righthand "1"
///Screenshot///
jpeg_quality "100"
/// NEW ///
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_cloud_settings "0"
cl_show_achievement_popups "0
mat_queue_mode "2"
host_thread_mode "1"
clear
/// teamcash ///
bind mouse4 "zb_teamcash"
/// buy ///
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
bind "F2" "rebuy"
///END///
clear
echo "BI.LAN| WallE."
echo "sYroX config modified"
echo "config loaded...."
2.autoexec
Code:
//////////Autoexec polarityyy////////////
Client commands////////
cl_downloadfilter "nosounds"
cl_interpolate 1
cl_interp_ratio 1.0
cl_interp 0.0311
cl_lagcompensation "1"
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
NET-Settings/////////
net_graph 0
Mouse-Settings////////
m_pitch "0.022"
m_filter "0"
sensitivity "3"
zoom_sensitivity_ratio 1
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
BUY-Bindings:
bind "kp_ins" "buy defuser"
bind "kp_del" "buy vest"
bind "kp_end" "buy vesthelm; buy defuser"
bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp"
bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "kp_home" "buy vesthelm; buy defuser; buy famas"
bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
fps_max 120
cl_showfps 1
clear
echo "BI.LAN| WallE
3.autoexec
Code:
sensitivity "3"
zoom_sensitivity_ratio "1.0"
cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_legacy_crosshair_scale 1
cl_crosshairscale "2500"
cl_showfps "1"
fps_max "120"
net_graph "0"
net_graphheight "80"
overview_names "1"
cl_phys_props_enable 0
cl_phys_props_max 0
// Netsettings
cl_interp_npcs "0"; alias cl_interp_npcs
cl_cmdrate "100"; //101
cl_interp "0";
cl_interp_all "0"; alias cl_interp_all
cl_interp_ratio "1"; alias cl_interp_ratio
cl_interpolate "1"; alias cl_interpolate
cl_lagcomp_errorcheck "1"; alias cl_lagcomp_errorcheck
cl_lagcompensation "1"; alias cl_lagcompensation
cl_predictweapons "1"; alias cl_predictweapons
cl_smooth "1"; alias cl_smooth
cl_smoothtime "0.1"; alias cl_smoothtime
cl_updaterate "101";
rate "140000";
net_maxfragments "1280";
sv_maxupdaterate "300"
// Performence
blink_duration "0"; alias blink_duration
budget_history_range_ms "0.01"; alias budget_history_range_ms
flex_smooth "0"; alias flex_smooth
func_break_max_pieces "0"; alias func_break_max_pieces
g_ragdoll_fadespeed "0"; alias g_ragdoll_fadespeed
g_ragdoll_important_maxcount "0"; alias g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed "0"; alias g_ragdoll_lvfadespeed
g_ragdoll_maxcount "0"; alias g_ragdoll_maxcount
lod_enable "1";
lod_TransitionDist "1";
mat_aaquality "0"; alias mat_aaquality
mat_antialias "4"; alias mat_antialias
mat_bumpmap "0"; alias mat_bumpmap
mat_colorcorrection "0"; alias mat_colorcorrection
mat_disable_lightwarp "1"; alias mat_disable_lightwarp
mat_fastnobump "1";
mat_fastspecular "1";
mat_filterlightmaps "0"; alias mat_filterlightmaps
mat_forceaniso "16"; alias mat_forceaniso
mat_forcehardwaresync "1";
mat_hdr_level "0"; alias mat_hdr_level
mat_parallaxmap "1"; alias mat_parallaxmap
mat_picmip "1"; alias mat_picmip
mat_reducefillrate "0"; alias mat_reducefillrate
mat_shadowstate "0"; alias mat_shadowstate
mat_specular "0"; alias mat_specular
mat_trilinear "1"; alias mat_trilinear
mat_vsync "0"; alias mat_vsync
mat_wateroverlaysize "8"; alias mat_wateroverlaysize
mp_decals "5"; alias mp_decals
r_3dnow "1"; alias r_3dnow
r_3dsky "0"; alias r_3dsky
r_cheapwaterend "1"; alias r_cheapwaterend
r_cheapwaterstart "1"; alias r_cheapwaterstart
r_decals "5"; alias r_decals
r_dopixelvisibility "0"; alias r_dopixelvisibility
r_drawbatchdecals "0"; alias r_drawbatchdecals
r_drawflecks "0"; alias r_drawflecks
r_drawmodeldecals "0"; alias r_drawmodeldecals
r_dynamic "0"; alias r_dynamic
r_eyeglintlodpixels "0"; alias r_eyeglintlodpixels
r_eyegloss "0"; alias r_eyegloss
r_eyemove "0"; ; alias r_eyemove
r_eyes "0"; alias r_eyes
r_eyeshift_x "0"; alias r_eyeshift_x
r_eyeshift_y "0"; alias r_eyeshift_y
r_eyeshift_z "0"; alias r_eyeshift_z
r_eyesize "0"; alias r_eyesize
r_flex "0"; alias r_flex
r_forcewaterleaf "0"; alias r_forcewaterleaf
r_lightaverage "1"; alias r_lightaverage
r_lod "-1";
r_maxdlights "32"; alias r_maxdlights
r_maxmodeldecal "0"; alias r_maxmodeldecal
r_maxnewsamples "0"; alias r_maxnewsamples
r_maxsampledist "0"; alias r_maxsampledist
r_minnewsamples "0"; alias r_minnewsamples
r_mmx "1"; alias r_mmx
r_norefresh "0"; alias r_norefresh
r_occlusion "0"; alias r_occlusion
r_phong "0"; alias r_phong
r_PhysPropStaticLighting "0"; alias r_PhysPropStaticLighting
r_renderoverlayfragment "0"; alias r_renderoverlayfragment
r_rootlod "2";
r_ropetranslucent "0"; alias r_ropetranslucent
r_shadowmaxrendered "16 "; alias r_shadowmaxrendered
r_shadowrendertotexture "1"; alias r_shadowrendertotexture
r_shadows "1 "; alias r_shadows
r_sse "1"; alias r_sse
r_sse2 "1"; alias r_sse2
r_teeth "0"; alias r_teeth
r_updaterefracttexture "1"; alias r_updaterefracttexture
r_WaterDrawReflection 0"; alias r_WaterDrawReflection
r_waterdrawrefraction 1"; alias r_waterdrawrefraction
r_waterforceexpensive "0"; alias r_waterforceexpensive
r_waterforcereflectentities "0"; alias r_waterforcereflectentities
r_worldlightmin "0.0002"; alias r_worldlightmin
r_worldlights "2"; alias r_worldlights
rope_averagelight "0"; alias rope_averagelight
rope_collide "0"; alias rope_collide
rope_shake "0"; alias rope_shake
rope_smooth "0"; alias rope_smooth
rope_smooth_enlarge "0"; alias rope_smooth_enlarge
rope_smooth_maxalpha "0"; alias rope_smooth_maxalpha
rope_smooth_maxalphawidth "0"; alias rope_smooth_maxalphawidth
rope_smooth_minalpha "0"; alias rope_smooth_minalpha
rope_smooth_minwidth "0"; alias rope_smooth_minwidth
rope_subdiv "0"; alias rope_subdiv
rope_wind_dist "0.01"; alias rope_wind_dist
weapon_showproficiency "1"; alias weapon_showproficiency
// Sound
bgmvolume "0"; alias bgmvolume
cl_customsounds "0"; alias cl_customsounds
dsp_enhance_stereo "1"; alias dsp_enhance_stereo
dsp_slow_cpu "1"; alias dsp_slow_cpu
dsp_vol_2ch "1"; alias dsp_vol_2ch
dsp_vol_4ch "0" ; alias dsp_vol_4ch
dsp_vol_5ch "0"; alias dsp_vol_5ch
dsp_volume "1"; alias dsp_volume
snd_profile "0"; alias snd_profile
snd_mixahead "0.06"; alias snd_mixahead
snd_async_fullyasync "0"; alias snd_async_fullyasync
snd_pitchquality "1"; alias snd_pitchquality
snd_duckerthreshold "0.15"; alias snd_duckerthreshold
snd_duckerreleasetime "2.5"; alias snd_duckerreleasetime
snd_duckerattacktime "0.5"; alias snd_duckerattacktime
snd_ducktovolume "0.55"; alias snd_ducktovolume
snd_noextraupdate "0"; alias snd_noextraupdate
snd_musicvolume "0.2";
snd_digital_surround "1"; alias snd_digital_surround
snd_surround_speakers "5"; alias snd_surround_speakers
voice_forcemicrecord "1"; alias voice_forcemicrecord
voice_enable "0"; alias voice_enable
voice_scale "0"; alias voice_scale
voice_modenable "0"; alias voice_modenable
// Gaming
budget_show_history "0"; alias budget_show_history
cl_autowepswitch "0";
cl_c4dynamiclight "1"; alias cl_c4dynamiclight
cl_downloadfilter "none";
cl_dynamiccrosshair "0"; alias cl_dynamiccrosshair
cl_ejectbrass "0"; alias cl_ejectbrass
cl_locationalpha "255"; alias cl_locationalpha
cl_min_ct "4";
cl_min_t "4";
cl_minmodels "1"; alias cl_minmodels
cl_radaralpha "30";
cl_radartype "1";
cl_ragdoll_collide "0"; alias cl_ragdoll_collide
cl_ragdoll_physics_enable "0"; alias cl_ragdoll_physics_enable
cl_show_splashes "0"; alias cl_show_splashes
cl_spec_mode "1"; alias cl_spec_mode
con_filter_enable "0"; alias con_filter_enable
con_filter_text "0"; alias con_filter_text
gl_clear "1"; alias gl_clear
hud_centerid "1"; alias hud_centerid
hud_drawhistory_time "1.6"; alias hud_drawhistory_time
hud_fastswitch "1"; alias hud_fastswitch
jpeg_quality "100"; alias jpeg_quality
npc_height_adjust 1; alias npc_height_adjust
password "pcw";
props_break_max_pieces "-1"; alias props_break_max_pieces
props_break_max_pieces_perframe "-1"; alias props_break_max_pieces_perframe
showhitlocation "1"; alias showhitlocation
weapon_showproficiency "0"; alias weapon_showproficiency
===================================================
-=::::::::::::::::::[ Binds ]::::::::::::::::::::=-
===================================================
bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"
//
clear
echo "
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////GSH CFG//////////////////////////////////
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////Loaded///////////////////////////////////
////////////////////////////////////////////////////////////////////////////"
4.autoexec+fps.cfg
auto:
Code:
zoom_sensitivity_ratio 1
cl_righthand 1
sensitivity 3.0
snd_surround_speakers 0
// Client Commands
jpeg_quality "100"
fps_max "101"
cl_downloadfilter "nosounds"
// GUI Checker
clientport "1337"
// Netcode
rate "1048576"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
net_maxfragments 1400
net_graph "1"
net_graphpos "1"
net_graphheight "70"
cl_dynamiccrosshair "0"
cl_crosshairscale "2500"
cl_crosshairusealpha "999"
cl_crosshairalpha "999"
cl_crosshaircolor "4"
cl_legacy_crosshair_scale "1"
bind "KP_INS" "buy defuser"
bind "KP_END" "buy vesthelm; buy defuser"
bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp"
bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang"
bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade"
bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle"
bind "KP_HOME" "buy vesthelm; buy defuser; buy famas"
bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1"
bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser"
bind "KP_DEL" "buy vest"
ScreenWidth "800"
ScreenHeight "600"
ScreenWindowed "0"
ScreenMSAA "4"
ScreenMSAAQuality "0"
MotionBlur "0"
ShadowDepthTexture "0"
ScreenMonitorGamma "2.400000"
mat_forceaniso "16"
mat_picmip "2"
mat_trilinear "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
r_shadowrendertotexture "1"
r_rootlod "2"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
mat_antialias "0"
mat_aaquality "0"
mat_specular "0"
mat_bumpmap "0"
mat_hdr_level "0"
mat_colorcorrection "0"
VendorID "4318"
DeviceID "403"
DXLevel_V1 "95"
cl_ragdoll_physics_enable "0"
User Token 2 ""
User Token 3 ""
bind "mouse4" "zb_teamcash"
exec fps.cfg
echo "Config Loaded...."
fps:
Code:
//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
fps_max "120"
// These cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//sound
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.05"
snd_profile "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"´
//
clear
echo "FPS - Config Loaded...."