» Beschreibung «
-Hitbox wurde verbesert,d.h man trifft die Models beim Schiessen viel "leichter"
-Recoil wurde optimiert,d.h wie man meistens bei der AK47 kennt,ist der Rückstoss ziemlich gross,mit dieser Config wurde der Rückstoss reduziert!
-Map Texturen wurden verbessert um mehr FPS (Frames Pro Second) beim spielen zu gewinnen.(sehr gut geeignet für ältere Grafikkarten)
-Alles für das Spielen in den LIGEN optimiert,Net-Settings usw.
-Leichen werden ausgeblendet,um beim Spielen nicht abzulenken!
-Fastbuy vorhanden,d.h. schnelles einkaufen duch die NUM-Pad Tasten,z.B. bei drücken auf 1 kaufen sie eine Flashgranate,damit sind Sie um einiges schneller als die anderen!!
-Sie können alle möglichen Sätze auf Ihre beliebigen Tasten belegen
-Sie müssen nicht mehr milimetergenau in den Kopf zielen um den Gegner zu töten
-Das Fadenkreuz wechselt beim Spielen die Farbe
-Alle ESL,TESP.. Settings (Einstellungen)
-Diese Config ist eimalig!!
-Und noch vieles mehr was Sie überraschen wird!
-wer sich mit den Configs auskennt, kennt auch den Wert solcher Configs
-Und Noch vieles Mehr!!!!
-ES IST 100% KEIN CHEAT
Die Cfg in:Steam\steamapps\accname\counter-strike source\cstrike\cfg
Have fun !
Link:wurde entfernt weil man nicht die ganze cfg downloadet habs getestet
Pls kommisQuote:
Hier die cfg einfach in die autoexe.cfg einfügen
// _______________
// | CL_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
setinfo zb_wantautocashcalling 1
// _______________
// | GIBS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
// | MAT |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
// _______________
// | MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0
// _______________
// | NET |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rate "25000"
cl_cmdrate "66"
cl_updaterate "66"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
cl_interp_ratio "1"
cl_interp "0"
// _______________
// | R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
// | SENS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// _______________
// | SOUND |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
net_graph "1"
fps_max "0"






