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Co packets

Discussion on Co packets within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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HEY GUYS i am a pretty noob at co packeting :P but i realy want 2 know more and let
pplz exchange knowlage ^^
and i realy want 2 know some packet codes 4 gm talk and brodcast.

ewry 1 is free 2 tell their experienses

(ps i use COPROXY and im a noob)
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Old 04/16/2006, 02:33   #2
 
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Quote:
Originally posted by seniormagic@Apr 16 2006, 02:11
HEY GUYS i am a pretty noob at co packeting :P but i realy want 2 know more and let
pplz exchange knowlage ^^
and i realy want 2 know some packet codes 4 gm talk and brodcast.

ewry 1 is free 2 tell their experienses

(ps i use COPROXY and im a noob)
gmtalk and broadcast channels are blocked now, as are most if not all other hiden ones
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Old 04/16/2006, 03:11   #3
 
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EDIT: nvm, changed my mind. You can pm me about and packet structures you want.
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Old 04/16/2006, 03:23   #4
 
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hehe nice "unknownone" i will check this out in the morning ^^
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Old 04/16/2006, 11:40   #5


 
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#moved
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Old 04/16/2006, 13:38   #6
 
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oh ok i misunderstanded now its on the right spot tywm ^^
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Old 04/16/2006, 18:52   #7
 
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hEY guys i hawe a request is it possible getting superman on my archer i know cyclone worked but superman would be incredible good

please let me know if guys know something
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Old 04/18/2006, 08:21   #8
 
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Quote:
Originally posted by seniormagic@Apr 16 2006, 18:52
hEY guys i hawe a request is it possible getting superman on my archer i know cyclone worked but superman would be incredible good

please let me know if guys know something
No, you cant do anything like that....
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Old 01/19/2007, 01:31   #9
 
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I made 4 jump and traced the 4 packets.

-> coordinate of jump & HEX values :
218.253 DA.FD
223 251 DF.FB
213.241 D5.F1
203.243 CB.F3

now the packets :
1c 00 f2 03 4b 4e 88 07 a6 81 19 00 da 00 fd 00 00 00 00 00 df 00 fb 00 8e 00 00 00
1c 00 f2 03 f9 a6 88 07 a6 81 19 00 df 00 fb 00 00 00 00 00 d5 00 f1 00 8e 00 00 00
1c 00 f2 03 ed dc 88 07 a6 81 19 00 d5 00 f1 00 00 00 00 00 cb 00 f3 00 8e 00 00 00
1c 00 f2 03 79 11 89 07 a6 81 19 00 cb 00 f3 00 00 00 00 00 c1 00 f4 00 8e 00 00 00

coordinates are at byte 12+13 & 14+15
1st jump = X:218 Y:253 = in HEX = X:00DA Y:00FD
1c 00 f2 03 4b 4e 88 07 a6 81 19 00 da 00 fd 00 00 00 00 00 df 00 fb 00 8e 00 00 00
Remember to invert bytes (BTW Thx to chocoman4k who posted good info there : )

I also found that :

byte 0 & 1 = packet length (28 here)
byte 2 & 3 = Packet type (I dont know yet how many type)
byte 4 to 7 = seem to be locked on time (=126373451, 126396153, 126409965, 126423417 for the 4 jumps)
byte 8 to 11 = I'am not sure, but look like to be for the MAP


For all type of packet, byte 0 to 11 seem to respect the same structure.
I'am just starting to understand how they are structured, and wanted to share what I found out.

If someone more advanced in CO packet structure found some mistakes here, I'll be glad to be corrected.
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Old 01/19/2007, 06:53   #10
 
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Quote:
Originally posted by seniormagic@Apr 16 2006, 17:52
hEY guys i hawe a request is it possible getting superman on my archer i know cyclone worked but superman would be incredible good

please let me know if guys know something
yes you can if you rb archer-warrior or warrior- archer


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Old 01/19/2007, 07:02   #11
 
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Quote:
Originally posted by CONQUER 2.0@Jan 19 2007, 06:53
yes you can if you rb archer-warrior or warrior- archer


Not true...

Superman IRF would be ungodly broken. TQ isn't that retarded to game dynamics man.
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