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Get your model and multiply by 1,000,000
smallfemale=1, largefemale=2, smallmale=3,largemale=4.
for ArcherCoats, largemale use the smallmale texture (3).
Next, take the value for body equipment. (13), and multiply by 10,000, add to the other value.
Now add the ArmorType*1,000
Troj=0, War=1,Troj(120)=2, Archer=3, Tao=4, NoobCoats=5, Warrior(120)=6, DisCityRobes=7, Archer(120)=8, Tao(120)=9.
Now take your color, multiply by 100 and add to the value.
3=orange, 4=lightblue, 5=red, 6=dark blue, 7=yellow, 8=purple, 9=white.
Next add the equipment upgrade amount relative to the base level (Lvl15=0) multiplie by 10. For 97 coats Lvl97= 7, for 112=9. 120 armors are zero, but ArmorType is different
Example. Large Female Lv97 coat, orange.
Model=2
BodyArmor=13
Class=3
Color=3
UpgradeAmount=7
ID = 2*1,000,000 + 13 * 10,000 + 3*1000 + 3*100 + 7*10 = 2,133,370
And guess what. That IS an orange lvl 97 coat.
Example 2: Male 120 archer coat, Dark Blue.
Model=3
BodyArmor=13
Class=8
Color=6
UpgradeAmount=0
ID = (3*1,000,000)+(13*10,000)+(8*1000)+(6*100)+(0*10)= 3,138,600.
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