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CO-Mimic
Discussion on CO-Mimic within the Conquer Online 2 forum part of the MMORPGs category.
01/30/2010, 11:51
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#106
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Well proxy is off now, gotta goto bed. Cya all later and thanks for helpin..
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01/30/2010, 11:52
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#107
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yw cya
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01/30/2010, 12:14
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#108
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Quote:
Originally Posted by Qonquer
Well remember you are proxying to my server then to the CO servers, it's bound to effect the ping. I just did this video at BirdIsland with a level 34 noob, unfortunately, the BirdMen killed me after i'd only killed a few, but the speed of the attacks is quite evident.

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Epic video, due the mobs is like 3 times his lvl, keep up the nice work. =)
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01/30/2010, 14:11
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#109
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Quote:
Originally Posted by Qonquer
Well remember you are proxying to my server then to the CO servers, it's bound to effect the ping.
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Is the release version going to connect through your server too?
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01/30/2010, 15:02
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#110
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Quote:
Originally Posted by IAmHawtness
Is the release version going to connect through your server too?
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No, obviously not. But he will need to set up an auth server for CO-Mimic before releasing the downloadable GUI Proxy. I believe he is using this method as a temporary solution .
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01/30/2010, 15:22
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#111
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It connects directly to our auth server which is hosted on one of our main deds, not a local crappy machine, its called an auth server for a reason, ofcorse it will need to connect to it for authentication, I cant see how peoples lag between 500-1k effects afk botting, i had to play on Ruby with 400-700 ping for many years and managed fine besides it certainly wouldn't dc you at that but oh well, as for FS the speed is totally adjustable both pathing and attacking so thats just a matter of safe tweaking, option to bot extremely fast and risk getting bot jailed will be possible within the commands, although its at your own risk.
I don't know if Steve mentioned it to you guys but the forum is now up, feel free to register there and keep up to date with the latest releases and direct chat without spamming this epvp thread to death.
NOTE: IF YOU PLAY A PATH IN A ****** AREA THE BOT OBVIOUSLY WONT BE ABLE TO RUN AN INFINITE FS LOOP, I MANAGED TO LEVEL STRAIGHT TO 125 WITHOUT A PROBLEM WITH FS ENDING.
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01/30/2010, 15:32
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#112
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Quote:
Originally Posted by MayfairWhite
It connects directly to our auth server which is hosted on one of our main deds, not a local crappy machine, its called an auth server for a reason, ofcorse it will need to connect to it for authentication
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I think you mis-understood my question. Obviously, the bot needs some kind of login system, but what I meant was, the communication between the CO client and the CO server happens like this?:
CO client -> CO-Mimic server -> CO server
CO server -> CO-Mimic server -> CO client
If that's the case, what's the point of including pvp hacks in the bot too, since they're obviously not gonna be very effective because of the increased latency?
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01/30/2010, 16:07
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#113
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Quote:
Originally Posted by MayfairWhite
It connects directly to our auth server which is hosted on one of our main deds, not a local crappy machine, its called an auth server for a reason, ofcorse it will need to connect to it for authentication, I cant see how peoples lag between 500-1k effects afk botting, i had to play on Ruby with 400-700 ping for many years and managed fine besides it certainly wouldn't dc you at that but oh well, as for FS the speed is totally adjustable both pathing and attacking so thats just a matter of safe tweaking, option to bot extremely fast and risk getting bot jailed will be possible within the commands, although its at your own risk.
I don't know if Steve mentioned it to you guys but the forum is now up, feel free to register there and keep up to date with the latest releases and direct chat without spamming this epvp thread to death.
NOTE: IF YOU PLAY A PATH IN A ****** AREA THE BOT OBVIOUSLY WONT BE ABLE TO RUN AN INFINITE FS LOOP, I MANAGED TO LEVEL STRAIGHT TO 125 WITHOUT A PROBLEM WITH FS ENDING.
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I don't think you really quite understood what we were talking about? Yesterday Steve set up a server with the proxy set up that you could connect trough and then bot with commands. But that was not an auth server. And hawtness was wondering if that is going to be the case with the future ready CO-Mimic and I explained that no, it won't be like that. It will instead connect for authorization to an auth server and then connect straight to the conquer server itself. Instead of going, Client -> Qonquer server -> Conquer server...
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01/30/2010, 16:27
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#114
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Tbh i was asleep last night when he put the non GUI proxy online so i have no idea what he ran it on, I suppose i'd better leave it to him to reply to you when he wakes up, not currently at home and didn't get chance to speak to him before he went to sleep, sorry.
And the previous post wasn't a direct reply to just you hawtness, sorry if you didn't realise but to answer your question, followkill and aimbot function have not yet been tested but i have no doubt they will work perfectly. 1k latency really isn't that bad and i don't recall having a latency above 300 while testing the latest version, when i get home I'll try the proxy and checkout my ping.
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01/30/2010, 16:33
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#115
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Quote:
Originally Posted by Qonquer
Tbh i was asleep last night when he put the non GUI proxy online so i have no idea what he ran it on, I suppose i'd better leave it to him to reply to you when he wakes up, not currently at home and didn't get chance to speak to him before he went to sleep, sorry.
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This is confusing, are you Dan on Steves account or Steve yourself :S? Well anyways the person on the Qonquer forum account set it up last night
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01/30/2010, 16:40
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#116
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Tbh i was asleep last night when he put the non GUI proxy online so i have no idea what he ran it on, I suppose i'd better leave it to him to reply to you when he wakes up, not currently at home and didn't get chance to speak to him before he went to sleep, sorry.
And the previous post wasn't a direct reply to just you hawtness, sorry if you didn't realise but to answer your question, followkill and aimbot function have not yet been tested but i have no doubt they will work perfectly. 1k latency really isn't that bad and i don't recall having a latency above 300 while testing the latest version, when i get home I'll try the proxy and checkout my ping.
EDIT: Forgot i was logged into Q account to add the forum link, awesome how you read that and replied in the time i relogged o.0
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01/30/2010, 16:42
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#117
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So, if I understand this correct, the CO-Mimic executable itself won't do anything else than handling the authentication and re-direct the packets to the CO-Mimic server, and all the bot functions are handled on the CO-Mimic server?
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01/30/2010, 16:47
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#118
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Quote:
Originally Posted by MayfairWhite
Tbh i was asleep last night when he put the non GUI proxy online so i have no idea what he ran it on, I suppose i'd better leave it to him to reply to you when he wakes up, not currently at home and didn't get chance to speak to him before he went to sleep, sorry.
And the previous post wasn't a direct reply to just you hawtness, sorry if you didn't realise but to answer your question, followkill and aimbot function have not yet been tested but i have no doubt they will work perfectly. 1k latency really isn't that bad and i don't recall having a latency above 300 while testing the latest version, when i get home I'll try the proxy and checkout my ping.
EDIT: Forgot i was logged into Q account to add the forum link, awesome how you read that and replied in the time i relogged o.0
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But you could probably confirm that when CO-Mimic is done, it won't connect to the online CO Mimic server and then to the acctual Conquer server the way Steve (Qonquer) set it up yesterday right? It will just be simple as always, Co Mimic Proxy -> Auth server (For access), Auth server -> Co Mimic Proxy (For response). And then proceed with Co Client -> Co Mimic proxy -> Co Server, and then back.
Edit: You don't need an Auth server if you have a proxy ONLINE, the proxy ONLINE could run trough an authentication list.
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01/30/2010, 17:07
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#119
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Quote:
Originally Posted by MrGenious
Are you serious? Did you not see my answer?
I'm 99,9% sure it's correct, Qonquer isn't dumb, he only set up that Co Mimic Online proxy yesterday as a temporary solution since he hadn't set up an Auth server for Co Mimic yet. Co Mimic will probably be just like jProxy (Connection wise).
Edit: You don't need an Auth server if you have a proxy ONLINE, the proxy ONLINE could run trough an authentication list.
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I couldn't care less about your answer, you're not in any way affiliated with the Qonquer team, are you? Sorry, but I would like an answer from one of the creators.
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01/30/2010, 17:08
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#120
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Quote:
Originally Posted by IAmHawtness
So, if I understand this correct, the CO-Mimic executable itself won't do anything else than handling the authentication and re-direct the packets to the CO-Mimic server, and all the bot functions are handled on the CO-Mimic server?
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I really have absolutely no idea what Steve setup yesterday so i can't answer anything regarding that.
In reply to your question No, the proxy deals with the routines as usual, making the proxy connect to the auth server for it to execute the routine would be far from efficient and would cause huge lag.
And sorry MrGenious, you've lost me, i thought i might have a shot at replying to you but changed my mind, i'm far from capable.
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