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CO-Mimic

Discussion on CO-Mimic within the Conquer Online 2 forum part of the MMORPGs category.

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Old 01/29/2010, 04:56   #76
 
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is there gonna be a beta version for 3 days or something like that?

thanks and regards guys

great job
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Old 01/29/2010, 05:20   #77
 
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Quote:
Originally Posted by bLantoman View Post
is there gonna be a beta version for 3 days or something like that?

thanks and regards guys

great job
As soon as the bot is secured the beta will be up for download, dependent on the length of time it takes to fix the stupid niggly problems the beta with continue, once we feel its stable and viable to charge for we will activate the auth part.
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Old 01/29/2010, 20:49   #78
 
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Originally Posted by MrGenious View Post
Lol is THAT what they are complaining about? In that case.. Standalonebot. You don't mess with a single file of theirs, ****.. u don't even need conquer installed..
Your standalone blew.

You did it, but you didn't do it right.
Peace to you.
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Old 01/29/2010, 20:54   #79
 
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Originally Posted by _tao4229_ View Post
Your standalone blew.

You did it, but you didn't do it right.
Peace to you.
Impossible for you to know since you haven't seen my latest standalone now have you?
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Old 01/29/2010, 21:09   #80
 
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I'll admit that my standalone fails, Was almost half a year ago I created mine and have learned a considerable amount since then. Just completely lost interest in the game and haven't felt the need to re-write it. I should have made it support multiple connections too.

By failed I mean, it did actually work properly, just wasn't done as well as it could have been.

The reason it's so empty is because I only made it to bot the talisman socketing quest, and didn't add functionality other than starting/stopping the quest.
Attached Images
File Type: jpg costandalone.jpg (11.4 KB, 64 views)
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Old 01/29/2010, 21:16   #81
 
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Originally Posted by © Haydz View Post
I'll admit that my standalone fails, Was almost half a year ago I created mine and have learned a considerable amount since then. Just completely lost interest in the game and haven't felt the need to re-write it. I should have made it support multiple connections too.

By failed I mean, it did actually work properly, just wasn't done as well as it could have been.

The reason it's so empty is because I only made it to bot the talisman socketing quest, and didn't add functionality other than starting/stopping the quest.
Hahaha you should of seen my standalone during that time, it was simple, logging into conquer client and then disconnecting from client but not from server. I started on it a bit before the talisman socketing quest. But like you said, learned alot since then.
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Old 01/29/2010, 22:39   #82
 
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Originally Posted by MrGenious View Post
Impossible for you to know since you haven't seen my latest standalone now have you?
If it's improved then GG, but you had a long way to go.

Why release a standalone when TQ will most definitely patch all the hard work you've done within a month.
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Old 01/29/2010, 23:41   #83
 
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Originally Posted by _tao4229_ View Post
If it's improved then GG, but you had a long way to go.

Why release a standalone when TQ will most definitely patch all the hard work you've done within a month.
Cuz I didn't give a ****? Besides, you think tq don't know about those stuff? If tq wanted to patch it, they would of done it by now, they are lazy... Takes them years to get things done.
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Old 01/30/2010, 00:40   #84
 
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Quote:
Originally Posted by MrGenious View Post
Cuz I didn't give a ****? Besides, you think tq don't know about those stuff? If tq wanted to patch it, they would of done it by now, they are lazy... Takes them years to get things done.
Even so don't be a ******* idiot and provoke them -_-
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Old 01/30/2010, 02:45   #85
 
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sounds cool, cant wait for it to come out. keep at it developers x)
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Old 01/30/2010, 05:50   #86
 
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We aint ready for a release of the actual program as yet. BUT I've run the bot on our dedicated server so for now people can connect though it (without the GUI) and access the features via typed in commands

This was kinda tricky but I've managed to do it by using a SOCKS proxy server to interface to the bot. This means to connect through it you need a socksifier or sockscapper and run your client socksified. This also has the advantage of not needing to modify the client.

The details for the proxy are:
Host: auth.qonquer.com
Port: 1080
SOCKS Version: 5

Enter those details into your socksifier settings and run the client though it.
Those of you that are worried about us stealing your passwords etc... All I can say is we won't. If you don't trust us, then simply don't use it.


Some commands follow:
@q
Disconnect

@xp [skill#]
Auto use XP skill. Not supplying a skill turns this feature off.
e.g. @xp 6011 (auto activate fatalstrike)

@autopot [%]
Auto use HP pots at the given percentage. Not supplying a %age turns this feature off.
e.g. @autopot 60 (uses a pot at 60% health)

@autompot [%]
Auto use Mana pots at the given percentage. Not supplying a %age turns this feature off.
e.g. @autompot 60 (uses a pot at 60% mana)

@spells
Allows spell/skill use to be recorded in a path.

@speedhack
Turns the experimental Speed Hack on/off

@follow player
Follows a player around jump for jump. Not supplying a player name turns this feature off.
e.g. @follow Frankie (Follows a player called Frankie)

@hunt
Turns auto hunting (melee) on/off while a path is playing.

@mhunt skill#
Turns on auto hunting using the skill/spell specified. Not supplying a skill turns this feature off. If @hunt and @mhunt are both enabled, attack types will alternate between the two.
e.g. @mhunt 1000 (uses Thunder to auto hunt)

@lootgold
Turns auto looting for gold on/off while a path is playing.

@lootpri
Turns auto looting for primary items (Mets, DBs etc..) on/off. This feature is automatically enabled. On the finished bot, the items in the priority list can be edited.

@loot
Turns auto looting for everything on/off. (This feature currently has no effect)

@fsspeed 1-100
Changes the speed FatalStrike attacks. Setting this value too high can cause D/Cs. I recommend you start it at about 10 and experiment.

@prioritize
Changes the way looting is handled. When prioritized is on, the bot will favour looting over hunting. Note that this setting has no effect on @lootpri as this is ALWAYS prioritized.

@record
Starts a path recording. Using this command will erase any path that is currently loaded.

@end
Ends the currently recorded path. You must @end a path recording before it can be played or saved.

@play
Starts the currently loaded path playing.

@stop
If a path is currently playing, this command stops it. (Suprisingly)

@save <PathName>
Saves the currently recorded path for later retrieval.
e.g. @save birdisland (saves the path with the name birdisland.PATH)

@load name<.PATH>
Loads a previously saved path. Note that unlike the @save command, you MUST add .PATH to the name.
e.g. @load birdisland.PATH (loads the path with the name birdisland.PATH)

@delete name<.PATH>
Deletes a previously saved path. Note that unlike the @save command, you MUST add .PATH to the name.
e.g. @delete birdisland.PATH (deletes the path with the name birdisland.PATH)
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Old 01/30/2010, 07:11   #87
 
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nice im more comfortable on command based bots rather than GUI.!!
anyways when will you release it?!
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Old 01/30/2010, 08:49   #88
 
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Quote:
Originally Posted by Qonquer View Post
We aint ready for a release of the actual program as yet. BUT I've run the bot on our dedicated server so for now people can connect though it (without the GUI) and access the features via typed in commands

This was kinda tricky but I've managed to do it by using a SOCKS proxy server to interface to the bot. This means to connect through it you need a socksifier or sockscapper and run your client socksified. This also has the advantage of not needing to modify the client.

The details for the proxy are:
Host: auth.qonquer.com
Port: 1080
SOCKS Version: 5

Enter those details into your socksifier settings and run the client though it.
Those of you that are worried about us stealing your passwords etc... All I can say is we won't. If you don't trust us, then simply don't use it.


Some commands follow:
@q
Disconnect

@xp [skill#]
Auto use XP skill. Not supplying a skill turns this feature off.
e.g. @xp 6011 (auto activate fatalstrike)

@autopot [%]
Auto use HP pots at the given percentage. Not supplying a %age turns this feature off.
e.g. @autopot 60 (uses a pot at 60% health)

@autompot [%]
Auto use Mana pots at the given percentage. Not supplying a %age turns this feature off.
e.g. @autompot 60 (uses a pot at 60% mana)

@spells
Allows spell/skill use to be recorded in a path.

@speedhack
Turns the experimental Speed Hack on/off

@follow player
Follows a player around jump for jump. Not supplying a player name turns this feature off.
e.g. @follow Frankie (Follows a player called Frankie)

@hunt
Turns auto hunting (melee) on/off while a path is playing.

@mhunt skill#
Turns on auto hunting using the skill/spell specified. Not supplying a skill turns this feature off. If @hunt and @mhunt are both enabled, attack types will alternate between the two.
e.g. @mhunt 1000 (uses Thunder to auto hunt)

@lootgold
Turns auto looting for gold on/off while a path is playing.

@lootpri
Turns auto looting for primary items (Mets, DBs etc..) on/off. This feature is automatically enabled. On the finished bot, the items in the priority list can be edited.

@loot
Turns auto looting for everything on/off. (This feature currently has no effect)

@fsspeed 1-100
Changes the speed FatalStrike attacks. Setting this value too high can cause D/Cs. I recommend you start it at about 10 and experiment.

@prioritize
Changes the way looting is handled. When prioritized is on, the bot will favour looting over hunting. Note that this setting has no effect on @lootpri as this is ALWAYS prioritized.

@record
Starts a path recording. Using this command will erase any path that is currently loaded.

@end
Ends the currently recorded path. You must @end a path recording before it can be played or saved.

@play
Starts the currently loaded path playing.

@stop
If a path is currently playing, this command stops it. (Suprisingly)

@save <PathName>
Saves the currently recorded path for later retrieval.
e.g. @save birdisland (saves the path with the name birdisland.PATH)

@load name<.PATH>
Loads a previously saved path. Note that unlike the @save command, you MUST add .PATH to the name.
e.g. @load birdisland.PATH (loads the path with the name birdisland.PATH)

@delete name<.PATH>
Deletes a previously saved path. Note that unlike the @save command, you MUST add .PATH to the name.
e.g. @delete birdisland.PATH (deletes the path with the name birdisland.PATH)
do you have the dedicated server up right now? it wasn't letting me through earlier.

EDIT: Nvm, got it working.. but it's no good on a full normal ninja as of now cause the attack speed while in FS is too slow, or doesn't attack enough times (didn't really check but it doesn't chain)
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Old 01/30/2010, 09:14   #89
 
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I hope you are not confusing the movement relocate with actual fatal strike, also what @fsspeed are you using? Cos when i try at speed 25 i can clear a whole sceen of mobs in a second..

EDIT: Might have found the problem you mentioned, patching now.
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Old 01/30/2010, 09:42   #90
 
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i tried on @fsspeed 100
but not that really fast.. it doesnt spam attack!
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