Originally posted by username1+Sep 23 2005, 02:18--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (username1 @ Sep 23 2005, 02:18)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--unknownone@Sep 21 2005, 16:37 but for people who like graphic editing, hered where the .dds files missing from the folders are.
SEE? SEE??? WHAT DID I TELL YOU ALL?
*runs around screaming maniacaly*
[img]text2schild.php?smilienummer=1&text=ahem' border='0' alt='ahem' /> [/b][/quote]
lol i believed u
cant w8 to see this...ill finally hav the 100 tao robe [img]text2schild.php?smilienummer=1&text=wakakaka' border='0' alt='wakakaka' />
I made a little prog to search for DDS files. They all have the same first 4 bytes &H(44 44 53 20), my initial program worked by searching for those 4 bytes right the way through the file, and made a list of pointers, then copying the content from pointerA to (pointerB -1), where PointerA is the loaction of the first instance, and PointerB is the location of the second instance. I just extracted with an incrementing name "xxxxx.dds".
After noticing there were other structures like tga and bitmaps, i just modded the program a little to find them too.
I'm working on extracting each file to the right folder, and giving it the right name before I release it here.
I'm not finished with the c3 file structure yet, so I'm just ignoring that for now. I extracted all the .dds files from c3.wdf, i'll extract the c3 files later when i've made my viewer.
Anyway, you requested a lvl 115 female tao robe texture?
Point out which one it is and I'll zip up all 7 colors for you.
Originally posted by Makien@Sep 25 2005, 18:30 i don't wanna take away from your program, it's awesome but i've been using irfanview to view dds files for some time now:
most of us use infranview already... but it can only view the dds files that are already in dds format
if you notice, there are a ton of images missing from the folders... they are encoded in the data.wdf file (huge file right in the main co folder)
what he is doing is extracting them so we can play with even more pics
question: for unknownone =P
you said youre working on cracking the c3.wdf file... are you able to view c3 files then? it would be really handy to edit character models and behavior of effects (ie, reverse healing rain so it goes up instead of down... just an example)
if they contain info for character models and such i would assume they are 3d... cant be easy to crack :?
Extracted c3.wdf & data.wdf files. 05/04/2018 - CO2 Weapon, Armor, Effects & Interface edits - 36 Replies Extracted c3.wdf & data.wdf files.
Plus c3 & data folders patch 4351.
For all you budding editors.
2 files for c3.wdf
1 file for c3 folder patch 4351
3 files for data.wdf
1 file for data folder patch 4351
All in .rar format with 10% recovery record.
Questions] data Folder >> Create data.Pack 02/15/2012 - Dekaron Private Server - 8 Replies Questions] data Folder >> Create data.Pack
To make the data folder data.pak
Use repacker We've been able to run the update, but the game does not
You, packer and should think about doing anything else specifically that anyway?
Sorry... Bad english..
[QUESTION]Where is the extracted kom files? 06/15/2010 - Grand Chase - 5 Replies i keep using the kom extractor.bat but still i dont see the lua or stg or xml file it says the kom file will turn into... the stage folder files i want and the komextractor thingy are in the same folder already... any tips or hints as to what my problem might be?
I'm really new to this...
[GCPH] Download Sound_Korea.kom to .Wav Extracted File 05/15/2010 - Grand Chase Hacks, Bots, Cheats & Exploits - 19 Replies http://dl7.glitter-graphics.net/pub/1089/1089407r9 iq6lcouz.gif
Hi Guys!
Since we cannot do anything as of the moment due to unavailability of working CE's,
Lemme just share this Kom Extracted file of sound_korea i extracted
(this is for those who does not know how to run KOMExtractor).
It turns out to be the voices / speeches of all
Grand Chase PH Characters in .wav format.. (English Voices)
so cute..