Thread title says it all, last couple of days i have been working on a memory based bot, and it is almost done aswell.
I post this thread so it can be discussed, this bot will work on a client that does not need to be on top, just like a bot is supposed to be.
It will only support 1 client, and i myself think thats enough for a skill lvl bot.
Want more? post your reasons and give good feedback.
here's a screenshot everything you see works except for the XP skill lvler, still gotto implement that.
Its botjail safe, clickjail safe... No risks except for fraps, but who's gonna fraps a stigger?
Screenshot:
Update:
Feel free to ask questions, post suggestions and other related things.
It looks fantastic!
I have one question: This program/bot you say that it will be memory based.So it will work on every patch and we won't have to put Sit/Medi/skills at F buttons?
It looks fantastic!
I have one question: This program/bot you say that it will be memory based.So it will work on every patch and we won't have to put Sit/Medi/skills at F buttons?
This bot needs patching from me when they make updates and change memory locations, no skills on the F keys at all.
infact u dont even have the skill selected, there is no clicking involved no background click or foreground clicks all done within memory
This is just a teaser for my bigger project, a hunting bot
_fobos_@
the concept is very impressive, but are u serious?
dont u have to update this for every patch when it can be done easily by background clicking F-slots and thats unpatchable?
and is there an option on how often the skills are pushed?
and what happens if people are using different patches?
and what about modify clients?
most memory base programs got discontinue because they do not have an option have users to find/edit memory address by themselves
anyways, look forward to see ur big project hunting bot
_fobos_@
the concept is very impressive, but are u serious?
dont u have to update this for every patch when it can be done easily by background clicking F-slots and thats unpatchable?
and is there an option on how often the skills are pushed?
and what happens if people are using different patches?
and what about modify clients?
most memory base programs got discontinue because they do not have an option have users to find/edit memory address by themselves
anyways, look forward to see ur big project hunting bot
Youre right Evan it will require patching from my side, but its all pretty organised and finding memory addresses and the functions i used aint hard.
I might slightly alter it on the long run put a tab control on it where the user can make adjustments as for example the time between the attacks, and perhaps the memory addresses that are used can be adjusted easily each patch.
And yes you're right if something can be done to easily send background clicks ofcourse that would be preferred, but yeah we got that nasty clicking jail so i don't think its gonna happen anytime soon
I honestly haven't really looked in when it gets send to clicking jail other then post/sendmessage failed me and i wanted to make a good simple bot.
As for patching the loader loads my altered conquer.exe renamed, so that people can still play regularly and follow up with the patches,
that will win me time each time to update.
BTW, could you make a normal conquer.exe where the FPS limit is up to 60?? PLEASE :-(
Whats ur usual limit? its comp specific i think, anyway mines usually like 30 but with my boost near 50s, eitherway when the screen aint active it drops to like near 20s so whats ur normal limit, i dont wanna boost it too high
You wont be able to run as many clients tho, wouldnt be good for your comp
[SkillerSluwt]Memory based bot. 05/30/2009 - CO2 Bots & Macros - 140 Replies SkillerSluwt
What is SkillerSluwt?
SkillerSluwt is a memory based bot, to put it simple, you can bot on an account without the need that client needs to have focus.
SkillerSluwt has a range of skills that can be leveled with a click of a button, while you play on another account, sleep, eat breakfast or make love to your wife, or all at the same time for all i care.
SkillerSluwt is easy to use, blonde proof, and moron free.
SkillerSluwt is no racist, this Sluwt does what you want,...
memory based bot 08/17/2008 - Guild Wars - 28 Replies hi hab nur ne kurze frage:
und zwar ist es möglich, wenn man 2 accs hat einen memory based zB monk folis farmen lässt, und den anderen "normale" bot hfff farmen lässt? mit dem multi client kann ich schonma 2x guild wars starten, aber will sicher gehen, dass wenn ich mir nen 2ten bot kaufe, der auch keine probleme mit dem anderen bot macht.. ty schonma für die antworten:)
MfG
Patch 4356 Released Memory Addresses 09/21/2007 - Conquer Online 2 - 4 Replies :eek:
:cool: Okay not cool this dude is asking where or how too get the addreses and pointers.
looking for xp hp mana arrows :D
Anybody?
Or gimme something a prog or tool too find for myself then i will post them.
move to coords based on editing memory 01/02/2007 - Conquer Online 2 - 11 Replies Hi,
While I'm making macros I found it to be very helpful if I can move to a different coord without activating a mouse click. it'd be much more reliable that I go to the coord that I want. I'm wondering if there's a way to go to a coord by changing something in the memory? Or any other way that I can do this within a macro script (thru dll calls or whatever), for example autohotkey.
Any help will be appreciated,
Thanks
Pattern based memory Search ? 12/26/2006 - General Coding - 3 Replies Is there any tool that allows to search for patterns in memory ?
All I tried (TSearch / Cheatengine) only allow you to search for one value or a fixed array of bytes. But I need a tool that lets me search for patterns, like XX XX 00 00 XX XX 00 00 while XX can be 00 to FF etc ?