|
You last visited: Today at 07:18
Advertisement
TQ's randoms (lottery, sockets, drops, etc)
Discussion on TQ's randoms (lottery, sockets, drops, etc) within the Conquer Online 2 forum part of the MMORPGs category.
12/02/2008, 02:08
|
#1
|
elite*gold: 0
Join Date: Jul 2005
Posts: 59
Received Thanks: 2
|
TQ's randoms (lottery, sockets, drops, etc)
ok well ive been trying to think of ways to "beat the system" so to speak. I've been looking into the source for generic C random num generators (who would write a game in a different language?). Essentially if they wrote the game using windows then theres still a chance, but if they were using linux, and used the generic linux rand num generator then there's no way. I'm planning on writing a program to monitor the packets from conquer (since i dont have a translator for their chat logs) and log everytime somebody gets a db from monster or wins something good from lottery. Log the date, time, and item (or event) that happened and look for a pattern for when the good stuff comes in.
Since TQ people probably monitor sites like this i wont talk about the specifics of the rand num generators so they dont feel the need to change them, but if u wanna know then feel free to pm me. I'll also post the program if other people wanna try logging too or if somebody has a decoder for their chat logs it'd probably make things easier (plz lemme know).
plz post ur opinions on whether or not i should make definite results public cuz then tq would probably definitely mix things up (and ruin our fun once again).
Phew almost forgot to mention something. Please post/pm (if you think its safe to post then do so, TQ might be watching) any EDUCATED guesses as to how TQ figures out what random number goes to what prize. Do you think it'd be some number range gets you this item, etc? Do you think they would mod the random number with some smaller number for more percentage based figures? if so then what number to mod with? How the number of people that enter effect the results, etc. Anything that might be useful is appreciated. We're really just shooting in the dark here, but thats the great thing about computers, you just tell it what to check and give it a little time and it'll figure everything for you.
Mods feel free to censor anything you feel may cause TQ to possibly switch up their random tactics.
|
|
|
12/02/2008, 02:17
|
#2
|
elite*gold: 0
Join Date: Jun 2008
Posts: 19
Received Thanks: 3
|
hi ML, can u have please send me ur tecqniques how to get good items in lottery and make soc in artisan in tc.. please send me
|
|
|
12/02/2008, 04:06
|
#3
|
elite*gold: 0
Join Date: Nov 2008
Posts: 125
Received Thanks: 12
|
yea me too ill love anything u come up with !! +THANKS
|
|
|
12/02/2008, 05:24
|
#4
|
elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 912
|
Guys, hes not going to help you leachers.
He wants some people that know stuff about it and can help him.
I wish you good luck.
|
|
|
12/03/2008, 20:32
|
#5
|
elite*gold: 0
Join Date: Dec 2008
Posts: 21
Received Thanks: 4
|
i think i have the gem drop in mines sussed out BUT my theory is still under careful scrutiny, if someone wants to hear my theory and work with me in proving the theory right, PM me, but include your server i need to conduct this theory under certain conditions
|
|
|
12/04/2008, 03:52
|
#6
|
elite*gold: 0
Join Date: Feb 2007
Posts: 1,366
Received Thanks: 256
|
Quote:
Originally Posted by kinshi88
Guys, hes not going to help you leachers.
He wants some people that know stuff about it and can help him.
I wish you good luck.
|
Yup. E*PvP as I left it.
|
|
|
12/04/2008, 06:48
|
#7
|
elite*gold: 20
Join Date: Aug 2007
Posts: 1,749
Received Thanks: 2,198
|
Let's just hope their random function is time-based .
|
|
|
12/04/2008, 07:03
|
#8
|
elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 912
|
Quote:
Originally Posted by IAmHawtness
Let's just hope their random function is time-based .
|
Which it definitely isn't.
|
|
|
12/04/2008, 19:22
|
#9
|
elite*gold: 0
Join Date: Jul 2005
Posts: 59
Received Thanks: 2
|
after a little more thought i've determined that its pretty much pointless to do this. As a beginning programmer knows you want to use the same instance (OO) or same seed as much as possible. Well since there are so many things going on in a CO server at once that (probably) use the random, theres no way to be able to be the nth number person to call random in order to get the exact number you want.
|
|
|
12/04/2008, 19:30
|
#10
|
elite*gold: 0
Join Date: Oct 2006
Posts: 800
Received Thanks: 89
|
Quote:
Originally Posted by kinshi88
Which it definitely isn't.
|
Please explain?
|
|
|
12/04/2008, 20:17
|
#11
|
elite*gold: 20
Join Date: Oct 2008
Posts: 976
Received Thanks: 668
|
even its time base, what can u do about it?
time base random generator DOES NOT base on just certain minutes or seconds, but more precise ms, then it insert in a matrix to calculate "random"
so what are the chances that u can click on a time 12:00:00.000 even u know at 12, u can get a socket
|
|
|
12/04/2008, 20:17
|
#12
|
elite*gold: 20
Join Date: Aug 2007
Posts: 1,749
Received Thanks: 2,198
|
Quote:
Originally Posted by kinshi88
Which it definitely isn't.
|
... *Awkward silence* ....... *cough*....
|
|
|
|
Similar Threads
|
[RELEASE] 9900 Clovers,Randoms and TownPortal Vendor
03/21/2010 - EO PServer Guides & Releases - 11 Replies
Hi, I'm Murtah and I want to release this NPC in Market that will sell a 9900 Pack of RandomPortals, EudemonClovers and TownPortals. Just run this sql Script and restart your server. Dont forget to give Thanks if you like it =P I'll have some Translations coming later today. Enjoy!
Ive added 9900 Universals to the NPC now, Please Redownload.
Thanks revolution263
|
[Help]Randoms
02/08/2010 - CO2 Private Server - 4 Replies
could someone help me with making a random for moonboxes so that when they open a moonbox it gives random items from a txt file.
|
Anyone Using RSBOT - randoms do not work
03/01/2009 - Runescape - 0 Replies
pretty sure if you you use rbsot you should already know but just in case:
as of right now anyone using rsbot should note that the randoms do not work, because of the new updates, yes rsbot does work,but scripts for the randoms are out of date
just warning you in case you don't know
|
Randoms mischen?
03/06/2008 - Guild Wars - 4 Replies
Hi,
das is mein erster Post und ich hätte gleich ne frage :o ^^
Ich gucke mich jetzt schon seit ner weile hier im forum um und beschäftige mich so n bisschen mit autoIT
nicht des geldes wegen, sondern weils mir einfach spaß macht, an sowas zu basteln und dann zu sehen, dass es geht :)
Jetzt mach ich mir gerade ein simples Säufermacro (nicht, dass der DrunkenMaster von guild_wars_gamer schlecht wäre - der ist sogar ziemlich geil^^ - aber mir macht das Basteln halt spaß) und bin bis jetzt so...
|
Moonbox,sockets,drops
09/14/2006 - Conquer Online 2 - 14 Replies
Okay, well, I will start out with being clear on this message. "Everything in the game seems to do with percentage". What I mean by this is, every monster you kill, there is a percentage that it will drop a Meteor, Dragonball, ref-Super item. (Depending on if the Monster was programmed to drop certain items or not) This also apply's to upgrading, there is X amount of chance that the item will upgrade, or X amount of chance that an item will socket. Even Moonbox. I highly doubt, that each...
|
All times are GMT +2. The time now is 07:18.
|
|