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CO and CheatEngine
Discussion on CO and CheatEngine within the Conquer Online 2 forum part of the MMORPGs category.
10/12/2008, 02:08
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#1
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CO and CheatEngine
I think i am too outdated with the changes in CO. Can someone enlighten me, why i can no longer find memory addresses of char stats anymore? I was doing it the traditional way, exact search, increment/decrement search, but to no avail.
Please advise.
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10/13/2008, 09:20
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#2
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What stats do you have trouble finding? HP, Mana, Arrows, Lucky Time ... are dynamic now. Stats like level, VPs, money and so on are still static.
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10/13/2008, 17:46
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#3
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I am trying to find HP/mana actually. I know how to find the pointer to a dma'd value, but right now i can't even find the pointed value, lol. Please advise.
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10/13/2008, 18:39
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#4
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10/13/2008, 20:12
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#5
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@ iamhawtness
Thanks for qouting me that. I am aware of that thread. In fact i have browsed through a lot of resources on this section and also programming section. But those all doesn't seem to help much.
I do not know asm, but i sort of understand the trick in making use of empty bytes in a exe to write in more asm codes. But right now my main problem is that, why can't i use cheatengine to search for values anymore? Did CO change it's codes to detect cheat engine? Do i just to use undetectable cheat engine in order to find out the address?
I am more interested in why than just how. Please advice.
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10/13/2008, 20:19
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#6
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Quote:
Originally Posted by shitboi
@ iamhawtness
Thanks for qouting me that. I am aware of that thread. In fact i have browsed through a lot of resources on this section and also programming section. But those all doesn't seem to help much.
I do not know asm, but i sort of understand the trick in making use of empty bytes in a exe to write in more asm codes. But right now my main problem is that, why can't i use cheatengine to search for values anymore? Did CO change it's codes to detect cheat engine? Do i just to use undetectable cheat engine in order to find out the address?
I am more interested in why than just how. Please advice.
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Wow, I never even knew this..
I just tried it, and I couldn't find the values either.
I apologize for my stupidness lol. This is rather weird, I'll try looking into it
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10/13/2008, 21:53
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#7
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What patch is this? (Since when did it start?)
*EDIT*
I was able to find the arrow count; HP and mana aren't on readable form. If it was you wouldn't need to do the "trick" of reading hp. lol
Arrows :
Code:
ushort ArrowCount = ReadUShort(ReadUInt(0x0057C614) + 0x5A);
P.S You had me worried for second, lol.
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10/14/2008, 17:17
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#8
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@tanelipe
I was trying it out for the newest patch, or I'd say recent 2-3 patches. I can't find much useful addresses using cheat engine anymore. Can you explain a bit why is that so?
As for your thread on reading hp, it is awesome, but i can't really understand, lol. I'll go back to complete my C++ oop first and then learn some asm related stuffs. Just too much to learn and too little time, lol.
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10/14/2008, 17:42
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#9
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I was able to read X,Y, MapID etc. Could you say what values you can't find (Excluding mana,hp, arrows, lt all of those are dynamic) And as far as I know Mana and HP are in some sort encrypted form.
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10/14/2008, 19:40
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#10
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Oh, that should explain why. I thought that the HP and mana values are no longer that direct anymore. It is about 5-7 patches ago( i might remember wrongly), I realized that i got to search for double the HP value to find it's temp address.
So, only HP, mana, arrows addresses are dynamically allocated?
I do not know much about asm, but i know it is nearly as close to machine code and therefore is able to perform a lot of amazing tasks. When you're debugging the client, can you do a direct search for current hp/mana/arrow values and locate their address? In other words, does the "encryptions" you're talking about come into play when you were debugging for the hp/mana/arrow address?
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