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Just an idea for itempytpes
Discussion on Just an idea for itempytpes within the Conquer Online 2 forum part of the MMORPGs category.
10/03/2008, 13:43
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#1
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Join Date: Sep 2006
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Just an idea for itempytpes
Ok. We all know that new itemptyps work only for weapons but i had an idea.
I am not shure that this can be made or it will work, so taht is why i am saying it here. So the good programers see it and tell us if it can be done.
I noticed that the dura of quality items when they drop are way hihger then the normal ones. Ex: dura of normal boots let's say is 2/50 a ref/uniq/elite ones is in 90% of the cases something like that 30/50, or 25/50.
So you get the idea no? If it is possible somehow to determine the max dura of an item and the dura which it has, you will sort out the majority of items on ground and pick up those that the dura is higher then half of maxdurability.
I am not shure if this can be done, and if it's possible, i am not saying that normal ones can't drop like 25/50 but they are very very rare.
I made a test with 15 items, ref uniqs and elite that i found on ground and for all of them the dura was over half of the maxdura, and found from picking up 40 items that only 2 normal ones where above half of the max dura.
So if leavemealone or nixal or the people who are handy with programing can do a program which will sort out the dura, it would be nice.
This is just an idea so please don't flame me and stuff. I do not have the experience and knowledge to do this, but if it is possible i think it will help a lot of peple.
Ty for reading it~
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10/04/2008, 20:26
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#2
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Join Date: Oct 2007
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it can be good;]
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10/04/2008, 23:01
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#3
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Join Date: Nov 2006
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Quote:
Originally Posted by lknr
Ok. We all know that new itemptyps work only for weapons but i had an idea.
I am not shure that this can be made or it will work, so taht is why i am saying it here. So the good programers see it and tell us if it can be done.
I noticed that the dura of quality items when they drop are way hihger then the normal ones. Ex: dura of normal boots let's say is 2/50 a ref/uniq/elite ones is in 90% of the cases something like that 30/50, or 25/50.
So you get the idea no? If it is possible somehow to determine the max dura of an item and the dura which it has, you will sort out the majority of items on ground and pick up those that the dura is higher then half of maxdurability.
I am not shure if this can be done, and if it's possible, i am not saying that normal ones can't drop like 25/50 but they are very very rare.
I made a test with 15 items, ref uniqs and elite that i found on ground and for all of them the dura was over half of the maxdura, and found from picking up 40 items that only 2 normal ones where above half of the max dura.
So if leavemealone or nixal or the people who are handy with programing can do a program which will sort out the dura, it would be nice.
This is just an idea so please don't flame me and stuff. I do not have the experience and knowledge to do this, but if it is possible i think it will help a lot of peple.
Ty for reading it~
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You've got a good idea there, would be nice if someone could make something out it.
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10/04/2008, 23:13
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#4
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wow, how long did that take, i neva thought about that... nice =]
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10/05/2008, 00:21
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#5
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Join Date: Apr 2006
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Hey if not atleast picking up high dura's will get you xtra cash maybe 30-40k but hey thats less worry for archers
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10/05/2008, 00:36
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#6
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Join Date: Oct 2006
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Sadly the item packets don't contain such data, the only data we have to work with is:
The item's UniqueID, the ItemType from which we can derive the item's main type (eg. lvl 56 archer coat) and the item's location on the map.
Everything else will only be made available once you actually pick the item up.
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10/05/2008, 05:46
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#7
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Join Date: Nov 2006
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I think quality is determined after you pick it up now, like +1s. =|
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10/05/2008, 06:26
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#8
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what was up with the itemtypes that had the high and low normal items then i never could see any difference in them?
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10/05/2008, 07:54
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#9
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Join Date: Dec 2006
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i can but i will not
hey noopsi can do it but i am to lazy bec. there are to many items and you have to make dura for all of it you have to do it for normal refiand uin and super it will take to long i can it is too easy but the hard one is to make item type that you can find +n with it (if some one make the +n item type i will make the dura item type )
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10/05/2008, 09:58
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#10
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Join Date: Aug 2006
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part of Itemtype:
117003 GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 5 0 0 0 0 3998 3998 0 0 0 0 0 0 3 1 1 1000 0 0 0 0 Earring None
117004 GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 5 0 0 0 0 3998 3998 0 0 0 0 0 0 3 1 1 1000 0 0 0 0 Earring None
117005 GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 5 0 0 0 0 3998 3998 0 0 0 0 0 0 4 1 1 1000 0 0 0 0 Earring None
117006 [R]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 6 0 0 0 0 3998 3998 0 0 0 0 0 0 5 2 1 1000 0 0 0 0 Earring None
117007 [U]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 7 0 0 0 0 3998 3998 0 0 0 0 0 0 6 3 1 1000 0 0 0 0 Earring None
117008 [E]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 8 0 0 0 0 3998 3998 0 0 0 0 0 0 7 4 1 1000 0 0 0 0 Earring None
117009 [S]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 9 0 0 0 0 3998 3998 0 0 0 0 0 0 8 5 1 1000 0 0 0 0 Earring None
Red name is normal itens with different stats. Low, med..., Hi...
Ex:
117003 [L]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 5 0 0 0 0 3998 3998 0 0 0 0 0 0 3 1 1 1000 0 0 0 0 Earring None
117004 [M]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 5 0 0 0 0 3998 3998 0 0 0 0 0 0 3 1 1 1000 0 0 0 0 Earring None
117005 [H]GreenEarring 0 0 15 0 0 0 0 0 0 0 150 0 0 0 5 0 0 0 0 3998 3998 0 0 0 0 0 0 4 1 1 1000 0 0 0 0 Earring None
Green name is quality itens and no is possible determine different stats.
TQ Sux :/
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10/05/2008, 12:13
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#11
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Join Date: Nov 2006
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Quote:
Originally Posted by hady
hey noopsi can do it but i am to lazy bec. there are to many items and you have to make dura for all of it you have to do it for normal refiand uin and super it will take to long i can it is too easy but the hard one is to make item type that you can find +n with it (if some one make the +n item type i will make the dura item type )
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I can eat my own head, but I don't want to because I am too lazy.
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10/05/2008, 19:56
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#12
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Join Date: Jan 2008
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Quote:
Originally Posted by mooglerider
I can eat my own head, but I don't want to because I am too lazy.
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Lolpwnt! although i have to say i doubt he can make it :P he just wants someone to hurry up and make a +1 itemtype even though that has been impossible for like YEARS
i miss the old days x_x
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10/06/2008, 01:51
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#13
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#Moved to Discussions Section.
~:Hiyoal:~
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