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Seriously TQ? trying to get rid of the botters?

Discussion on Seriously TQ? trying to get rid of the botters? within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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Seriously TQ? trying to get rid of the botters?

Vote no against their new ****** attempt to get rid of botters!

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Old 12/27/2011, 14:52   #2


 
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Hardly an attempt to get rid of botters... But still bad in my view.
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Old 12/27/2011, 15:26   #3
 
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maybe better than not doing anything? i think it's a big step for TQ to do at least something
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Old 12/28/2011, 17:44   #4
 
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TQ has a way of releasing features that make previous features irrelevant and unused...
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Old 12/28/2011, 17:50   #5

 
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It's quite funny though, they didn't even had that many used maps in the first place and now they want to get rid of the few maps they have. Oh and this will screw over the people that actually do demon exterminator.
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Old 12/28/2011, 22:34   #6
 
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Lol, sad fact is a lot of Egyptian players on my server legibly hunt on those maps.
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Old 12/29/2011, 00:42   #7
 
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Quote:
Originally Posted by Korvacs View Post
Hardly an attempt to get rid of botters... But still bad in my view.
Well not to try and get rid of them, but make it harder for them

Quote:
Originally Posted by Lateralus View Post
TQ has a way of releasing features that make previous features irrelevant and unused...
Exactly, they ruin their own creations in attempt to get rid of the amount of botters

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Originally Posted by -Isaac- View Post
Lol, sad fact is a lot of Egyptian players on my server legibly hunt on those maps.
Same.


I want them to keep it just cause it was the first place i ever got plvled at oldschool!
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Old 12/29/2011, 01:09   #8
 
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i did my best but the helpdesk refused , check it out

=))
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Old 12/29/2011, 15:30   #9

 
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It's a good idea if the server stress would get down trough it.
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Old 12/29/2011, 17:52   #10
 
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I'd love them to get rid of botters, but this is not the solution.
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Old 12/29/2011, 19:42   #11
 
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Originally Posted by Die Schnittstelle View Post
It's a good idea if the server stress would get down trough it.
That won't happen, "multi char botting" (as tq calls it) is the problem. Which is used mostly for mining. For hunting you do not need such a huge amount of chars to get a good profit as you do for mining.
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Old 12/29/2011, 20:52   #12

 
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Well they ruined mining once already im not sure if they'll do it again but it would be a good idea.
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Old 12/30/2011, 15:45   #13
 
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TQ is doing great in the eyes of fair playing people.

About a month ago they implemented a ' One day ban ' system, which made it impossible to have a botter online longer then 10 minutes. (most paid bots cracked this system already)
A week ago they implemented 'Captcha' on the account register page. It's not possible anymore to let a bot automatically create hundreds of accounts.

Now their next step is to remove the maps that most bots do use. But in my opinion they shouldn't remove them. If they do, the botters will just move to primary maps and normal players even more suffer.
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Old 12/30/2011, 16:28   #14
 
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Originally Posted by Galactic View Post
A week ago they implemented 'Captcha' on the account register page. It's not possible anymore to let a bot automatically create hundreds of accounts.
You're very wrong. Captcha's are not that hard to break. Recaptcha is having two words. One the server doesn't know, which is used to help them documenting, the other is the one it have generated random with noises etc. You can use OCR to read that. Other captchas usually just have one word and noises etc. you can just use plain OCR to bypass them. Most captchas can be succeed 90% of the time, if you make the OCR proper. Some captchas can even be bypassed through cookies using older captchas whom has been completed. How it's not that easy, if you do not know about OCR etc. it's far beyond my knowledge, but I know it's possible and if you take the time to read about OCR etc. then it's not that hard to actually break.
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Old 01/01/2012, 10:26   #15

 
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