I was bored some minutes ago and I stumbled across something strange.
I had 2 characters open, one that I had Cheat Engine attached to (let's call him Noob1) and the other who I tried to find the coordinates of (let's call him Noob2). I searched for an unknown value with Cheat Engine and then I jumped with Noob2, searched for a changed value, etc.
I did manage to find the in-game coordinate of Noob2, but I also found something else, very strange. I found the ControlClick Coordinates of Noob2! (ControlClick Coordinates are the coordinates programs like AutoIt and AutoHotKey use to send mouse clicks to minimized windows)
Why would TQ have ControlClick coordinates stored in Conquer's memory? (Unless of course they are the makers of ScriptVessel)
I attached a screenshot, but don't bother looking for the memory address, 'cause it's dynamic
Wierd. I am just wondering though-
1. Why would you have to have two characters open?
2. I don't get the connection between the ingame coords and the ControlClick coords. They're different!
its the coordinates of where the player model is loaded on screen...
heres a thread about this: (the pixels on screen part... sorta)
btw you could find the addresses being loaded to by useing CE alothough it would be almost pointless because you would have the read the values off of CE and couldn't make it into a standalone
IAmHawtness@
controlclick = one of the usage of postmessage
which postmessage is the original command for everything like right click, left click, ctrl+right click, mouse wheel...............etc many things more
so u shouldnt be surprise when CO can "know" u are pressing ctrl while left-clicking jumping or something like u click at what spot in the screen so that it "knows" where ur finaly coordinate is
(as u might know, right after u click on the screen, ur destination is being calculated already)
IAmHawtness@
controlclick = one of the usage of postmessage
which postmessage is the original command for everything like right click, left click, ctrl+right click, mouse wheel...............etc many things more
so u shouldnt be surprise when CO can "know" u are pressing ctrl while left-clicking jumping or something like u click at what spot in the screen so that it "knows" where ur finaly coordinate is
(as u might know, right after u click on the screen, ur destination is being calculated already)
Ah- that makes sense. Anyways- welcome back from Hong Kong
Other players addresses are not static, so its rather useless unless you make your own Cave, but there are static addresses which show your team leaders coordinates (Useful for making auto stigger or something)
I still don't get it. Or perhaps you don't, I don't know.
I can find the CONTROLCLICK coordinates of other players, the coordinates I have to click to attack the player. Not the in-game CO coordinates, no, the actual ControlClick coordinates. I still don't get why they're in the Conquer memory
Quote:
Originally Posted by hok30
2. I don't get the connection between the ingame coords and the ControlClick coords. They're different!
Other players addresses are not static, so its rather useless unless you make your own Cave, but there are static addresses which show your team leaders coordinates (Useful for making auto stigger or something)
It was a totally random find though; I suppose there should be something for the other people in team because, you can locate them with the minimap too, wich i believe is the only reason the team leader coords are saved.
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