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Name-Based Auto Follower!!
Discussion on Name-Based Auto Follower!! within the Conquer Online 2 forum part of the MMORPGs category.
05/13/2008, 23:58
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#16
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elite*gold: 20
Join Date: Mar 2007
Posts: 2,444
Received Thanks: 1,067
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If your also wanting to learn Autoit, try out my guides which are in the Guides and Templates section.
Ill try and see what I can do about this, and Evan is going to Hong Kong atm aswell so he will me MIA for a while.
@warriorchamp
How long have you been programming with Autoit for :O??
You seem pretty good at it XD
Hiyoal
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05/14/2008, 00:11
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#17
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elite*gold: 0
Join Date: May 2008
Posts: 71
Received Thanks: 12
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Quote:
Originally Posted by hiyoal
If your also wanting to learn Autoit, try out my guides which are in the Guides and Templates section.
Ill try and see what I can do about this, and Evan is going to Hong Kong atm aswell so he will me MIA for a while.
@warriorchamp
How long have you been programming with Autoit for :O??
You seem pretty good at it XD
Hiyoal
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Yeah I was having a browse through them earlier bud, nice guides
Cant seem to get the help file or examples actually included with AutoIt to run though... F1 doesnt do anything, neither does clicking the button! >.>
Ill have a play though
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05/14/2008, 01:03
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#18
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elite*gold: 0
Join Date: Mar 2006
Posts: 583
Received Thanks: 182
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this might help you...
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05/14/2008, 02:50
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#19
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elite*gold: 0
Join Date: Feb 2007
Posts: 1,366
Received Thanks: 256
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How to use autoit with memory?
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05/14/2008, 03:52
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#20
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elite*gold: 20
Join Date: Mar 2007
Posts: 2,444
Received Thanks: 1,067
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You will need an autoit UHF File.
I can teach you after school if you like
Hiyoal
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05/14/2008, 03:57
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#21
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elite*gold: 0
Join Date: Feb 2007
Posts: 1,366
Received Thanks: 256
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Quote:
Originally Posted by hiyoal
You will need an autoit UHF File.
I can teach you after school if you like
Hiyoal
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That'd be awesome. Teach me in about 8 hours ok? Is that good?
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05/14/2008, 03:58
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#22
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elite*gold: 20
Join Date: Mar 2007
Posts: 2,444
Received Thanks: 1,067
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Maybe, Ill see how I go with Homework XD
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05/14/2008, 04:00
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#23
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elite*gold: 0
Join Date: Feb 2007
Posts: 1,366
Received Thanks: 256
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 ok.
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05/14/2008, 16:48
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#24
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Join Date: May 2007
Posts: 171
Received Thanks: 41
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@Hiyoal
I use AutoIt for a year  But in the last 6 months i worked on it 5-6 hours a day
@UPSman2
These addresses are not valid values  I tested them few times and never gave the correct values
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05/14/2008, 22:28
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#25
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they were never meant to be used as absolute values there just meant for reference of the structure of a player load address
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05/14/2008, 22:59
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#26
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elite*gold: 20
Join Date: Oct 2006
Posts: 2,707
Received Thanks: 2,525
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UPSman2@
yea, concept is right
because all my bots are reading hex+48 to check current coordinates
and i dont think he is silly enough to think a monster/name address is fixed, maybe he refer to something else?
need to note that the output value is not the one display in client system. that value output is described in hex format in the normal C2 plane coordinate system
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05/15/2008, 00:13
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#27
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elite*gold: 0
Join Date: Mar 2006
Posts: 583
Received Thanks: 182
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ya ive noticed about the regular 2d graph coordinates, but besides that i really don't know if hes referring to something else than what i've found... but then again i haven't been able to find where items (on the ground) are stored in the memory is either, so as of this moment i can't say for sure
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