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"player load" addresses

Discussion on "player load" addresses within the Conquer Online 2 forum part of the MMORPGs category.

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Old 06/23/2008, 12:05   #16
 
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Yah, you're right it wouldn't get even close to a sv status (not even near since it's only me and you 'working' on this). This is mainly a 'test' it's good if we can get the staticaddress but it's not guaranteed. People shouldn't get their hopes up.
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Old 06/23/2008, 12:42   #17
 
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Quote:
Originally Posted by tanelipe View Post
Yah, you're right it wouldn't get even close to a sv status (not even near since it's only me and you 'working' on this). This is mainly a 'test' it's good if we can get the staticaddress but it's not guaranteed. People shouldn't get their hopes up.
The bot is already finished.........
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Old 06/23/2008, 13:18   #18
 
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I have been reading that topic with great interest and I'd like to contribute a little.

Using Cheatengine, I found the following addresses:

Base address = 0x00408EF0
1st offset = 0x368; seems to be fixed
2nd offset = variable, starting at 0x0, going up in 4byte steps, every value (sometimes every 2nd leads to another player (or monster) on your screen.
3rd offset = 0x6C (leads to the player's name, other offsets would lead to coordinates ..., but this has already been discussed here.)
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Old 06/23/2008, 13:26   #19
 
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Jalan_Jalan : Wish you had posted earlier on this topic. Would have saved time.

warriorchamp : What language are you writing this bot on? C++?
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Old 06/23/2008, 13:33   #20
 
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@tanelipe
I'm using AutoItv3 That's the perfect botmaker
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Old 06/23/2008, 13:38   #21
 
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Yah, I've noticed it's good with bot making C# (I use this) sucks at bot making, well It's good when you know how to do things. (GUI making = easy atleast haha) You gotta do like galizzion things before lets say, SendMessage works the same way as ControlClick from autoit xD
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Old 06/23/2008, 17:13   #22
 
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i'm beginning to become doubtful about warriorchamps bot... "i'll believe it when i see it"
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