Quote:
Originally Posted by Queen-Of-Evil
Cant you send a packet from the Proxy to the CO client Manuelly?  Not that I could see why you would want to see yourself autosit,,, except for pleasure sake, Even Net and Caff didnt finish that ^^ Nice to see your getting there though 
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Thats not the point. Its not for pleasure. I'll try to explain differently.
I'm standing on some coordinates.
I send a packet to jump to the new coordinates.
If you look at the character from another client you'll see that he jumped to the new coordinates.
But on the client where the proxy is the character is still standing on the old coordinates.
You see the point? I need a way to tell the client to jump to the new coordinates too, not just the server.
I don't think sending the same packet to the client will work because when the server receives the packet, it sends the same packet to the client.
So if I did send the packet to the client, the client will receive 2 same packets, 1 from the server and 1 from the proxy.
Quote:
Originally Posted by bone-you
Sitting is handled by the client. The server does not tell you you're sitting because the client should already be sitting. I believe if you send the sit packet to the client as well it will show you as sitting.
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Its not the siting I'm worried about. Same goes for jump and probably for all actions (I just tested sit and jump).