|
You last visited: Today at 08:05
Advertisement
[Release] .3ds of ALL new weps / some katanas
Discussion on [Release] .3ds of ALL new weps / some katanas within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
12/15/2010, 21:47
|
#1
|
elite*gold: 0
Join Date: Dec 2007
Posts: 127
Received Thanks: 220
|
[Release] .3ds of ALL new weps / some katanas
Basically i have converted all of the new weapons .c3s into .3ds format, and some katanas too, this means they are editable in 3ds max etc.
Anyone playing with these should post theyre results for fun :P
An example of what i mean, TQ's new hammer; editable in 3ds:
|
|
|
12/16/2010, 00:27
|
#2
|
elite*gold: 0
Join Date: May 2009
Posts: 480
Received Thanks: 111
|
woot nice work
|
|
|
12/16/2010, 01:36
|
#3
|
elite*gold: 0
Join Date: Jul 2010
Posts: 40
Received Thanks: 9
|
kool
|
|
|
12/16/2010, 06:13
|
#4
|
elite*gold: 0
Join Date: Jan 2008
Posts: 814
Received Thanks: 377
|
using 2shared as a dl link will be a problem in the future
but then again, 1st comes, 1st serverd
xD
|
|
|
12/16/2010, 07:37
|
#5
|
elite*gold: 0
Join Date: Apr 2010
Posts: 295
Received Thanks: 470
|
TQs designers are fking pro at making low polys models
|
|
|
12/16/2010, 08:18
|
#6
|
elite*gold: 0
Join Date: Jan 2008
Posts: 814
Received Thanks: 377
|
Quote:
Originally Posted by Opale
TQs designers are fking pro at making low polys models
|
Tell me about it
xD
|
|
|
12/16/2010, 13:19
|
#7
|
elite*gold: 0
Join Date: Sep 2008
Posts: 694
Received Thanks: 207
|
Quote:
Originally Posted by Opale
TQs designers are fking pro at making low polys models
|
How much polys does it have on average?
|
|
|
12/16/2010, 15:29
|
#8
|
elite*gold: 0
Join Date: Dec 2007
Posts: 127
Received Thanks: 220
|
Quote:
Originally Posted by DragonHeart
How much polys does it have on average?
|
That hammer in the screenshot has 179.
|
|
|
12/16/2010, 15:48
|
#9
|
elite*gold: 0
Join Date: Apr 2010
Posts: 295
Received Thanks: 470
|
Apparently, they all got less than 200 polys O.o
That's quiet impressive.
|
|
|
12/16/2010, 18:06
|
#10
|
elite*gold: 0
Join Date: Sep 2008
Posts: 694
Received Thanks: 207
|
Quote:
Originally Posted by Opale
Apparently, they all got less than 200 polys O.o
That's quiet impressive.
|
Well for a hired designer. Think it's the least they should be able to do. They prolly followed a graphic designer school and know all the tricks possible compared to you guys, who learned it by yourself I guess.
|
|
|
12/16/2010, 20:15
|
#11
|
elite*gold: 0
Join Date: Jan 2007
Posts: 202
Received Thanks: 300
|
Quote:
Originally Posted by DragonHeart
Well for a hired designer. Think it's the least they should be able to do. They prolly followed a graphic designer school and know all the tricks possible compared to you guys, who learned it by yourself I guess.
|
True.
These are professional designers and 3d modelers who make quite a bit of money on this.
And they do that for a reason.
|
|
|
12/16/2010, 20:40
|
#12
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
|
So how exactly did you convert these?
|
|
|
01/09/2011, 10:42
|
#13
|
elite*gold: 0
Join Date: Nov 2007
Posts: 42
Received Thanks: 3
|
If only the workers realize that there game is unbalanced and broken now.
|
|
|
01/09/2011, 11:07
|
#14
|
elite*gold: 0
Join Date: May 2008
Posts: 18
Received Thanks: 5
|
Quote:
Originally Posted by Opale
TQs designers are fking pro at making low polys models
|
Ain't that your design mon ami ?? ^^ or is it TQ ?
But yeah ist realy pro ^^
Greets
Synergie
|
|
|
01/11/2011, 09:31
|
#15
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,162
Received Thanks: 370
|
Mad ****, also mad **** I clicked thanks on all rofl.
|
|
|
|
Similar Threads
|
[Release] Vendor for Level 150 - 255 Weps
01/24/2015 - EO PServer Guides & Releases - 25 Replies
Hey, This script will add 4 Vendows to Market to sell the level 150 - 255 Weps of each class, for the servers that ALREADY have them.. but cant use Violets to level them :P Also, Add this to your npc.ini and release it as a Patch for your players to be able to see these NPC's correctly.
Name=SwordSeller
SimpleObjID=728
StandByMotion=0728000100
BlazeMotion=0728000190
BlazeMotion1=0700000190
BlazeMotion2=0700000190
RestMotion=0728000101
|
[HELP] I need to know how to add Katanas.
10/02/2009 - CO2 Private Server - 11 Replies
Hey, I was wondering is someone could show me how to add katanas to my 5017 soruce, same with the skill twofold and the files I'd need to make them work with my client. Thanks guys, you rock!
|
[Release]How To Wear 2 Katanas [5095] Binary !
09/14/2009 - CO2 PServer Guides & Releases - 8 Replies
Hello...i see many peoples have problem to wear 2 katanas...i fix it and now im here to release it !
First Download 2shared - download Katana.sql
and execute batch file in zf.....
2. Download 2shared - download itemtype.dat
Copy this file and paste in client ini folder like this: C:\Conquer 2.0\ini ....
|
Need Help for Katanas
06/04/2009 - CO2 Private Server - 22 Replies
Hello.
I added katanas and evrything into database. ANd when i try to use it i can't, it says that "item use is not implented yet.
But i added all textures etc. Someone can tell me how to make them work like other 1h weapon ?
PS: another errors. As you can see on the screenshoot katana dont have the original picture on inventory and can't see it on the ground when dropped. Do you know how to solve this errors too ??? :D
|
[Help]Katanas
01/07/2009 - CO2 Private Server - 15 Replies
I got all katanas to my server (version 5017) and ninja stats and everything exept skills, when i try equipt katana it sais "This item use is not implemented yet" can any1 tell me what files can be wrong? Or is it server fault? Im using shadowCo source whats based on LOTF
Thanks
http://img361.imageshack.us/my.php?image=katanas2 cy3.jpg
Edit: I puted katanas on in Database:D
|
All times are GMT +1. The time now is 08:05.
|
|