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[Release] .3ds of ALL new weps / some katanas

Discussion on [Release] .3ds of ALL new weps / some katanas within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Old   #1
 
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[Release] .3ds of ALL new weps / some katanas

Basically i have converted all of the new weapons .c3s into .3ds format, and some katanas too, this means they are editable in 3ds max etc.



Anyone playing with these should post theyre results for fun :P

An example of what i mean, TQ's new hammer; editable in 3ds:

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Old 12/16/2010, 00:27   #2
 
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woot nice work
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Old 12/16/2010, 01:36   #3
 
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kool
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Old 12/16/2010, 06:13   #4
 
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using 2shared as a dl link will be a problem in the future
but then again, 1st comes, 1st serverd
xD
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Old 12/16/2010, 07:37   #5
 
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TQs designers are fking pro at making low polys models
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Old 12/16/2010, 08:18   #6
 
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Quote:
Originally Posted by Opale View Post
TQs designers are fking pro at making low polys models
Tell me about it
xD
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Old 12/16/2010, 13:19   #7
 
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Quote:
Originally Posted by Opale View Post
TQs designers are fking pro at making low polys models
How much polys does it have on average?
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Old 12/16/2010, 15:29   #8
 
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Quote:
Originally Posted by DragonHeart View Post
How much polys does it have on average?
That hammer in the screenshot has 179.
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Old 12/16/2010, 15:48   #9
 
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Apparently, they all got less than 200 polys O.o
That's quiet impressive.
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Old 12/16/2010, 18:06   #10
 
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Apparently, they all got less than 200 polys O.o
That's quiet impressive.
Well for a hired designer. Think it's the least they should be able to do. They prolly followed a graphic designer school and know all the tricks possible compared to you guys, who learned it by yourself I guess.
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Old 12/16/2010, 20:15   #11
 
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Quote:
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Well for a hired designer. Think it's the least they should be able to do. They prolly followed a graphic designer school and know all the tricks possible compared to you guys, who learned it by yourself I guess.
True.

These are professional designers and 3d modelers who make quite a bit of money on this.

And they do that for a reason.
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Old 12/16/2010, 20:40   #12

 
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So how exactly did you convert these?
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Old 01/09/2011, 10:42   #13
 
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If only the workers realize that there game is unbalanced and broken now.
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Old 01/09/2011, 11:07   #14
 
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Quote:
Originally Posted by Opale View Post
TQs designers are fking pro at making low polys models
Ain't that your design mon ami ?? ^^ or is it TQ ?

But yeah ist realy pro ^^

Greets
Synergie
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Old 01/11/2011, 09:31   #15
 
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Mad ****, also mad **** I clicked thanks on all rofl.
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