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[Release] New Mods & Weapons/Garments
Discussion on [Release] New Mods & Weapons/Garments within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
07/06/2010, 12:38
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#16
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Quote:
Originally Posted by Opale
Translation : Hi, i love your (copy/paste) work, i'm using many of those edits
but in several pic, there's an "akatsuki garment" edit :
I'd like to have this edit, but unfortunately, you didnt upload it, could you please upload that akatsuki edit?
Thanks
Well thats what i understood =P
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0.o thats was so awesome
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07/06/2010, 16:40
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#17
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Lol
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07/07/2010, 07:29
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#18
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Ok, AMAZING EDITS!! But, why are most of the awesome ones turned backwards or sideways? Are they supposed to be like that? :0
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07/07/2010, 09:00
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#19
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@opale, i belive that was sirmagnus work.
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07/07/2010, 11:57
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#20
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Quote:
Originally Posted by xarosaros
Ok, AMAZING EDITS!! But, why are most of the awesome ones turned backwards or sideways? Are they supposed to be like that? :0
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cuz its just a copy of eudemons weapon
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07/07/2010, 13:20
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#21
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Quote:
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@opale, i belive that was sirmagnus work.
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Yes it is,
not much a surprise though, that dude ripped off everything there
without giving out credit , of course.
(linkbacking since you guys are partner i guess it's allowed? na?)

@dredmente go in that page ( if you have an account on sirmagusmods ) you can download that akatsuki garment
Quote:
Quote:
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Ok, AMAZING EDITS!! But, why are most of the awesome ones turned backwards or sideways? Are they supposed to be like that? :0
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cuz its just a copy of eudemons weapon
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As neber said, the main part of this upload stuff, is files which were taken from another game
Those files are NOT adapted to Conquer gameplay at all,
since if you use them, the weapons will go though your character, you'll never get a correct handling, and characters motions will be completely weird. meshes are not made in the same way in eo and co
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07/07/2010, 13:51
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#22
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ya cuz of there skeleton structure eudemons and conquer use different types of skeleton. One to to edit eudemons and implement into conquer is to alpha edit the textures of eudemons and insert it into conquer texture
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07/08/2010, 19:36
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#23
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Quote:
Originally Posted by neber120
ya cuz of there skeleton structure eudemons and conquer use different types of skeleton. One to to edit eudemons and implement into conquer is to alpha edit the textures of eudemons and insert it into conquer texture
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That may be true, however, you can't alpha the effects.
lol
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07/09/2010, 02:55
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#24
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Quote:
Originally Posted by boijay
That may be true, however, you can't alpha the effects.
lol
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good point there
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07/19/2010, 11:46
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#25
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NICE!
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07/19/2010, 15:17
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#26
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Thanks You !!
Very Nice !!
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07/19/2010, 22:15
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#27
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uhh where do i put the katana edits? in what folder and stuff
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07/23/2010, 06:06
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#28
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Ripping ****** me off.. theres no point to it. Either you tried to mod and failed miserably, in which case keep practising, it will help you alot more than ripping like a tool...OR you didnt try atall and just rip for thanks, in which case you're a douche../rant over =(
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07/24/2010, 08:45
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#29
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Quote:
Originally Posted by AlexLane10
Ripping ****** me off.. theres no point to it. Either you tried to mod and failed miserably, in which case keep practising, it will help you alot more than ripping like a tool...OR you didnt try atall and just rip for thanks, in which case you're a douche../rant over =(
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Lol
wow, i'm pretty sure he got the point
*ripping is bad*
so why don't you guys just get off his back for now
see what he releases next?
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07/24/2010, 10:00
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#30
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Quote:
Lol
wow, i'm pretty sure he got the point
*ripping is bad*
so why don't you guys just get off his back for now
see what he steals next?
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*no hopes with rippers =p*
lol ya i give up =)
Well we all agree that it's NOT edits or mods tho and that's mainly the problem
so why not moving this thread to : 
*problem solved, it wont be considered as edits anymore, just ripped files*
#Request move
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