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Editing DDS Files (How-To)

Discussion on Editing DDS Files (How-To) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Old 09/16/2006, 04:46   #496
 
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Quote:
Originally posted by dabomb98@Sep 15 2006, 17:56
plz can some1 post the armour.ini file
extract to \Conquer 2.0\ini\ mmk?
Attached Files
File Type: ibf post-108-1158374796.ibf (7.0 KB, 7 views)
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Old 09/16/2006, 06:04   #497
 
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um... does anyone know where i can edit the glow of specific weapons (ie: shadowbow, kingofsword, etc) cuz i cant see to find any file where i can edit it. thanks.


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Old 09/16/2006, 06:39   #498
 
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look in the effects folder, it should have them in there, look in folders that have "glow" in the name

mmk?



edit: my bad, seems there arnt folders labelled "glow" ill ask around, not likely to get an answer for a good few hours sadly
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Old 09/16/2006, 06:43   #499
 
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Quote:
Originally posted by shadowHacker@Sep 16 2006, 06:04
um... does anyone know where i can edit the glow of specific weapons (ie: shadowbow, kingofsword, etc) cuz i cant see to find any file where i can edit it. thanks.


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bow should be bow not sure about Sword>.<
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Old 09/16/2006, 07:02   #500
 
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the files dont look quite right in these, i wish TQ could have made things easier xD


anyone know what colours EXCEPT black are used to indicate transparency?
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Old 09/16/2006, 07:37   #501
 
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Quote:
Originally posted by fullmetalferret@Sep 16 2006, 07:02
the files dont look quite right in these, i wish TQ could have made things easier xD


anyone know what colours EXCEPT black are used to indicate transparency?
err.. white i think. i came across an edited dds which used white as transparency. it worked so iunno i guess you can give it a try. and thanks for asking around for me. could you possibly PM me once you find out? thanks.


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Old 09/16/2006, 08:23   #502
 
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no problem, and ive tried white, black, blue, and enything else i find that works, ive got a kickass portal mod but i need to fix the transparency. and all the guides i find are no help, they all go on about photoshop c2, and i have elements 4.0 (getting c2 for free soon =D)



EDIT:


I DID IT!!!!one11!2 =D

no word on the glow yet tho, BUT i made a red portal xD looks teh ***
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Old 09/16/2006, 09:20   #503
 
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i think the glow for sword is gna be available elsewhere, i cant find it, the folder is EMPTY >.< im waiting on some people to get back to me about it
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Old 09/16/2006, 09:27   #504
 
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lol grats. ive only made armor edits so far. if you wanna take a look they're on the other thread. its near the end.


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Old 09/16/2006, 10:03   #505
 
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i think we need to try get a new dedicated section for "cosmetic mods" stuff that just looks pretty

heres my red portal, another animated image, just cos i can make it like that xD



ive even added a sorta EULA type thing dedicating the mod to e*PvP and CC =D
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Old 09/16/2006, 11:33   #506
 
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Quote:
Originally posted by fullmetalferret@Sep 16 2006, 10:03
i think we need to try get a new dedicated section for "cosmetic mods" stuff that just looks pretty

heres my red portal, another animated image, just cos i can make it like that xD



ive even added a sorta EULA type thing dedicating the mod to e*PvP and CC =D
omg how the heck did you make it animated?! teach blz mast0r~!


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Old 09/16/2006, 17:51   #507
 
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rofl

The portals arnt "animated"

They take the image from the file exit.dds and spin it, lol

Or if you mean the image i stuck on, hammer f12 to take a bunch of screen shots, goto the screenshot folder and open up the relevant images in something like photoshop, layer all the images so theyre all on top of eachother, then go file>save for web> and make it save as a .GIF file, and click the animate checkbox, you may want to crop the image after youve layered it to save heaps of space

and for frame delay (botton right for me) set it to somewhere between 0 and .2 if you want a fast moving animation
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Old 09/17/2006, 05:29   #508
 
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heh, I've read up on how to edit the files n stuff, instead of just waiting for someone to edit the 130 bow for me <.<

I'm having big difficulties finding the correct dds file to edit though, it's not in the **** "bow" folder.. -.-
(found that out by editing every single file in that folder to a diff color) -_____-;


So, if anyone knows where to find the lvl 130 bow effect file, I'd be glad if they could share the directory and number of the file
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Old 09/17/2006, 05:36   #509
 
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Quote:
Originally posted by fullmetalferret@Sep 16 2006, 17:51
rofl

The portals arnt "animated"

They take the image from the file exit.dds and spin it, lol

Or if you mean the image i stuck on, hammer f12 to take a bunch of screen shots, goto the screenshot folder and open up the relevant images in something like photoshop, layer all the images so theyre all on top of eachother, then go file>save for web> and make it save as a .GIF file, and click the animate checkbox, you may want to crop the image after youve layered it to save heaps of space

and for frame delay (botton right for me) set it to somewhere between 0 and .2 if you want a fast moving animation
lol oh. i know how to make animated gifs though ^^ any luck with the weapon glows?

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Old 09/17/2006, 08:48   #510
 
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I have a question, is it possible to edit a weapon thats not a 120+sword/club/blade to have that trail effect while it moves, like a glaive thats 115 super or something like that, and also is it possible to make it where theres that fiery effect like when you swing a 115 super sword and add that to other weapons, weird question i know lol.

*EDIT* OH i forgot sweet portal btw, what files would i need to back up for that if i were to ever switch back though.

*EDIT, AGAIN* Doh. it says it in the installation nevermind xD dont i feel stupid
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Requirments: Adobe Photoshop(Dont have Adobe? PM me for Link ^_^) .DDS Plugin For Adobe Photoshop(Get Here --- Assuming you have all these files downloaded and installed lets take a look see. 1)Open Photoshop 2)Click File > Open on the top left screen 3)Navigate to your conquer and search for the desired .dds file 4)Open any .DDS file that you want to Edit ^_^.



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