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[Request] How To Texture My .C3 Files

Discussion on [Request] How To Texture My .C3 Files within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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[Request] How To Texture My .C3 Files

Guys, I Finished making more than a .C3 mods for some new weapons ... but the big problem is in texturing ... is there a way that I can make a texture in 3dmax or the new photoshop that supports the 3d files ???
I heard that there's something called the render, I wanna know about it

Sry guys cause my english is not perfect
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Old 09/02/2011, 10:47   #2
 
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The best thing to do is actually get the texture before modelling imo.

We don't expect you to make your own textures from scratch ( although it would be awesome ) as it's really tricky and might not look as good as existing textures u could find on the net.

But then, if you already did several models without any textures, you can perfectly create your own texture in photoshop, gimp, basically any format you want ( jpeg, bmp, png, there's even a .dds plugin for max out if i remember ).

I dont know what kind of model you did, but you could for exemple draw the weapon in multiple part like for exemple, the sword part, the handle part .. then save the file, and wrap it around your model with the UV unwrap tool in 3DS

BUT, as I said, it's complicated to get a decent result, not impossible tho
Have a look , , , or if you want to learn the basics on how to create/draw/compose your own texture from scratch

Otherwise, there are much simplier ways to texture your models like modelling out of an existing weapon texture, and that's the best way for you to do it imo, it's all

Good luck !
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Old 09/03/2011, 06:48   #3
 
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So ... I can't just get the 3d shape ... color it then take the colors and save them as jpg, bmp ... or any format ... I'll convert them later to dds .... but the problem is in texturing
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Old 09/03/2011, 11:47   #4
 
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Oh I misunderstood your issue,

Yes u can perfectly do that, in several ways more or less good and efficient:

-Exporting your UV map using UVLayout software or something else, but it's tricky, you have to separate each objects composing your model, setting and exporting them to.obj, organize the UV layout .. which can be really long and difficult.. and then being able to texture the UV map in Photoshop ..
More explanations about that , and
It's clearly not worth the effort for some models for conquer in my opinion tho =/ Only use it for some complex highpoly models irrelevant to conquer, that would be a waste of time otherwise

- Using texporter, more info in from Kutter

- You could just make your own texture, like paint the weapon in photoshop trying to get a similar shape to your model, and then apply the image to the model through material editor in 3DS, and use the UVW unwrap tool to adjust the maps so it perfectly fits the model,
To get the overall shape of your weapon, you could also press F9 in 3DS so you get a quick render of the model, save the image, open it up in photoshop, put a bit of transparency and start painting on another layer maybe ?

I guess there are tons of other ways to do so, best for you would be to google actually, it's not only relevant to conquer so i'm sure you'll find what u need more in depth than here
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Old 09/03/2011, 20:37   #5
 
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I think I'll start doing this now ... and ask my son to complete it when I spend my whole life doing this :

Nothing at alllllll waorthes all of that ... I just forgot it ... I'm totally disappointed

any begginer short toturials ???
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Old 09/05/2011, 00:00   #6
 
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here what u want

use the render try to make the weapon in the middle of the screen

like that



then open the file in PS

get the magic wand to get ur wep

then color it as u want

save the file as resolution of 128*128 or 256*256 or 512*512

save the file by the extension .JPG
then save it as a DDS file thats ur texture

open ur mesh with 3D max

apply the image on the shape

then make the unwrap map edit

check Opale's tutorial in the step 3

after applying what i have old you

then here ur weapon has its own mesh
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Old 09/06/2011, 11:46   #7
 
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Talking

Quote:
Originally Posted by 2slam View Post
here what u want

use the render try to make the weapon in the middle of the screen

like that



then open the file in PS

get the magic wand to get ur wep

then color it as u want

save the file as resolution of 128*128 or 256*256 or 512*512

save the file by the extension .JPG
then save it as a DDS file thats ur texture

open ur mesh with 3D max

apply the image on the shape

then make the unwrap map edit

check Opale's tutorial in the step 3

after applying what i have old you

then here ur weapon has its own mesh
what's the render ??? is it another program ... or a plgin inside 3d max ??? ... or ....... I dun know
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Old 09/08/2011, 15:59   #8
 
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Quote:
Originally Posted by misdo View Post
what's the render ??? is it another program ... or a plgin inside 3d max ??? ... or ....... I dun know
look in the prefers area click F10

then render

here come ur weapon with 3D looking

save it and open ur PS then color it save it

then follow opal's third Step for texturing the Model
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