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[TUTORIAL] How To Correctly Texture Weapons In 3DS max

Discussion on [TUTORIAL] How To Correctly Texture Weapons In 3DS max within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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[TUTORIAL] How To Correctly Texture Weapons In 3DS max

Today I will be showing you step by step and easy to follow guide on how to texture weapons you have created in 3ds max,


First of all, once you have your weapon complete be sure it is all one object,
next go to Modifiers> UV Coordinates> unwrap UVW

next on the side where it says edit, click that and a screen will pop up

click mapping>flatten mapping click okay.

Now you can close that and click utilities>more>texporter

save the jpg to your computer

hit m(mapping) and on the bottem where it says maps click on it and open up there will be one called diffuse color, check the checkbox and click none and choose bitmap on the object and appears

now choose that jpg you just saved, and drag that sphere to your object, and click the 2 options circled in the following picture.

not you will see that map you saved in texporter, open up that jpg in your photo editing program

now texture they way youd like here

you can keep going back to your 3ds max to see what the weapon will look like!

once you have the right texture for your model export and model as a .c3 and use your photo editing program and save the texture file as a dds.

I hope this will help a few people
kdsusa555 is offline  
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Old 03/28/2011, 21:32   #2
 
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EDIT:fixed
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Old 03/28/2011, 21:59   #3
 
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Ive already basically released this, with a far easier method, in a full c3 creating guide, link here:



[Edit]

Texturing is at the BOTTOM of the guide

[Edit]

Double edit, im not saying this to boast or discourage you, its great you released a guide, im just trying to show u theres a very easier way of doing it =]
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