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[Release]FusionOrigins Source

Discussion on [Release]FusionOrigins Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/19/2011, 07:52   #16
 
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Originally Posted by ßøøm View Post
Maybe i added it cause it makes my name look cooler then yours?
=§ Ø,ø ›‹Ð
«-h¤\/\/ º¡Ð årê ¥öµ¿-»
¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿ ?¿?¿?¿?¿? =þ
ツ ツ ツ ツ ツ ツ ツ
back on topic.

this source a really good source with allot of Features but not Features as in all skills bla bla bal but Features as in ways of doing things that is new for most people on here for example the way the source has its own project for each big thing happing like login server npc server ban server etc etc.
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Old 01/19/2011, 08:15   #17
 
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Maybe i added it cause it makes my name look cooler then yours?
Maybe I don't give 1$ if your name is cooler, it's a forum.
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Old 01/19/2011, 08:17   #18
 
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I hope you removed the complied version of the source before you removed the attacking. I seriously dropped my pen when i saw the pipes. I have a lot of work to do on my source. =]
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Old 01/19/2011, 09:08   #19


 
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Originally Posted by FuriousFang View Post
I hope you removed the complied version of the source before you removed the attacking. I seriously dropped my pen when i saw the pipes. I have a lot of work to do on my source. =]
Its never had attacking lol, it was on my to do list after monsters and spawns, but i never got there.
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Old 01/19/2011, 09:31   #20
 
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When I loaded the project, there was some things that didn't load, but is not a big deal. After looking at it, it looks really good, might grab out some things and good functions and **** you use alot projects

The only thing I dislike, is the way you did npcs.
It reminds me of LOTF 5017, because you split dialog & controls.
But is not that messy, because you split every npc up in theire own class, so is not a big deal at all.
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Old 01/19/2011, 09:39   #21


 
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I thought this was the source where i was doing TXT dialogs and C# functions but its not, i think my intention was to do it the way it is and then implement a C# compiler so that they could be updated through the server manager, but i never got that far with it.
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Old 01/19/2011, 11:32   #22
 
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Saucy release is saucyyy
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Old 01/19/2011, 12:04   #23
 
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Thanks for the release, hopefully someone will use it in a useful way. (:
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Old 01/19/2011, 16:18   #24
 
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Just a note, the sauces for QuadTree and DMapLoader are missing.
The libraries can be added as a reference though.
Not sure if this was supposedly done or not.
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Old 01/19/2011, 16:30   #25
 
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What this source have?
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Old 01/19/2011, 17:32   #26
 
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Originally Posted by elmo3zeb View Post
What this source have?
Nothing, is a classic source.
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Old 01/19/2011, 18:17   #27


 
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Originally Posted by Basser View Post
Just a note, the sauces for QuadTree and DMapLoader are missing.
The libraries can be added as a reference though.
Not sure if this was supposedly done or not.
Added them as a seperate archive.
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Old 01/19/2011, 19:48   #28
 
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I'm just reading it =p
<3 pipes. they're my new favorite thing
and queues. I love queues and GC xP!!
Thanks for the example on pipes though Korvacs- it's really helpful.
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Old 01/21/2011, 16:06   #29
 
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IMO, it aren't the pipes which makes this sauce interesting.
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Old 01/21/2011, 17:35   #30


 
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Even though you can neither miss them But yeah, it has other things in it which are more useful for my own projects
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