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[Release]FusionOrigins Source
Discussion on [Release]FusionOrigins Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
01/19/2011, 07:52
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#16
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Quote:
Originally Posted by ßøøm
Maybe i added it cause it makes my name look cooler then yours?
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=§ Ø,ø ›‹Ð
«-h¤\/\/ º¡Ð årê ¥öµ¿-»
¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿ ?¿?¿?¿?¿? =þ
ツ ツ ツ ツ ツ ツ ツ
back on topic.
this source a really good source with allot of Features but not Features as in all skills bla bla bal but Features as in ways of doing things that is new for most people on here for example the way the source has its own project for each big thing happing like login server npc server ban server etc etc.
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01/19/2011, 08:15
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#17
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Quote:
Originally Posted by ßøøm
Maybe i added it cause it makes my name look cooler then yours?
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Maybe I don't give 1$ if your name is cooler, it's a forum.
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01/19/2011, 08:17
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#18
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I hope you removed the complied version of the source before you removed the attacking. I seriously dropped my pen when i saw the pipes. I have a lot of work to do on my source. =]
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01/19/2011, 09:08
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#19
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Quote:
Originally Posted by FuriousFang
I hope you removed the complied version of the source before you removed the attacking. I seriously dropped my pen when i saw the pipes. I have a lot of work to do on my source. =]
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Its never had attacking lol, it was on my to do list after monsters and spawns, but i never got there.
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01/19/2011, 09:31
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#20
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When I loaded the project, there was some things that didn't load, but is not a big deal. After looking at it, it looks really good, might grab out some things and good functions and **** you use alot projects
The only thing I dislike, is the way you did npcs.
It reminds me of LOTF 5017, because you split dialog & controls.
But is not that messy, because you split every npc up in theire own class, so is not a big deal at all.
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01/19/2011, 09:39
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#21
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I thought this was the source where i was doing TXT dialogs and C# functions but its not, i think my intention was to do it the way it is and then implement a C# compiler so that they could be updated through the server manager, but i never got that far with it.
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01/19/2011, 11:32
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#22
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Saucy release is saucyyy
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01/19/2011, 12:04
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#23
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Thanks for the release, hopefully someone will use it in a useful way. (:
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01/19/2011, 16:18
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#24
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Just a note, the sauces for QuadTree and DMapLoader are missing.
The libraries can be added as a reference though.
Not sure if this was supposedly done or not.
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01/19/2011, 16:30
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#25
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What this source have?
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01/19/2011, 17:32
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#26
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Quote:
Originally Posted by elmo3zeb
What this source have?
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Nothing, is a classic source.
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01/19/2011, 18:17
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#27
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Quote:
Originally Posted by Basser
Just a note, the sauces for QuadTree and DMapLoader are missing.
The libraries can be added as a reference though.
Not sure if this was supposedly done or not. 
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Added them as a seperate archive.
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01/19/2011, 19:48
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#28
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I'm just reading it =p
<3 pipes. they're my new favorite thing
and queues. I love queues and GC xP!!
Thanks for the example on pipes though Korvacs- it's really helpful.
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01/21/2011, 16:06
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#29
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IMO, it aren't the pipes which makes this sauce interesting.
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01/21/2011, 17:35
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#30
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Even though you can neither miss them  But yeah, it has other things in it which are more useful for my own projects
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