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xNvida - Server Management
Discussion on xNvida - Server Management within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
01/17/2011, 20:10
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#1
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xNvida - Server Management
This tool is made for hybrids source.
It includes the following features.
Interface:
NPC Creator
This tool is used to create NPCScripts, you can make a new or edit one.
It is the same tool as I released earlier, I have just smacked it inside the project.
Screenshot:
NPC Spawn Editor
This tool is used to edit spawns or add new spawns for NPC's.
Screenshot:
Trade Log
This tool is used to check trading logs. All trades going on or specific players trade.
Chat Log
This tool is used to check all chats, global or specific for a player.
Screenshot:
File Manager
Can be used to edit any of the files in the source. It can be used as LUA, IniEditor or just a normal text editor.
It contains save/load.
Screenshot:
Server Manager
This tool is used to manage some things for server, is not really containing much features now, but it will have more. If you have edited name of your AssemblyName to something else then "ConquerServer_v2", then click on settings in Server Manager & Edit EXE to the name you have been giving it.
You can view all online players (Names, Level) inside there also.
I will be adding more interaction with server with that option, to add it as a listview, then you can kick, ban etc. But it will be later.
Screenshot:
Statistic
This tool can show how many players there is online & how many accounts have been created.
Screenshot:
In order to make the online player thing to work, then you need to add the following code inside your source.
Go to Program.cs and inside the static void main add:
Code:
System.Timers.Timer TimerC = new System.Timers.Timer(3000.0);
TimerC.Start();
TimerC.Elapsed += delegate { WriteOnline(); };
And then inside same class:
Code:
public static void WriteOnline()
{
int i = 0;
FileStream fs;
foreach (GameClient c in Kernel.Clients)
{
i++;
try
{
fs = new FileStream(@"C:\Server\Database\Misc\online.ini", FileMode.Append);
}
catch { fs = new FileStream(@"C:\Server\Database\Misc\online.ini", FileMode.CreateNew); }
StreamWriter sw = new StreamWriter(fs);
sw.WriteLine(c.Entity.Name + " - " + c.Entity.Level);
sw.Flush();
fs.Flush();
sw.Close();
fs.Close();
}
IniFile I = new IniFile(@"C:\Server\Database\Misc\Settings.ini");
I.Write("Server", "Online", i);
}
Is not a really advanced too, but I hope you like it.
Too make the Tradelog & Chatlog work, then you need to replace your .cs with the .cs in the install.
Also please notice there is a folder with the files you need to put in the database, in order to make it work.
<I will finish Tradelog & Chatlog Serverside tomorrow & upload v2>
<Is not done now>
Download Revision 1.0:
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01/17/2011, 20:45
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#2
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Dude this is awesome
Its a nice tool for people who realy want a server, but dont know exactly how it works
Good job.
+Thanks your you my friend!
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01/17/2011, 20:47
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#3
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I will be updating it with more interacting server things etc. I will upload more revisions later, but is for Project Manifest.
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01/17/2011, 21:07
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#4
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Not a single person really needs this.
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01/17/2011, 21:09
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#5
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Quote:
Originally Posted by Basser
Not a single person really needs this.
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Chatlog is very good.
Tradelog is good.
NPCScripting faster, instead opening visual studio all the time.
Quick management of database is good.
Adding NPCSpawns fast is good.
So actually is useful.
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01/17/2011, 21:12
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#6
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Quote:
Originally Posted by Syst3m_W1z4rd
Chatlog is very good.
Tradelog is good.
NPCScripting faster, instead opening visual studio all the time.
Quick management of database is good.
Adding NPCSpawns fast is good.
So actually is useful.
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Thank *** there is Notepad++ these days!
None of these features will make a ******* difference to anyone's life.
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01/17/2011, 21:16
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#7
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Quote:
Originally Posted by Basser
Thank *** there is Notepad++ these days!
None of these features will make a ******* difference to anyone's life.
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Neither are any sources useful then, because they already exist?
New programming language are not useful, because they already exist?
New games are not needed, because games already exist?
Just because one thing exist, dosn't mean you can't make another Bas
Notepad++ is an IDE, this is a management for the server / database.
But sorry Bas, for trying to learn & contribute.
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01/17/2011, 21:22
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#8
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I manage my trade log in MySql. =]
*cough* Notepad++ rocks.
and good job SW. You're improving. =p
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01/18/2011, 00:13
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#9
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01/18/2011, 06:32
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#10
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Nice Done
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01/18/2011, 07:16
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#11
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Thank you all for feedback
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01/18/2011, 08:27
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#12
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Bas idk whats wrong with you but this is a great release for what we call "noobs"
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01/18/2011, 12:12
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#13
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Well done, atleast you are contributing and people will use this tool, because it will make stuff easier for them. (:
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01/18/2011, 16:36
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#14
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Very good work i hope this work with Project Mafisest i don't really know how does it works?
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01/18/2011, 19:37
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#15
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Quote:
Originally Posted by Syst3m_W1z4rd
Neither are any sources useful then, because they already exist?
New programming language are not useful, because they already exist?
New games are not needed, because games already exist?
Just because one thing exist, dosn't mean you can't make another Bas
Notepad++ is an IDE, this is a management for the server / database.
But sorry Bas, for trying to learn & contribute.
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I don't think those sources did already exist, if they did, than they they're a waste of time. However, I currently need sources, not for Conquer Online, but okay.
This is not a source.
Also, new programming languages could be useful, as they COULD improve other programming languages somehow, if not, they're not useful.
And no, new games aren't actually needed, It'd be nice to play some new games because the old ones our out-dated or you're done with them.
Just because one thing exist, doesn't mean you can't make a nother one is true. But that also doesn't mean people need it. Especially not if it didn't improve anything.
I forgive you for trying to learn.
Quote:
Originally Posted by JobvdH
Bas idk whats wrong with you but this is a great release for what we call "noobs"
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You sure you can't diagnose whats wrong with me?
It's pretty straightforward, I just don't like noobs.
P.S.
@JobvdH, I know what you're next statement is gonna be "we all were noobs one day"
- Well I hated being one.
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