' Scripted by DreadNought
' Npc: Test
Imports System
Imports ConquerScriptLinker
Partial Public Class NpcEngine
Public Shared Sub TestNPC()
Dim dlg As String() = Nothing
Select Case OptionID
Case 0
ReDim dlg(2)
dlg(0) = "TEXT If you are seeing this then it will make DreadNought happy!"
dlg(1) = "OPTION1 Happy Happy Happy!"
dlg(2) = "OPTION-1 Haha **** off."
Case 1
ReDim dlg(1)
dlg(0) = "TEXT He is very Happy!"
dlg(1) = "OPTION-1 Goody Goody Godyy!!"
End Select
If Not dlg Is Nothing Then
Dialog(dlg)
End If
End Sub
End Class
I might like to add ive added it into my source and theres no errors.
[Npc Processor Error - 12111, 0, ]
("I added a Console.WriteLine(e) as the e.ToString doesnt work.");
System.NullReferenceException: Object Refrence not set to an instance of an object.
at NpcDialogs.ConquerScriptEngine.ProcessNpc(GameStat e Client, Byte OptionID, String Input) in C:\Users\John\Documents\*********\********\******* *\NpcDialogs\ConquerScriptEngine.cs:line 447
No, but the encryptions are different.
That should be enough to set off your garden variety idiots for a few weeks.
Hey that's me! Lawl do I win a cookie for getting in a few months back when I first acquired the source?
Nice release though but I wish you hadn't of released it Going to be 500 noobs using it soon enough which'll be hard to top. Oh well not like I've played CO recently anyway.
Hey that's me! Lawl do I win a cookie for getting in a few months back when I first acquired the source?
Nice release though but I wish you hadn't of released it Going to be 500 noobs using it soon enough which'll be hard to top. Oh well not like I've played CO recently anyway.
Don't worry, they won't be able to set it up if no one makes a guide.
//edit This is kinda weird, item scripts don't seem to work, things like potions, hairdye and met/dbscrolls have scripts but don't seem to be working in-game. Any help with this?
//edit This is kinda weird, item scripts don't seem to work, things like potions, hairdye and met/dbscrolls have scripts but don't seem to be working in-game. Any help with this?
Thanks, worked but it's weird that Hybrid never noticed that his item scripts didn't work.
It was probably a mistake I made in the later end (near the end of when I dropped off the project). Sorry about that.
Quote:
Originally Posted by _DreadNought_
@InfamousNoone: I added a string containing what language ive set it to(To support both VB and C#) then added some checks everywhere.
Code:
if (Extension == "VB")
{
bla bla;
}
else
{
bla blah;
}
.
It's evident then your issue is caused by your own appended code as nobody else (nor myself) is subject to this problem. What were you trying to achieve? Maybe I can be of some assistance.
It was probably a mistake I made in the later end (near the end of when I dropped off the project). Sorry about that.
It's evident then your issue is caused by your own appended code as nobody else (nor myself) is subject to this problem. What were you trying to achieve? Maybe I can be of some assistance.
Since items were working on Project Manifest, does this mean that you recoded it or something?
[Formal subject]tell us about ur problem then u will get the answer 08/18/2009 - CO2 Private Server - 11 Replies tell us about ur problem then u will get the answer
just for binary any patch u like :cool:
for moderators : Dont close this therad its helpful alot of pplz here
WTS Lv92 AK With 375m Worth of Items and Formal Costume (Abbadon) 02/27/2009 - Trading - 3 Replies Up for Trade is a Lv92 AK Axe Hybrid named RurouniKenshin on abbadon Server in 2moons.
Knights Formal Suite Costume = $11.40 Real Money
Quesa Helm +4 4x25 Meds = 8-10m
Quesa Armor +5 4x25 Meds = 20m
T3 Gloves +4 = 30m
T3 Pants +4 = 30m
T3 Boots +5 =45m
+4 85 Axe 3x56 Rhombs = 10m
+4 87 Shield 3x25 Meds = 6m