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Formal Release
Discussion on Formal Release within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
12/01/2010, 20:51
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#46
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,226
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Problem with your NpcEngine.
Im getting a System.NullRefrenceException exception at
Code:
CompiledScript Script = Engine.CompileScript(processfile);
It must be the script
Code:
' Scripted by DreadNought
' Npc: Test
Imports System
Imports ConquerScriptLinker
Partial Public Class NpcEngine
Public Shared Sub TestNPC()
Dim dlg As String() = Nothing
Select Case OptionID
Case 0
ReDim dlg(2)
dlg(0) = "TEXT If you are seeing this then it will make DreadNought happy!"
dlg(1) = "OPTION1 Happy Happy Happy!"
dlg(2) = "OPTION-1 Haha **** off."
Case 1
ReDim dlg(1)
dlg(0) = "TEXT He is very Happy!"
dlg(1) = "OPTION-1 Goody Goody Godyy!!"
End Select
If Not dlg Is Nothing Then
Dialog(dlg)
End If
End Sub
End Class
I might like to add ive added it into my source and theres no errors.
Also, I love the way you handle commands!
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12/01/2010, 21:28
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#47
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Give me the full-exception information generated for the NullReferenceException.
Also, edited the post above from "post" to "get", thanks.
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12/01/2010, 21:52
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#48
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It could be me but your "ninjahax" command is a non-working one, isn't it?
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12/01/2010, 22:29
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#49
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Quote:
[Npc Processor Error - 12111, 0, ]
("I added a Console.WriteLine(e) as the e.ToString doesnt work.");
System.NullReferenceException: Object Refrence not set to an instance of an object.
at NpcDialogs.ConquerScriptEngine.ProcessNpc(GameStat e Client, Byte OptionID, String Input) in C:\Users\John\Documents\*********\********\******* *\NpcDialogs\ConquerScriptEngine.cs:line 447
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Line 447 is the line I posted above.
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12/01/2010, 23:08
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#50
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Quote:
Originally Posted by kyle191
I have no knowledge of C++ but I'm curious about setting this up, but I have no idea where to change the IP for my client.
Any help please?
Kyle.
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This is not C++ this is C#.
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12/02/2010, 04:11
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#51
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Quote:
Originally Posted by _DreadNought_
Line 447 is the line I posted above.
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My ConquerScriptEngine.cs is only 400 lines long...?
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12/02/2010, 07:35
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#52
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suprised how much i dont know from reading this 
thx for the homework (a)
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12/02/2010, 08:55
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#53
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@InfamousNoone: I added a string containing what language ive set it to(To support both VB and C#) then added some checks everywhere.
Code:
if (Extension == "VB")
{
bla bla;
}
else
{
bla blah;
}
.
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12/02/2010, 15:17
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#54
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Just wondering but why do +12s change back to +9 when you relog?
//edit NVM, public const byte MaxPlus = 9; >_>
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12/02/2010, 15:23
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#55
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Quote:
Originally Posted by _tao4229_
No, but the encryptions are different.
That should be enough to set off your garden variety idiots for a few weeks.
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Hey that's me! Lawl do I win a cookie for getting in a few months back when I first acquired the source?
Nice release though but I wish you hadn't of released it  Going to be 500 noobs using it soon enough which'll be hard to top. Oh well not like I've played CO recently anyway.
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12/02/2010, 15:34
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#56
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Quote:
Originally Posted by lostsolder05
Hey that's me! Lawl do I win a cookie for getting in a few months back when I first acquired the source?
Nice release though but I wish you hadn't of released it  Going to be 500 noobs using it soon enough which'll be hard to top. Oh well not like I've played CO recently anyway.
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Don't worry, they won't be able to set it up if no one makes a guide.
//edit This is kinda weird, item scripts don't seem to work, things like potions, hairdye and met/dbscrolls have scripts but don't seem to be working in-game. Any help with this?
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12/02/2010, 18:15
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#57
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Quote:
Originally Posted by Kiyono
//edit This is kinda weird, item scripts don't seem to work, things like potions, hairdye and met/dbscrolls have scripts but don't seem to be working in-game. Any help with this?
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EquipItem.cs Line 44
Needs to be <= Now.Time
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12/02/2010, 18:46
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#58
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Join Date: Jun 2006
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Quote:
Originally Posted by ~Falcon
EquipItem.cs Line 44
Needs to be <= Now.Time
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Thanks, worked but it's weird that Hybrid never noticed that his item scripts didn't work.
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12/02/2010, 22:13
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#59
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Quote:
Originally Posted by Kiyono
Thanks, worked but it's weird that Hybrid never noticed that his item scripts didn't work.
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It was probably a mistake I made in the later end (near the end of when I dropped off the project). Sorry about that.
Quote:
Originally Posted by _DreadNought_
@InfamousNoone: I added a string containing what language ive set it to(To support both VB and C#) then added some checks everywhere.
Code:
if (Extension == "VB")
{
bla bla;
}
else
{
bla blah;
}
.
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It's evident then your issue is caused by your own appended code as nobody else (nor myself) is subject to this problem. What were you trying to achieve? Maybe I can be of some assistance.
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12/02/2010, 22:45
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#60
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Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
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Quote:
Originally Posted by InfamousNoone
It was probably a mistake I made in the later end (near the end of when I dropped off the project). Sorry about that.
It's evident then your issue is caused by your own appended code as nobody else (nor myself) is subject to this problem. What were you trying to achieve? Maybe I can be of some assistance.
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Since items were working on Project Manifest, does this mean that you recoded it or something?
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