|
You last visited: Today at 15:02
Advertisement
[RELEASE] 5293 Packet Structures
Discussion on [RELEASE] 5293 Packet Structures within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
08/17/2010, 16:22
|
#1
|
elite*gold: 0
Join Date: Sep 2008
Posts: 1,683
Received Thanks: 506
|
[RELEASE] 5293 Packet Structures
Hello  .
Do NOT flame me for releasing this, saying noobs can now get the latest patch to work, because 'noobs' as we like to call them, need more than simple packet structures. Please if you use these packet structures, do not use them for ready to use sources, that would really, really mess up the private servers gain.
From this moment on I am going to release Packet Structures for the Conquer Client patch 5293.
These might be missing, or incorrect, but work for me, or sometimes simply are correct.
Important:
I am certain that not all packets are changed, so you figure out which ones did and didn't.
I am also certain the Authentication Response did change, the IP and Port were turned around. It went from IP and than Port, to Port and than the IP.
Character Information:
| Offset | Type | Value |
|---|
| 0 | Short | Size [0x80] | | 2 | Short | Type [0x3EE] | | 4 | Int | UID | | 8 | Int | Mesh | | 12 | Short | Hairstyle | | 14 | Int | Money | | 22 | Long | Experience | | 50 | Short | Strength | | 52 | Short | Agility | | 54 | Short | Vitality | | 56 | Short | Spirit | | 58 | Short | Attribute Points | | 60 | Short | Hit points | | 62 | Short | Mana | | 64 | Short | PK Points | | 66 | Byte | Level | | 67 | Byte | Class | | (68 | Byte | Previous Class) | | 70 | Byte | Reborn | | 71 | Byte | Show Name | | 72 | Int | Quiz Points | | 76 | Int | Enlighten Points * 100 | | 108 | Byte | String count [0x03] | | 109 | Byte | Name Length | | 110 | String | Name | | 112 | Byte | Spouse's Name Length | | 113 | String | Spouse's Name |
Message Packet:
| Offset | Type | Value |
|---|
| 0 | Short | Size [0x37] | | 2 | Short | Type [0x3EC] | | 4 | Int | Colour [0xFFFFFF] | | 8 | Int | Chat Type | | 12 | Int | Message (U)ID | | 24 | Byte | String Count | | 25 | Byte | From Length | | 26 | String | From | | 27 | Byte | To Length | | 28 | String | To | | 29 | Byte | Empty [Suffix] | | 30 | Byte | Message Length | | 31 | String | Message |
AuthResponse:
| Offset | Type | Value |
|---|
| 0 | Short | Size [0x20] | | 2 | Short | Length [0x41F] | | 4 | Int | Key2 | | 8 | Int | Key1 | | 12 | Int | Port | | 16 | String[16] | IP Address |
I will keep this updated.
|
|
|
08/17/2010, 16:53
|
#2
|
elite*gold: 28
Join Date: Jun 2010
Posts: 2,225
Received Thanks: 868
|
Kayne West asked me to comment so I did  , Hit the +Thanks purely because I like making Kayne West a happy bunny
|
|
|
08/17/2010, 23:10
|
#3
|
elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
|
Quote:
Originally Posted by I<3Salad
you and bass are homosexual together? LOL
|
#Reported - Unnecesary Spam AND Completely Off Topic
|
|
|
08/17/2010, 23:28
|
#4
|
elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
|
Quote:
Originally Posted by MissDaisy
It's funny cause you were just "Completely" Off Topic by writing that. Can't you use the report button and not tell them you reported them?
|
The reason we put #Reported on a thread is so that other people know it has been reported so it stops the mods getting flooded with a report of 1 post. More to the point technically it is off topic but we have to state that we have reported for the above reason.
Yeah it does happen on threads all the time. That's why we report people like that to help out the community a bit
|
|
|
08/18/2010, 00:29
|
#5
|
elite*gold: 0
Join Date: Jun 2010
Posts: 50
Received Thanks: 10
|
@Basser thank you for this
|
|
|
08/18/2010, 05:44
|
#6
|
elite*gold: 0
Join Date: Jun 2006
Posts: 85
Received Thanks: 8
|
Cool, but I think the CO Wiki is updated.
|
|
|
08/18/2010, 06:27
|
#7
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
|
Yahh fairlysure this is already on the wiki (i used wiki + my own logged version for char info) and the auth response i already posted to the wiki thread. Ooh and the msg packet is correct on the wiki cause i wrote one using it + logged packet last night
Regardless. Good job
|
|
|
08/18/2010, 20:46
|
#8
|
elite*gold: 0
Join Date: Sep 2008
Posts: 1,683
Received Thanks: 506
|
Quote:
Originally Posted by pro4never
Yahh fairy sure this is already on the wiki (i used wiki + my own logged version for char info) and the auth response i allready posted to the wiki thread. Ooh and the msg packet is correct on the wiki cause i wrote one using it + logged packet last night
Regardless. Good job
|
I can assure you this is not public yet, and even if parts of these are, I figured all of those out myself, its easy, but you probably know this =P.
Thanks for your comment though.
|
|
|
08/18/2010, 21:21
|
#9
|
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
|
Wiki contains the majority of needed packets for 5250, and they havent changed much it seems, need to update it really...
|
|
|
08/18/2010, 22:21
|
#10
|
elite*gold: 0
Join Date: Sep 2008
Posts: 1,683
Received Thanks: 506
|
Quote:
Originally Posted by Korvacs
Wiki contains the majority of needed packets for 5250, and they havent changed much it seems, need to update it really...
|
It does, but not all of them, and I need all of them.
Besides I chose the latest patch, and since I'm back into releasing, I will also release this, for whoever wants it. =)
|
|
|
08/18/2010, 23:44
|
#11
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
|
Quote:
Originally Posted by Basser
I can assure you this is not public yet, and even if parts of these are, I figured all of those out myself, its easy, but you probably know this =P.
Thanks for your comment though. 
|
Ahh my bad. There may be minor changes to the msg packet. I know I posted the auth response one on the wiki thread though a few weeks back as well as the seed packet. Thought the char info packet was correct but I think I may have made some changes to the one on the wiki. Used it more as a guideline to help structure what I had logged already.
Good work.
|
|
|
08/19/2010, 21:52
|
#12
|
elite*gold: 0
Join Date: Sep 2008
Posts: 1,683
Received Thanks: 506
|
These are the first packets Ive ever logged to find structures =P
|
|
|
08/23/2010, 12:07
|
#13
|
elite*gold: 0
Join Date: Aug 2010
Posts: 452
Received Thanks: 75
|
dont u mean AuthResponse:
and not AuthReponse:
?
|
|
|
08/23/2010, 13:32
|
#14
|
elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
|
Quote:
Originally Posted by ☆★Zuper★☆
dont u mean AuthResponse:
and not AuthReponse:
?
|
Do you have to be so pedantic? People know what AuthReponse is meant to say it's a minor spelling mistake. You don't need to go making a post about it.
|
|
|
08/23/2010, 13:36
|
#15
|
elite*gold: 0
Join Date: Sep 2008
Posts: 1,683
Received Thanks: 506
|
Its okay, such a mistake has to be corrected immediately.
Anyway, what structures is anyone missing?
|
|
|
Similar Threads
|
[RELEASE] 5298 EntitySpawn Packet Structures
09/13/2010 - CO2 PServer Guides & Releases - 12 Replies
Entity Spawn: (10014)
Spoiler:
Offset| Type | Value
0 | Short | Size
2 | Short | Type
75 | Byte | Level
78 | Short | HairStyle
80 | Short | CharX
82 | Short | CharY
123 | int | QuizPoints
|
[Q]Packet Structures
06/18/2010 - Kal Online - 10 Replies
any1 can help me with packet structures..? like
When I have packet like 0x11 or any other type.
Data is for example: 11 00 00 00 4A 58 9A 4A 32 ...
Where 4A 58 represents some WORD (coord, playerid, whatever)
etc.
thanks......
|
All times are GMT +1. The time now is 15:04.
|
|