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[Open-Source] Virtual Conquer

Discussion on [Open-Source] Virtual Conquer within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 07/15/2010, 07:45   #31
 
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seems like a good base so far.

gl on ur project if u need any help let me know
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Old 07/15/2010, 12:10   #32
 
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Quote:
Originally Posted by t_dubble_uu View Post
seems like a good base so far.

gl on ur project if u need any help let me know
Thanks. I will contact you when I need help.

Did anyone find any poor coded pieces of code, or things that should be rewritten / revised?
Did anyone look through it anyway?
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Old 07/15/2010, 12:36   #33
 
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So, can you explain what features have this source for now?
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Old 07/15/2010, 13:16   #34
 
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Thanks. I will contact you when I need help.

Did anyone find any poor coded pieces of code, or things that should be rewritten / revised?
Did anyone look through it anyway?
i tried creatin new acc and new char dat didnt work unless u kno dat already like when i try login in wit the new acc it ask to b shut down so far this source seems awsome
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Old 07/15/2010, 21:27   #35
 
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#UPDATE
Stamina and XPCircle added - Big thanks to Emme. =)
Started on New Character creation.
Got an official site too.
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Old 07/15/2010, 23:40   #36
 
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Good luck, I'll check it out later.
Gimme a PM if you need any help.
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Old 07/16/2010, 01:56   #37
 
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1 lil prob after i updated now when try to login it gets stuck at initializing idk if dats just me
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Old 07/16/2010, 16:38   #38
 
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1 lil prob after i updated now when try to login it gets stuck at initializing idk if dats just me
Has to do with a little problem with the client I guess.
Or perhaps the server, I'm not sure, if you wait long enough, it will work.
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Old 07/16/2010, 16:47   #39
 
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nice reLease but can you repLy a Features of source?
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Old 07/16/2010, 16:52   #40
 
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nice reLease but can you repLy a Features of source?
Great... TQ selena is back :Facepalm:

Anywho, check out the source yourself.
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Old 07/16/2010, 20:05   #41


 
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I think you need to have a look at threading and consider what will happen if multiple packets are handled at exactly the same time, things like locking and unlocking resources to ensure there isnt cross-threading issues etc etc.

As it stands you have one thread running it appears.
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Old 07/18/2010, 11:28   #42
 
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I think you need to have a look at threading and consider what will happen if multiple packets are handled at exactly the same time, things like locking and unlocking resources to ensure there isnt cross-threading issues etc etc.

As it stands you have one thread running it appears.
Thanks a lot for this comment.
You are right, I really did have to correct that.
I made a new Dictionary class, which will hopefully make Virtual Conquer more stable than before.
Again, thanks a lot for this comment.
If anyone else has suggestions, comments, anything really, please post it.

#UPDATED.
See for more.
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Old 07/19/2010, 20:21   #43
 
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Hi!
I'm a little noobie at coding so..
I have used the SVN and didn't edit anything yet..
i can't start the server because there is something wrong with this line..
Quote:
public static void Invoke()
{
gui.Invoke(new MethodInvoker(gui.) )
}
and i already tried to add: ;
but than i still have this error:
Quote:
Error 1 Identifier expected C:\Users\Stefan\Desktop\development\source\Virtual Conquer\Program.cs 26 46 VirtualConquer
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Old 07/19/2010, 22:21   #44
 
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lol...I'm very sure Basser added a new feature that Ali added and I belive its called 'No leech protection.' or something it basicly means 'Anti-noob source.'
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Old 07/19/2010, 23:40   #45


 
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Actually i beleive that Basser was in the middle of updating the source when he commited it to the revision and thats why there are a few issues with the latest revision.
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