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[Release] HellmouthCo Source (old version)
Discussion on [Release] HellmouthCo Source (old version) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/28/2010, 22:31
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#31
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Quote:
Originally Posted by renetjuuh
thanks for the information it helps alot
hoop i see you soon with an new project. i learn alot from you
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we all hope Chris will make a new server or i`ll kick his *** lol
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05/28/2010, 22:49
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#32
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Sounds like a decent source im dl'ing now ill check it out might use some of ur ideas and perfect em if they arent already if u dont mind
Credits will be given ofc!
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05/28/2010, 23:13
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#33
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Join Date: Jul 2005
Posts: 9,193
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Quote:
Originally Posted by t_dubble_uu
Sounds like a decent source im dl'ing now ill check it out might use some of ur ideas and perfect em if they arent already if u dont mind
Credits will be given ofc!
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Go for it. Always encouraging ppl to make use of/connvert stuff i release.
Keep in mind this version of the source especially is half coded/sloppy features just to test that i could get something working lol... don't expect much more than examples from it lol.
@ starting up hellmouth again... rather unlikely that it will return as anything more than a test server once the ai system is done/in place but anything can happen. Maybe if the test server is stable enough and popular and i can get some funding it will come back... far down the road though.
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05/30/2010, 12:49
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#34
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Quote:
Originally Posted by pro4never
Go for it. Always encouraging ppl to make use of/connvert stuff i release.
Keep in mind this version of the source especially is half coded/sloppy features just to test that i could get something working lol... don't expect much more than examples from it lol.
@ starting up hellmouth again... rather unlikely that it will return as anything more than a test server once the ai system is done/in place but anything can happen. Maybe if the test server is stable enough and popular and i can get some funding it will come back... far down the road though.
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starting hellmouth again is a great ideea
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06/04/2010, 17:49
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#35
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Quote:
Originally Posted by pro4never
Looks to me like it's not loading korvaks dmap reader properly. Are you runnin 32 bit os? If so grab the 32 bit dll from his thread here and change the reference to it. Thiis was setup and running on 64 bit so you may need to swap some dll's
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i have this problem too, i changed "managedopenssl" from gameserver and loginserver, luaInterface and mysql.data. i dont know if i change the corect dll's, so please i need a little help from u, i run 32 bit OS. thx pro4never for all ur all post, bc i learning alot from u.
edit:
what dll's i need to change for 32 bits OS?
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06/04/2010, 21:34
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#36
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Quote:
Originally Posted by asassina
i have this problem too, i changed "managedopenssl" from gameserver and loginserver, luaInterface and mysql.data. i dont know if i change the corect dll's, so please i need a little help from u, i run 32 bit OS. thx pro4never for all ur all post, bc i learning alot from u.
edit:
what dll's i need to change for 32 bits OS?
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Korvaks dmap reader 32 bit (search forum), libeay32.dll 32 bit one (is in original coemu download) and i think that's it.
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06/05/2010, 02:50
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#37
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Quote:
Originally Posted by pro4never
Korvaks dmap reader 32 bit (search forum), libeay32.dll 32 bit one (is in original coemu download) and i think that's it.
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what is this warning, and how i can fix?:
Warning 1 The variable 'e' is declared but never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\QuizShow.cs 123 30 CoEmu v2 GameServer
Warning 2 The field 'CoEmu_v2_GameServer.Handlers.Handler.x' is assigned but its value is never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\Chat.cs 28 20 CoEmu v2 GameServer
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06/05/2010, 03:36
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#38
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elite*gold: 21
Join Date: Jul 2005
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Quote:
Originally Posted by asassina
what is this warning, and how i can fix?:
Warning 1 The variable 'e' is declared but never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\QuizShow.cs 123 30 CoEmu v2 GameServer
Warning 2 The field 'CoEmu_v2_GameServer.Handlers.Handler.x' is assigned but its value is never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\Chat.cs 28 20 CoEmu v2 GameServer
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Won't cause any problem. just means i made a variable that was never used.
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03/10/2011, 01:32
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#39
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umm i got a refrence error why.
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03/10/2011, 16:10
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#40
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Join Date: Dec 2010
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Lol any help with the install?
Excecuted mysqlfile wanted to start and it give loads of errors at the mysql.. in the console..
changed everyting in the databaseconnection
thanks
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03/10/2011, 19:12
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#41
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Join Date: Mar 2011
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I can't start it up either
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03/10/2011, 19:14
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#42
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You need to make sure you have the database executed, are using the correct dlls (this was I think for 64 bit but this is from ages ago), have the settings all correct...
And then actually post errors.
Dunno why anyone would wanna use this source though as it's outdated, buggy and 5095. EliteCoEmu is far more stable and has I think more features added.
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03/10/2011, 22:40
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#43
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Join Date: Jan 2006
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im think someone did a search 4 hellmouth source n this came up
you should probably get this one locked so ppl dont start spam this thread looking 4 answer from your new source
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03/11/2011, 03:43
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#44
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nah i was looking for sources xD thank anyway pro
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01/10/2012, 01:20
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#45
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Join Date: May 2009
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hmm interesting, I get this error when I debug:
Code:
The type initializer for 'OpenSSL.BigNumber' threw an exception.
here is the full void of the error(marked in red):
Code:
public static void GenerateKey()
{
[COLOR="DarkRed"]Nano.ServerKey = new OpenSSL.DH(OpenSSL.BigNumber.FromHexString(P), OpenSSL.BigNumber.FromHexString(G));[/COLOR]
Nano.ServerKey.GenerateKeys();
}
any ideas?
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Source here
if u want to know wat works in it just download it and look at the progress.txt file
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